
How to use this creature in practice
Mobile attacks and screening across obstacles
Vampire Scholar can change the contact point across obstacles. Choose a free reachable landing position that threatens an important target without exposing friendly shooters.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 5 and Initiative 12 govern different parts of the turn. This profile lists ability costs of 3/1 Focus charges; compare them with the shared pool, cooldown and competing activations.
- Blood Transfusion: Links an enemy to an ally. Deals 30 × caster count Magic damage to the enemy and restores the same amount of health to the ally, including resurrection. Cost: 3 Focus charge(s); cooldown: 3 round(s).
- Cleansing Blood: Removes all harmful effects from the chosen ally. This described cleanse does not remove beneficial effects. Cost: 1 Focus charge(s); cooldown: 1 round(s).
- Attack
- 27
- Defense
- 20
- Damage
- 30–30
- Health
- 150
- Speed / reach
- 5
- Initiative
- 12
- Movement type
- Flying
- Retaliations per round
- 1
- Initial morale
- 0
- Initial luck
- 0
- Morale limits
- Unaffected
- Luck limits
- -5 … 5
- Base weekly growth
- 2
- Creature type
- Undead
Cost per creature: 2000 gold + 2 mercury
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Blood Transfusion
Links an enemy to an ally. Deals 30 × caster count Magic damage to the enemy and restores the same amount of health to the ally, including resurrection. Cost: 3 Focus charge(s); cooldown: 3 round(s).
Cleansing Blood
Removes all harmful effects from the chosen ally. This described cleanse does not remove beneficial effects. Cost: 1 Focus charge(s); cooldown: 1 round(s).
Undead
Undead are unaffected by morale and normally allow luck from −5 to +5. Their own casualties cannot be processed again with post-battle Necromancy.
Long Reach
Can strike the hex immediately beyond an adjacent hex without moving next to the victim. The strike prevents retaliation, allowing a gap or obstacle to protect the attacker.
Flying
Movement bypasses obstacles and traps. Flying alone grants neither a ranged attack nor damage immunity.
Vampirism
Each attack restores own health equal to half the damage dealt. This recovery can bring back dead stack members.