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Olden Era · CREATURE PROFILE

Hive Mother in Olden Era: stats, cost and abilities

Hive Mother in Olden Era: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 275 base health.

Quick guide: where it fits

Melee core and holding approaches

Hive Mother should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Hive Mother — creature appearance in Olden Era
Source · Game artwork

Hive · Tier 7

Hive Mother

First upgrade

How to use this creature in practice

Melee core and holding approaches

Hive Mother should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 6 and Initiative 13 govern different parts of the turn. This profile lists ability costs of 1/3/2 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Blasphemous Adoration: Multiplies this stack’s Soul Assimilator bonuses by 2 through the next round. Allied creatures also gain the same ability. The initial bonuses depend on factions in the opposing army. Cost: 1 Focus charge(s); cooldown: 1 round(s).
  • Contaminating Blast: Converts 100% of a basic attack into Magic damage against the target and every creature within two hexes. Check allied positions inside the area before use. Cost: 3 Focus charge(s); cooldown: 3 round(s).
Attack
25
Defense
25
Damage
60–60
Health
275
Speed / reach
6
Initiative
13
Movement type
Ground
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
-5 … 5
Luck limits
-5 … 5
Base weekly growth
1
Creature type
Hive Spawn

Cost per creature: 3400 gold + 2 crystals

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Blasphemous Adoration

    Multiplies this stack’s Soul Assimilator bonuses by 2 through the next round. Allied creatures also gain the same ability. The initial bonuses depend on factions in the opposing army. Cost: 1 Focus charge(s); cooldown: 1 round(s).

  • Contaminating Blast

    Converts 100% of a basic attack into Magic damage against the target and every creature within two hexes. Check allied positions inside the area before use. Cost: 3 Focus charge(s); cooldown: 3 round(s).

  • Promise of Love

    For three rounds, adds 4 speed and initiative to an ally or removes the same amounts from an enemy. Target allegiance determines the result. Cost: 2 Focus charge(s); cooldown: 2 round(s).

  • Hive Spawn

    Hive Spawn normally allow both morale and luck between −5 and +5. Fallen members can supply post-battle Necromancy.

  • Melee Attack

    Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.

  • Hivemind: Nest Protector

    At combat start, gains 1 defense for each other distinct Hive creature type in the army. Its death generates 2 Focus points, not two full charges.

  • Soul Assimilator

    At combat start, enemy faction presence grants: Temple +25% attack; Necropolis +25% defense; Grove +2 morale and luck; Dungeon +10% damage; Schism +20% health; Neutral +2 speed.

  • Beelzebub’s Agenda

    The allied hero deals 25% more Magic damage. Multiple copies of the support do not provide repeated bonuses.

  • Squash the Weak!

    Gains 3% damage for each tier by which the victim is lower. Compare the target’s tier as well as its stack size.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Hive Mother · reference values before bonuses
CreaturesTotal costBase health
1
  • 3,400 gold
  • 2 crystals
275
5
  • 17,000 gold
  • 10 crystals
1,375
10
  • 34,000 gold
  • 20 crystals
2,750

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.