
How to use this creature in practice
Ranged stack requiring usable line of sight
Bewitcher needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Speed 6 and Initiative 6 govern different parts of the turn. This profile lists ability costs of 1 Focus charges; compare them with the shared pool, cooldown and competing activations.
- Flog Idle Mind: Deals 66 Pure damage per Focus charge under the ability’s rule. The reference supplies no separate multiplier per creature. Cost: 1 Focus charge(s); cooldown: 1 round(s).
- Bewitch into Passivity: Prevents enemies from gaining Focus from any source through the next round. Account for the resulting constraint on later activations. Cost: 1 Focus charge(s); cooldown: 1 round(s).
- Attack
- 16
- Defense
- 13
- Damage
- 20–20
- Health
- 60
- Speed / reach
- 6
- Initiative
- 6
- Movement type
- Ground
- Retaliations per round
- 1
- Initial morale
- 0
- Initial luck
- 0
- Morale limits
- -5 … 5
- Luck limits
- -3 … 3
- Base weekly growth
- 3
- Creature type
- