
How to use this creature in practice
Melee core and holding approaches
Devourer should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 10 and Initiative 7 govern different parts of the turn. This profile lists ability costs of 3 Focus charges; compare them with the shared pool, cooldown and competing activations.
- Devour: Directly removes an enemy stack reduced to about 40% of its original creature count or less. Creature count matters rather than merely injuring its final member. No corpse remains. Cost: 3 Focus charge(s); cooldown: 3 round(s).
- Hive Spawn: Hive Spawn normally allow both morale and luck between −5 and +5. Fallen members can supply post-battle Necromancy.
- Attack
- 21
- Defense
- 21
- Damage
- 27–29
- Health
- 120
- Speed / reach
- 10
- Initiative
- 7
- Movement type
- Teleport
- Retaliations per round
- 1
- Initial morale
- 0
- Initial luck
- 3
- Morale limits
- -5 … 5
- Luck limits
- -5 … 5
- Base weekly growth
- 2
- Creature type
- Hive Spawn
Cost per creature: 1900 gold
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Devour
Directly removes an enemy stack reduced to about 40% of its original creature count or less. Creature count matters rather than merely injuring its final member. No corpse remains. Cost: 3 Focus charge(s); cooldown: 3 round(s).
Hive Spawn
Hive Spawn normally allow both morale and luck between −5 and +5. Fallen members can supply post-battle Necromancy.
Melee Attack
Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
Blink
This profile’s movement bypasses obstacles and traps. Apply the listed movement range when selecting a destination.
Hivemind: Nest Protector
At combat start, gains 1 defense for each other distinct Hive creature type in the army. Its death generates 2 Focus points, not two full charges.
Corpse Eater
Moving onto a corpse consumes it and restores 120 health. This recovery may bring back dead stack members.
Demonic Stench
Enemy stacks receive −2 luck. Multiple copies of this aura do not accumulate; the strongest version applies.