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Olden Era · CREATURE PROFILE

Noble Cavalry in Olden Era: stats, cost and abilities

Noble Cavalry in Olden Era: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 85 base health.

Quick guide: where it fits

Melee core and holding approaches

Noble Cavalry should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Noble Cavalry — creature appearance in Olden Era
Source · Game artwork

Temple · Tier 5

Noble Cavalry

First upgrade

How to use this creature in practice

Melee core and holding approaches

Noble Cavalry should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 7 and Initiative 13 govern different parts of the turn. This profile lists ability costs of 3 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Charge!: Adds 1 speed and initiative to all allies for two rounds. This Olden Era ability is distinct from charge formulas in other games. Cost: 3 Focus charge(s); cooldown: 3 round(s).
  • Melee Attack: Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
Attack
12
Defense
17
Damage
12–16
Health
85
Speed / reach
7
Initiative
13
Movement type
Ground
Retaliations per round
1
Initial morale
1
Initial luck
0
Morale limits
-5 … 5
Luck limits
-3 … 3
Base weekly growth
3
Creature type
Living

Cost per creature: 1220 gold

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Charge!

    Adds 1 speed and initiative to all allies for two rounds. This Olden Era ability is distinct from charge formulas in other games. Cost: 3 Focus charge(s); cooldown: 3 round(s).

  • Living

    Living creatures normally have morale limits of −5 to +5 and luck limits of −3 to +3. Their casualties can supply post-battle Necromancy.

  • Melee Attack

    Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.

  • Piercing Strike II

    When striking, ignores 40% of the target’s defense. The final damage change depends on the full combat calculation.

  • Inspiring

    Allied stacks receive +2 morale. Multiple copies of this aura do not accumulate; the strongest version applies.

  • Jousting Bonus

    Movement preceding an attack adds 10% damage per hex travelled. The bonus depends on the path taken before striking.

Heroes connected to this creature

Sourced creature specialty (1)

This exact form is a confirmed specialty target. Judge commanded-creature bonuses separately from town recruitment growth; the base and alternative upgrades belong to one line. The hero profile explains the numerical effect and actual reference stacks.

Example in a tactical plan (1)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Noble Cavalry · reference values before bonuses
CreaturesTotal costBase health
1
  • 1,220 gold
85
5
  • 6,100 gold
425
10
  • 12,200 gold
850

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.