Olden Era · Czech and English
Map objects · Olden Era
Answers for adventure-map decisions: mines, weekly rewards, training, portals, recruitment and guarded loot. Similar names retain the rules of their own game.
Olden Era early-access rules from the cited tables, checked on 21 October 2026. Updates can change prices and effects.
129 entries
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Resources and income 32
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | Produces 2 wood per day while owned. Source ↗ | While owned; timing follows the listed effect |
Source · Game artwork | Produces 2 ore per day while owned. Source ↗ | While owned; timing follows the listed effect |
Source · Game artwork | Produces 1,000 gold per day while owned. Source ↗ | While owned; timing follows the listed effect |
Source · Game artwork | Produces 1 gem per day while owned. Source ↗ | While owned; timing follows the listed effect |
Source · Game artwork | Produces 1 crystal per day while owned. Source ↗ | While owned; timing follows the listed effect |
Source · Game artwork | Produces 1 mercury per day while owned. Source ↗ | While owned; timing follows the listed effect |
Source · Game artwork | The first weekly visitor receives 8–12 wood. Source ↗ | First visitor each week |
Source · Game artwork | The first weekly visitor receives 8–12 ore. Source ↗ | First visitor each week |
Source · Game artwork | The first weekly visitor receives 3,000–4,000 gold. Source ↗ | First visitor each week |
Source · Game artwork | The first weekly visitor receives 4–6 gems. Source ↗ | First visitor each week |
Source · Game artwork | The first weekly visitor receives 4–6 crystals. Source ↗ | First visitor each week |
Source · Game artwork | The first weekly visitor receives 4–6 mercury. Source ↗ | First visitor each week |
Source · Game artwork | The first weekly visitor receives 20–40 Dust. Source ↗ | First visitor each week |
Source · Game artwork | A loose pile provides 400–900 gold. Source ↗ | Consumed when collected |
Source · Game artwork | A loose pile provides 4–6 wood. Source ↗ | Consumed when collected |
Source · Game artwork | A loose pile provides 4–6 ore. Source ↗ | Consumed when collected |
Source · Game artwork | A loose pile provides 2–4 gems. Source ↗ | Consumed when collected |
Source · Game artwork | A loose pile provides 2–4 crystals. Source ↗ | Consumed when collected |
Source · Game artwork | A loose pile provides 2–4 mercury. Source ↗ | Consumed when collected |
Source · Game artwork | A loose pile provides 8–12 Dust. Source ↗ | Consumed when collected |
Source · Game artwork | Choose gold/experience: 1,000/500, 1,500/750 or 2,000/1,000. Experience is half the gold reward. Source ↗ | Consumed when collected |
Source · Game artwork | Provides 250/500/750 gold plus 2/3/4 each of wood and ore. Source ↗ | Consumed when collected |
Source · Game artwork | Weekly reward of 750–1,250 gold or 2–3 units of a rare resource. Source ↗ | First visitor each week |
Source · Game artwork | Choose 6–8 units of a common resource each week. Source ↗ | First visitor each week |
Source · Game artwork | Choose 3–5 units of a rare resource each week. Source ↗ | First visitor each week |
Source · Game artwork | Weekly reward of 6–8 common or 3–4 rare resources of a random type. Source ↗ | First visitor each week |
Source · Game artwork | Can award gold, experience, creatures, attributes or a set of spells; the exact variant depends on its configuration. Source ↗ | Once per game, shared by all visitors |
Source · Game artwork | A one-off cache of gold and resources, occasionally an artifact. Source ↗ | Once per game, shared by all visitors |
Source · Game artwork | A one-off reward of 3–5 wood and ore, or a Common artifact. Source ↗ | Once per game, shared by all visitors |
Source · Game artwork | Contains rare resources or a Common/Rare artifact. Source ↗ | Once per game, shared by all visitors |
Source · Game artwork | Contains gold, occasionally a Common or Rare artifact. Source ↗ | Once per game, shared by all visitors |
Source · Game artwork | The first visitor chooses one of three artifacts. Source ↗ | Once per game, shared by all visitors |
Permanent improvements 16
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | The first visitor receives 6,000, 8,000 or 10,000 experience. Source ↗ | Once per game, shared by all visitors |
Source · Game artwork | Each hero can receive 1,000 experience once. Source ↗ | Once per hero |
Source · Game artwork | Each visitor can permanently gain 1 Attack once. Source ↗ | Once per hero |
Source · Game artwork | Each visitor can permanently gain 1 Defense once. Source ↗ | Once per hero |
Source · Game artwork | Each visitor can permanently gain 1 Spell Power once. Source ↗ | Once per hero |
Source · Game artwork | Each visitor can permanently gain 1 Knowledge once. Source ↗ | Once per hero |
