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Olden Era · CREATURE PROFILE

Chthonic Hydra in Olden Era: stats, cost and abilities

Chthonic Hydra in Olden Era: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 160 base health.

Quick guide: where it fits

Melee core and holding approaches

Chthonic Hydra should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Chthonic Hydra — creature appearance in Olden Era
Source · Game artwork

Dungeon · Tier 6

Chthonic Hydra

First upgrade

How to use this creature in practice

Melee core and holding approaches

Chthonic Hydra should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 5 and Initiative 6 govern different parts of the turn. Check the particular ability for alternative free attacks.

  • Magic Creature: This type normally allows morale from −3 to +3 and luck from −5 to +5. Casualties can supply Necromancy; individual immunities apply separately.
  • Melee Attack: Attacks an adjacent hex while preventing the ordinary enemy retaliation against that contact strike.
Attack
24
Defense
30
Damage
25–28
Health
160
Speed / reach
5
Initiative
6
Movement type
Ground
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
-3 … 3
Luck limits
-5 … 5
Base weekly growth
2
Creature type
Magic Creature

Cost per creature: 1800 gold

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Magic Creature

    This type normally allows morale from −3 to +3 and luck from −5 to +5. Casualties can supply Necromancy; individual immunities apply separately.

  • Melee Attack

    Attacks an adjacent hex while preventing the ordinary enemy retaliation against that contact strike.

  • Swift Strike

    The victim cannot make an ordinary retaliation against this creature’s strike, helping it attack without paying that exchange cost.

  • Sweeping Strike

    Hits the main target plus two enemies beside it. Attack direction helps determine whether the extra hits connect.

  • Growing Teeth

    Each instance of damage taken adds 1 attack for the battle. The outcome depends on the number of separate triggering hits.

  • Poisonous Blood

    When damaged, makes adjacent enemies deal 25% less damage through the end of the next round.

  • Regeneration

    At its turn start, restores the wounded surviving creature to full health. This does not restore dead stack members.

  • All Heads on Deck

    Retaliations apply the full effect of the selected Fighting Style. The particular style determines the resulting attack pattern.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Chthonic Hydra · reference values before bonuses
CreaturesTotal costBase health
1
  • 1,800 gold
160
5
  • 9,000 gold
800
10
  • 18,000 gold
1,600

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.