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Olden Era · CREATURE PROFILE

Thunder Qilin in Olden Era: stats, cost and abilities

Thunder Qilin in Olden Era: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 130 base health.

Quick guide: where it fits

Melee core and holding approaches

Thunder Qilin should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Thunder Qilin — creature appearance in Olden Era
Source · Game artwork

Grove · Tier 6

Thunder Qilin

First upgrade

How to use this creature in practice

Melee core and holding approaches

Thunder Qilin should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 8 and Initiative 11 govern different parts of the turn. This profile lists ability costs of 3/2 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Awaken: Air II: Once per battle, adds 2 speed, 2 initiative and 20 health per creature. The stack prevents enemy retaliation. These changes last for the battle. Awakening also unlocks this form’s other abilities. Cost: 3 Focus charge(s); cooldown: 1 round(s).
  • Ball Lightning: Teleports to a free hex within movement range and deals full basic-attack damage as Magic damage to every adjacent creature. Check allies near the destination too. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Attack
22
Defense
20
Damage
30–36
Health
130
Speed / reach
8
Initiative
11
Movement type
Ground
Retaliations per round
1
Initial morale
0
Initial luck
2
Morale limits
-3 … 3
Luck limits
-3 … 3
Base weekly growth
2
Creature type
Embodiment

Cost per creature: 1900 gold

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Awaken: Air II

    Once per battle, adds 2 speed, 2 initiative and 20 health per creature. The stack prevents enemy retaliation. These changes last for the battle. Awakening also unlocks this form’s other abilities. Cost: 3 Focus charge(s); cooldown: 1 round(s).

  • Ball Lightning

    Teleports to a free hex within movement range and deals full basic-attack damage as Magic damage to every adjacent creature. Check allies near the destination too. Cost: 2 Focus charge(s); cooldown: 2 round(s).

  • Thunderstrike

    Converts defense into additional attack for the rest of the round. Evaluate the trade alongside the expected enemy response. Cost: 2 Focus charge(s); cooldown: 2 round(s).

  • Embodiment

    Embodiments normally use −3 to +3 limits for both morale and luck. Their fallen creatures are ineligible for post-battle Necromancy.

  • Melee Attack

    Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.

  • Embodiment of Air

    Leaves no corpse and resists Lightning Bolt and Chain Lightning. Other Magic damage sources follow separate rules.

  • Lightning Fast

    Movement-restricting effects cannot affect this creature. Its speed or the selected ability still sets the movement range.

  • Cloud Nine

    Generates two Focus points at each round start after the first. The first round provides no such periodic gain.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Thunder Qilin · reference values before bonuses
CreaturesTotal costBase health
1
  • 1,900 gold
130
5
  • 9,500 gold
650
10
  • 19,000 gold
1,300

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.