Naiad needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Speed 5 and Initiative 5 govern different parts of the turn. This profile lists ability costs of 3 Focus charges; compare them with the shared pool, cooldown and competing activations.
Awaken: Water I: Once per battle, adds 2 speed, 2 initiative and 15 health per creature. The stack can shoot while an enemy is adjacent. These changes last for the battle. Cost: 3 Focus charge(s); cooldown: 1 round(s).
Embodiment: Embodiments normally use −3 to +3 limits for both morale and luck. Their fallen creatures are ineligible for post-battle Necromancy.
Attack
11
Defense
10
Damage
10–14
Health
40
Speed / reach
5
Initiative
5
Movement type
Teleport
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
-3 … 3
Luck limits
-3 … 3
Base weekly growth
4
Creature type
Embodiment
Cost per creature: 360 gold
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Awaken: Water I
Once per battle, adds 2 speed, 2 initiative and 15 health per creature. The stack can shoot while an enemy is adjacent. These changes last for the battle. Cost: 3 Focus charge(s); cooldown: 1 round(s).
Embodiment
Embodiments normally use −3 to +3 limits for both morale and luck. Their fallen creatures are ineligible for post-battle Necromancy.
Ranged Attack
Can shoot distant targets. An adjacent enemy replaces ordinary shooting with a half-damage melee strike. Targets at least three hexes away incur the reference distance penalty of 10% per hex, capped at 50%.
Blink
Teleports directly to the destination, bypassing obstacles and traps. The move’s own range still determines reachable destinations.
Embodiment of Water
Leaves no corpse and resists Ice Bolt and Circle of Winter. Other water effects require their own rule checks.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Naiad · reference values before bonuses
Creatures
Total cost
Base health
1
360 gold
40
5
1,800 gold
200
10
3,600 gold
400
Reading this profile correctly
This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.
Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.
147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.