
How to use this creature in practice
Ranged stack requiring usable line of sight
Apotheosis needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Speed 10 and Initiative 10 govern different parts of the turn. This profile lists ability costs of 1/2 Focus charges; compare them with the shared pool, cooldown and competing activations.
- Refract and Reflect: Copies its current beneficial effects onto the selected ally without triggering Forging Perfection again. Cost: 1 Focus charge(s); cooldown: 1 round(s).
- Unbending Pride: Creates a barrier that blocks the next damage instance. It is not unlimited protection against every hit in the round. Cost: 2 Focus charge(s); cooldown: 2 round(s).
- Attack
- 30
- Defense
- 35
- Damage
- 50–75
- Health
- 300
- Speed / reach
- 10
- Initiative
- 10
- Movement type
- Flying
- Retaliations per round
- 1
- Initial morale
- 0
- Initial luck
- 0
- Morale limits
- -3 … 3
- Luck limits
- -3 … 3
- Base weekly growth
- 1
- Creature type
- Embodiment
Cost per creature: 4000 gold + 2 gems
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Refract and Reflect
Copies its current beneficial effects onto the selected ally without triggering Forging Perfection again. Cost: 1 Focus charge(s); cooldown: 1 round(s).
Unbending Pride
Creates a barrier that blocks the next damage instance. It is not unlimited protection against every hit in the round. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Embodiment
Embodiments normally use −3 to +3 limits for both morale and luck. Their fallen creatures are ineligible for post-battle Necromancy.
Ranged Attack
Can shoot distant targets. An adjacent enemy replaces ordinary shooting with a half-damage melee strike. Targets at least three hexes away incur the reference distance penalty of 10% per hex, capped at 50%.
Flying
Movement bypasses obstacles and traps. Flying alone grants neither a ranged attack nor damage immunity.
Duelist
Close combat does not reduce this creature’s damage. This trait does not itself alter movement range.
Forging Perfection
Also receives beneficial effects applied to allies, retaining their strength and duration. One effect applied to several stacks is copied only once.
Purity Aura
Protects this creature and adjacent allied stacks against harmful effects. Maintaining adjacency is part of the protection.