Source · Game artwork | Only the first visitor gains 4 in a chosen attribute. Source ↗ | Once per game, shared by all visitors |
Source · Game artwork | Each hero can gain 2 in a chosen attribute once. Source ↗ | Once per hero |
Source · Game artwork | Pay 1,000 gold for a permanent +2 Attack or Defense. Source ↗ | Once per hero |
Source · Game artwork | Pay 1,000 gold for a permanent +2 Spell Power or Knowledge. Source ↗ | Once per hero |
Source · Game artwork | Pay 5,000 gold for a permanent +2 to all four attributes. Source ↗ | Once per hero |
Source · Game artwork | Each hero can gain one level for free once. Source ↗ | Once per hero |
Source · Game artwork | Teaches a random skill or improves a known one; excludes faction skills and Siegecraft. Source ↗ | Once per hero |
Source · Game artwork | Each hero can improve a random known skill once. Source ↗ | Once per hero |
Source · Game artwork | Offers up to four random skills at 2,500 gold each. Source ↗ | Repeatable service |
Source · Game artwork | Offers four Expert skills or upgrades for 5,000 gold each, without their sub-skills. Source ↗ | Repeatable service |
Temporary bonuses 3
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | Adds 3 Morale until the end of the week. Source ↗ | Bonus until the end of the week |
Source · Game artwork | Adds 3 Luck until the end of the week. Source ↗ | Bonus until the end of the week |
Source · Game artwork | Increases experience gained by 25% until the week ends. Source ↗ | Bonus until the end of the week |
Magic and mana 13
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | Increases maximum mana by 50%. Source ↗ | Conditions depend on the map |
Source · Game artwork | Refills mana and raises its reserve to twice the normal amount. Source ↗ | Conditions depend on the map |
Source · Game artwork | Allows learning the spells stored in the Magic Observatory. Source ↗ | Repeatable service |
Source · Game artwork | The first visitor gains 1 Insight for adventure spells. Source ↗ | Once per game, shared by all visitors |
Source · Game artwork | Fully restores the visitor’s mana. Source ↗ | Repeatable service |
Source · Game artwork | Choose and learn one of three offered Daylight spells. Source ↗ | Once per hero |
Source · Game artwork | Choose and learn one of three offered Nightshade spells. Source ↗ | Once per hero |
Source · Game artwork | Choose and learn one of three offered Arcane spells. Source ↗ | Once per hero |
Source · Game artwork | Choose and learn one of three offered Primal spells. Source ↗ | Once per hero |
![]() Source · Game artwork | While owned, increases Daylight spell proficiency in the Magic Observatory. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | While owned, increases Nightshade spell proficiency in the Magic Observatory. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | While owned, increases Arcane spell proficiency in the Magic Observatory. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | While owned, increases Primal spell proficiency in the Magic Observatory. Source ↗ | While owned; timing follows the listed effect |
Travel and scouting 10
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | Each hero can fully restore movement once per week. Source ↗ | Once per hero each week |
Source · Game artwork | Restores 50% of maximum movement and mana. Source ↗ | Conditions depend on the map |
Source · Game artwork | Restores 20% of maximum movement and grants 20% extra movement until the week ends. Source ↗ | Bonus until the end of the week |
Source · Game artwork | Each hero receives 40 movement points once. Returning with the same hero does not refresh the bonus. Source ↗ | Once per hero |
Source · Game artwork | Reveals terrain within 10 tiles of every World Mirror on the map. Source ↗ | Conditions depend on the map |
Source · Game artwork | Reveals terrain within 15 tiles. Source ↗ | Conditions depend on the map |
Source · Game artwork | Reveals the entire map. Source ↗ | Conditions depend on the map |
Source · Game artwork | Transfers the hero to a chosen town you own. Source ↗ | Repeatable service |
Source · Game artwork | Transfers the visitor to a linked portal. Source ↗ | Repeatable service |
| Portal Exit | An exit only; it cannot initiate travel. Source ↗ | Conditions depend on the map |
Guarded rewards 2
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | Four Dragonslayers guard a reward of common or rare resources. Source ↗ | Once per game, shared by all visitors |
Source · Game artwork | An artifact at the cost of a curse affecting all your heroes through the next day, including newly hired heroes. Source ↗ | Once per game, shared by all visitors |
Services and trade 10
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | Conversion to a Lich Dragon requires 15 gems, 15 mercury and 15 crystals plus one sacrifice: 3 Cave Dragons, 2 Black Dragons, 2 Ashen Dragons, 3 Red Dragons, 15 Faerie Dragons or 15 Giant Toads. This is not ordinary recruitment for the reference 30,000 gold. Check map-specific availability and repeat conditions. Source ↗ | Conditions depend on the map |
