
How to use this creature in practice
Melee core and holding approaches
Hive Mother should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 6 and Initiative 13 govern different parts of the turn. This profile lists ability costs of 1/3/2 Focus charges; compare them with the shared pool, cooldown and competing activations.
- Blasphemous Adoration: Multiplies this stack’s Soul Assimilator bonuses by 2 through the next round. Allied creatures also gain the same ability. The initial bonuses depend on factions in the opposing army. Cost: 1 Focus charge(s); cooldown: 1 round(s).
- Contaminating Blast: Converts 100% of a basic attack into Magic damage against the target and every creature within two hexes. Check allied positions inside the area before use. Cost: 3 Focus charge(s); cooldown: 3 round(s).
- Attack
- 25
- Defense
- 25
- Damage
- 60–60
- Health
- 275
- Speed / reach
- 6
- Initiative
- 13
- Movement type
- Ground
- Retaliations per round
- 1
- Initial morale
- 0
- Initial luck
- 0
- Morale limits
- -5 … 5
- Luck limits
- -5 … 5
- Base weekly growth
- 1
- Creature type
- Hive Spawn
Cost per creature: 3400 gold + 2 crystals
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Blasphemous Adoration
Multiplies this stack’s Soul Assimilator bonuses by 2 through the next round. Allied creatures also gain the same ability. The initial bonuses depend on factions in the opposing army. Cost: 1 Focus charge(s); cooldown: 1 round(s).
Contaminating Blast
Converts 100% of a basic attack into Magic damage against the target and every creature within two hexes. Check allied positions inside the area before use. Cost: 3 Focus charge(s); cooldown: 3 round(s).
Promise of Love
For three rounds, adds 4 speed and initiative to an ally or removes the same amounts from an enemy. Target allegiance determines the result. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Hive Spawn
Hive Spawn normally allow both morale and luck between −5 and +5. Fallen members can supply post-battle Necromancy.
Melee Attack
Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
Hivemind: Nest Protector
At combat start, gains 1 defense for each other distinct Hive creature type in the army. Its death generates 2 Focus points, not two full charges.
Soul Assimilator
At combat start, enemy faction presence grants: Temple +25% attack; Necropolis +25% defense; Grove +2 morale and luck; Dungeon +10% damage; Schism +20% health; Neutral +2 speed.
Beelzebub’s Agenda
The allied hero deals 25% more Magic damage. Multiple copies of the support do not provide repeated bonuses.
Squash the Weak!
Gains 3% damage for each tier by which the victim is lower. Compare the target’s tier as well as its stack size.