
How to use this creature in practice
Ranged stack requiring usable line of sight
Medusa Sculptor needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Speed 4 and Initiative 5 govern different parts of the turn. This profile lists ability costs of 1/2 Focus charges; compare them with the shared pool, cooldown and competing activations.
- Slither Away: Moves to another hex within its movement range. The ability and creature movement traits determine how that relocation works. Cost: 1 Focus charge(s); cooldown: 1 round(s).
- Petrification: Makes a melee attack and petrifies the victim for the round. The victim skips its turn, resists Magic damage and receives double damage from basic attacks. Cost: 2 Focus charge(s); cooldown: 2 round(s).
- Attack
- 20
- Defense
- 18
- Damage
- 15–15
- Health
- 55
- Speed / reach
- 4
- Initiative
- 5
- Movement type
- Ground
- Retaliations per round
- 1
- Initial morale
- 0
- Initial luck
- 0
- Morale limits
- -3 … 3
- Luck limits
- -5 … 5
- Base weekly growth
- 3
- Creature type
- Magic Creature
Cost per creature: 700 gold
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Slither Away
Moves to another hex within its movement range. The ability and creature movement traits determine how that relocation works. Cost: 1 Focus charge(s); cooldown: 1 round(s).
Petrification
Makes a melee attack and petrifies the victim for the round. The victim skips its turn, resists Magic damage and receives double damage from basic attacks. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Magic Creature
This type normally allows morale from −3 to +3 and luck from −5 to +5. Casualties can supply Necromancy; individual immunities apply separately.
Ranged Attack
An adjacent enemy replaces ordinary shooting with a half-damage melee strike. This version does not itself list a distance penalty.
Sharpshooter
Shooting ignores the distance damage penalty. Separate abilities govern any restriction caused by an adjacent enemy.
Duelist
Close combat does not reduce this creature’s damage. This trait does not itself alter movement range.