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Olden Era · CREATURE PROFILE

Hoplet in Olden Era: stats, cost and abilities

Hoplet in Olden Era: Mobile attacks and screening across obstacles. Practical use, abilities, weaknesses, recruitment and 18 base health.

Quick guide: where it fits

Mobile attacks and screening across obstacles

Hoplet can change the contact point across obstacles.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Hoplet — creature appearance in Olden Era
Source · Game artwork

Grove · Tier 2

Hoplet

Base form

How to use this creature in practice

Mobile attacks and screening across obstacles

Hoplet can change the contact point across obstacles. Choose a free reachable landing position that threatens an important target without exposing friendly shooters.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 5 and Initiative 6 govern different parts of the turn. This profile lists ability costs of 2 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Leeching Hop: Takes 2 mana plus 1 per six casters from the opposing hero and transfers it to the allied hero if present. Cost: 2 Focus charge(s); cooldown: 2 round(s).
  • Magic Creature: This type normally allows morale from −3 to +3 and luck from −5 to +5. Casualties can supply Necromancy; individual immunities apply separately.
Attack
6
Defense
5
Damage
4–8
Health
18
Speed / reach
5
Initiative
6
Movement type
Flying
Retaliations per round
1
Initial morale
1
Initial luck
1
Morale limits
-3 … 3
Luck limits
-5 … 5
Base weekly growth
9
Creature type
Magic Creature

Cost per creature: 185 gold

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Leeching Hop

    Takes 2 mana plus 1 per six casters from the opposing hero and transfers it to the allied hero if present. Cost: 2 Focus charge(s); cooldown: 2 round(s).

  • Magic Creature

    This type normally allows morale from −3 to +3 and luck from −5 to +5. Casualties can supply Necromancy; individual immunities apply separately.

  • Melee Attack

    Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.

  • Flying

    Movement bypasses obstacles and traps. Flying alone grants neither a ranged attack nor damage immunity.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Hoplet · reference values before bonuses
CreaturesTotal costBase health
1
  • 185 gold
18
5
  • 925 gold
90
10
  • 1,850 gold
180

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.