Source · Game artwork | Converts each unit of a rare resource into 15 Alchemical Dust. Source ↗ | Repeatable service |
Source · Game artwork | Each hero can reset level-earned attributes and skills for retraining once. Source ↗ | Once per hero |
Source · Game artwork | Trades resources at a 100% markup, equivalent to five town marketplaces. Source ↗ | Repeatable service |
Source · Game artwork | Artifact trading: buy at twice base price and sell at half base price. Source ↗ | Repeatable service |
Source · Game artwork | Sacrificed artifacts give experience worth half their base price; creatures give five times their combat experience. Source ↗ | Repeatable service |
Source · Game artwork | Randomly transforms creatures for 2,500 gold. Rounding reduces total value; this is not free retraining. Source ↗ | Repeatable service |
Source · Game artwork | Offers the same two heroes at the same prices as a town tavern. Source ↗ | Repeatable service |
Source · Game artwork | The owner gains additional intelligence and 250 Law points per day. Source ↗ | While owned; timing follows the listed effect |
Source · Game artwork | Creature upgrade costs by tier: 1 free, 2 half price, 3 full price, then multipliers of 1.5/2/2.5/3. Source ↗ | Repeatable service |
Quests and passages 1
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | Releases a friendly hero with a starting army, provided the hero cap has room. Source ↗ | Once per game, shared by all visitors |
External recruitment 42
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | External recruitment of Parasite. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Locust. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Hornet. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Scorpion. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Reaver. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Waurms. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Hive Queen. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Troglodyte. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Infiltrator. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Onyx Dancer. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Minotaur. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Medusa. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Hydra. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Cave Dragon. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Swordsman. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Crossbowman. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Griffin. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Lightweaver. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Cavalry. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Inquisitor. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Angel. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Faun. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Hoplet. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Vine Iriyad. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Naiad. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Herbomancer. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Qilin. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Phoenix. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Skeleton. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Wight. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Undead Pet. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Graverobber. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Lich. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Dread Knight. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Vampire. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Ra’Shoth. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Cultist. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Aga’Shoth Rider. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Grand Shoth. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Concubus. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Arbitrator. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Abyssal Envoy. This is not a town and has no town construction menu. Source ↗ | First visitor each week |
Reading the table
Daily income requires ownership. “First visitor each week” shares a reward with other players; “once per hero” lets another hero claim a separate visit. A next-battle bonus expires in combat; an end-of-week bonus expires with the calendar.
Edition and sources
Olden Era early-access rules from the cited tables, checked on 21 October 2026. Updates can change prices and effects.
Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.
Current database coverage: 129 map objects, 207 town buildings, 6 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.












































