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Olden Era · CREATURE PROFILE

Guard Captain in Olden Era: stats, cost and abilities

Guard Captain in Olden Era: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 12 base health.

Quick guide: where it fits

Melee core and holding approaches

Guard Captain should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Guard Captain — creature appearance in Olden Era
Source · Game artwork

Temple · Tier 1

Guard Captain

First upgrade

How to use this creature in practice

Melee core and holding approaches

Guard Captain should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 4 and Initiative 6 govern different parts of the turn. Check the particular ability for alternative free attacks.

  • Melee Attack: Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
  • Double Strike: An attack contains two strikes. This does not automatically grant two complete turns with additional movement.
Attack
6
Defense
5
Damage
2–3
Health
12
Speed / reach
4
Initiative
6
Movement type
Ground
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
-5 … 5
Luck limits
-3 … 3
Base weekly growth
18
Creature type
Living

Cost per creature: 110 gold

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Living

    Living creatures normally have morale limits of −5 to +5 and luck limits of −3 to +3. Their casualties can supply post-battle Necromancy.

  • Melee Attack

    Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.

  • Double Strike

    An attack contains two strikes. This does not automatically grant two complete turns with additional movement.

  • Ranged Defense I

    Reduces incoming ranged damage by 30%. This protects against the specified damage type; evaluate other attacks and changes to the defense attribute separately.

Heroes connected to this creature

Sourced creature specialty (1)

This exact form is a confirmed specialty target. Judge commanded-creature bonuses separately from town recruitment growth; the base and alternative upgrades belong to one line. The hero profile explains the numerical effect and actual reference stacks.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Guard Captain · reference values before bonuses
CreaturesTotal costBase health
1
  • 110 gold
12
5
  • 550 gold
60
10
  • 1,100 gold
120

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.