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Olden Era · CREATURE PROFILE

Aga’Shoth Mat’ha in Olden Era: stats, cost and abilities

Aga’Shoth Mat’ha in Olden Era: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 25 base health.

Quick guide: where it fits

Melee core and holding approaches

Aga’Shoth Mat’ha should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Aga’Shoth Mat’ha — creature appearance in Olden Era
Source · Game artwork

Schism · Tier 3

Aga’Shoth Mat’ha

Alternative upgrade

How to use this creature in practice

Melee core and holding approaches

Aga’Shoth Mat’ha should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 6 and Initiative 7 govern different parts of the turn. This profile lists ability costs of 2 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Icy Spikes: Makes an additional strike against the target and adjacent enemies for half basic-attack damage, converted to Pure damage. Cost: 2 Focus charge(s); cooldown: 2 round(s).
  • Melee Attack: Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
Attack
7
Defense
7
Damage
5–7
Health
25
Speed / reach
6
Initiative
7
Movement type
Ground
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
-5 … 5
Luck limits
-3 … 3
Base weekly growth
8
Creature type
Living

Cost per creature: 270 gold

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Icy Spikes

    Makes an additional strike against the target and adjacent enemies for half basic-attack damage, converted to Pure damage. Cost: 2 Focus charge(s); cooldown: 2 round(s).

  • Living

    Living creatures normally have morale limits of −5 to +5 and luck limits of −3 to +3. Their casualties can supply post-battle Necromancy.

  • Melee Attack

    Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.

  • Plow Through

    Halves the hero’s terrain movement penalties. This does not automatically double the entire movement-point allowance.

  • Piercing Cold

    Attacks and retaliations, as well as abilities, make the target receive 50% more Magic damage for two rounds. Time follow-up Magic damage within that window.

  • Aga’Shoth’s Help

    Every attack and retaliation adds 20 Pure damage. The reference does not describe this as 20 damage per creature.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Aga’Shoth Mat’ha · reference values before bonuses
CreaturesTotal costBase health
1
  • 270 gold
25
5
  • 1,350 gold
125
10
  • 2,700 gold
250

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.