
How to use this creature in practice
Melee core and holding approaches
Noble Cavalry should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 7 and Initiative 13 govern different parts of the turn. This profile lists ability costs of 3 Focus charges; compare them with the shared pool, cooldown and competing activations.
- Charge!: Adds 1 speed and initiative to all allies for two rounds. This Olden Era ability is distinct from charge formulas in other games. Cost: 3 Focus charge(s); cooldown: 3 round(s).
- Melee Attack: Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
- Attack
- 12
- Defense
- 17
- Damage
- 12–16
- Health
- 85
- Speed / reach
- 7
- Initiative
- 13
- Movement type
- Ground
- Retaliations per round
- 1
- Initial morale
- 1
- Initial luck
- 0
- Morale limits
- -5 … 5
- Luck limits
- -3 … 3
- Base weekly growth
- 3
- Creature type
- Living
Cost per creature: 1220 gold
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Charge!
Adds 1 speed and initiative to all allies for two rounds. This Olden Era ability is distinct from charge formulas in other games. Cost: 3 Focus charge(s); cooldown: 3 round(s).
Living
Living creatures normally have morale limits of −5 to +5 and luck limits of −3 to +3. Their casualties can supply post-battle Necromancy.
Melee Attack
Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
Piercing Strike II
When striking, ignores 40% of the target’s defense. The final damage change depends on the full combat calculation.
Inspiring
Allied stacks receive +2 morale. Multiple copies of this aura do not accumulate; the strongest version applies.
Jousting Bonus
Movement preceding an attack adds 10% damage per hex travelled. The bonus depends on the path taken before striking.
Heroes connected to this creature
Sourced creature specialty (1)
This exact form is a confirmed specialty target. Judge commanded-creature bonuses separately from town recruitment growth; the base and alternative upgrades belong to one line. The hero profile explains the numerical effect and actual reference stacks.
Example in a tactical plan (1)
The creature is an example in our specific plan; this does not establish ownership or a starting army.
