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Olden Era · CREATURE PROFILE

Vampire Scholar in Olden Era: stats, cost and abilities

Vampire Scholar in Olden Era: Mobile attacks and screening across obstacles. Practical use, abilities, weaknesses, recruitment and 150 base health.

Quick guide: where it fits

Mobile attacks and screening across obstacles

Vampire Scholar can change the contact point across obstacles.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Vampire Scholar — creature appearance in Olden Era
Source · Game artwork

Necropolis · Tier 7

Vampire Scholar

Alternative upgrade

How to use this creature in practice

Mobile attacks and screening across obstacles

Vampire Scholar can change the contact point across obstacles. Choose a free reachable landing position that threatens an important target without exposing friendly shooters.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 5 and Initiative 12 govern different parts of the turn. This profile lists ability costs of 3/1 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Blood Transfusion: Links an enemy to an ally. Deals 30 × caster count Magic damage to the enemy and restores the same amount of health to the ally, including resurrection. Cost: 3 Focus charge(s); cooldown: 3 round(s).
  • Cleansing Blood: Removes all harmful effects from the chosen ally. This described cleanse does not remove beneficial effects. Cost: 1 Focus charge(s); cooldown: 1 round(s).
Attack
27
Defense
20
Damage
30–30
Health
150
Speed / reach
5
Initiative
12
Movement type
Flying
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
Unaffected
Luck limits
-5 … 5
Base weekly growth
2
Creature type
Undead

Cost per creature: 2000 gold + 2 mercury

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Blood Transfusion

    Links an enemy to an ally. Deals 30 × caster count Magic damage to the enemy and restores the same amount of health to the ally, including resurrection. Cost: 3 Focus charge(s); cooldown: 3 round(s).

  • Cleansing Blood

    Removes all harmful effects from the chosen ally. This described cleanse does not remove beneficial effects. Cost: 1 Focus charge(s); cooldown: 1 round(s).

  • Undead

    Undead are unaffected by morale and normally allow luck from −5 to +5. Their own casualties cannot be processed again with post-battle Necromancy.

  • Long Reach

    Can strike the hex immediately beyond an adjacent hex without moving next to the victim. The strike prevents retaliation, allowing a gap or obstacle to protect the attacker.

  • Flying

    Movement bypasses obstacles and traps. Flying alone grants neither a ranged attack nor damage immunity.

  • Vampirism

    Each attack restores own health equal to half the damage dealt. This recovery can bring back dead stack members.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Vampire Scholar · reference values before bonuses
CreaturesTotal costBase health
1
  • 2,000 gold
  • 2 mercury
150
5
  • 10,000 gold
  • 10 mercury
750
10
  • 20,000 gold
  • 20 mercury
1,500

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.