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Olden Era · CREATURE PROFILE

Abyssal Overseer in Olden Era: stats, cost and abilities

Abyssal Overseer in Olden Era: Stack spellcasting or active support. Practical use, abilities, weaknesses, recruitment and 250 base health.

Quick guide: where it fits

Stack spellcasting or active support

Abyssal Overseer: before activating, compare immediate damage with support or control from its actual ability pool.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Abyssal Overseer — creature appearance in Olden Era
Source · Game artwork

Schism · Tier 7

Abyssal Overseer

First upgrade

How to use this creature in practice

Stack spellcasting or active support

Abyssal Overseer: before activating, compare immediate damage with support or control from its actual ability pool. Choose an eligible target and an opportunity to exploit the effect in subsequent actions.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 6 and Initiative 9 govern different parts of the turn. This profile lists ability costs of 3/2 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Summoning Rite: Overseer: Once in the battle, replaces a friendly corpse with Overseer. The resulting stack has half the fallen stack’s original health, capped at the summoners’ current creature count. These summons persist after combat. Cost: 3 Focus charge(s); cooldown: 3 round(s).
  • Will of the Abyss: Adds one turn immediately after its first turn. This timing differs from an unlimited recurring supply of extra turns. Cost: 3 Focus charge(s); cooldown: 3 round(s).
Attack
40
Defense
40
Damage
40–60
Health
250
Speed / reach
6
Initiative
9
Movement type
Ground
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
-3 … 3
Luck limits
-5 … 5
Base weekly growth
1
Creature type
Magic Creature

Cost per creature: 4200 gold + 2 mercury

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Summoning Rite: Overseer

    Once in the battle, replaces a friendly corpse with Overseer. The resulting stack has half the fallen stack’s original health, capped at the summoners’ current creature count. These summons persist after combat. Cost: 3 Focus charge(s); cooldown: 3 round(s).

  • Will of the Abyss

    Adds one turn immediately after its first turn. This timing differs from an unlimited recurring supply of extra turns. Cost: 3 Focus charge(s); cooldown: 3 round(s).

  • Moment of Insanity

    Forces the enemy to attack a random target. It cannot be planned as a guaranteed strike against a predetermined stack. Cost: 2 Focus charge(s); cooldown: 2 round(s).

  • Magic Creature

    This type normally allows morale from −3 to +3 and luck from −5 to +5. Casualties can supply Necromancy; individual immunities apply separately.

  • Melee Attack

    Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.

  • Area Strike

    Hits the target and surrounding enemies, with secondary victims receiving half damage. Enemy positioning determines the total return.

  • Absolute Resistance

    Magic damage cannot injure this creature. Pure damage and other attack types require separate evaluation.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Abyssal Overseer · reference values before bonuses
CreaturesTotal costBase health
1
  • 4,200 gold
  • 2 mercury
250
5
  • 21,000 gold
  • 10 mercury
1,250
10
  • 42,000 gold
  • 20 mercury
2,500

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.