Infernal Hydra should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 6 and Initiative 8 govern different parts of the turn. Check the particular ability for alternative free attacks.
Magic Creature: This type normally allows morale from −3 to +3 and luck from −5 to +5. Casualties can supply Necromancy; individual immunities apply separately.
Melee Attack: Attacks an adjacent hex while preventing the ordinary enemy retaliation against that contact strike.
Attack
30
Defense
26
Damage
30–38
Health
130
Speed / reach
6
Initiative
8
Movement type
Ground
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
-3 … 3
Luck limits
-5 … 5
Base weekly growth
2
Creature type
Magic Creature
Cost per creature: 1800 gold
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Magic Creature
This type normally allows morale from −3 to +3 and luck from −5 to +5. Casualties can supply Necromancy; individual immunities apply separately.
Melee Attack
Attacks an adjacent hex while preventing the ordinary enemy retaliation against that contact strike.
Swift Strike
The victim cannot make an ordinary retaliation against this creature’s strike, helping it attack without paying that exchange cost.
Sweeping Strike
Hits the main target plus two enemies beside it. Attack direction helps determine whether the extra hits connect.
Growing Teeth
Each instance of damage taken raises this creature’s attack by 2 for the rest of combat. Repeated triggers accumulate.
Weakening Venom
A hit makes the victim deal 25% less damage through the following round, helping blunt a powerful response.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Infernal Hydra · reference values before bonuses
Creatures
Total cost
Base health
1
1,800 gold
130
5
9,000 gold
650
10
18,000 gold
1,300
Reading this profile correctly
This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.
Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.
147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.