Medusa Queen needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Speed 3 and Initiative 8 govern different parts of the turn. This profile lists ability costs of 1 Focus charges; compare them with the shared pool, cooldown and competing activations.
Slither Away: Moves to another hex within its movement range. The ability and creature movement traits determine how that relocation works. Cost: 1 Focus charge(s); cooldown: 1 round(s).
Magic Creature: This type normally allows morale from −3 to +3 and luck from −5 to +5. Casualties can supply Necromancy; individual immunities apply separately.
Attack
17
Defense
14
Damage
11–15
Health
55
Speed / reach
3
Initiative
8
Movement type
Ground
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
-3 … 3
Luck limits
-5 … 5
Base weekly growth
3
Creature type
Magic Creature
Cost per creature: 700 gold
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Slither Away
Moves to another hex within its movement range. The ability and creature movement traits determine how that relocation works. Cost: 1 Focus charge(s); cooldown: 1 round(s).
Magic Creature
This type normally allows morale from −3 to +3 and luck from −5 to +5. Casualties can supply Necromancy; individual immunities apply separately.
Ranged Attack
An adjacent enemy replaces ordinary shooting with a half-damage melee strike. This version does not itself list a distance penalty.
Sharpshooter
Shooting ignores the distance damage penalty. Separate abilities govern any restriction caused by an adjacent enemy.
Countershot
Can retaliate against an incoming ranged attack. This differs from the ordinary melee retaliation available to other creatures.
Marble Arrows
A ranged hit lowers the target’s initiative by 2 through the following round. Account for that change when planning action order.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Medusa Queen · reference values before bonuses
Creatures
Total cost
Base health
1
700 gold
55
5
3,500 gold
275
10
7,000 gold
550
Reading this profile correctly
This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.
Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.
147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.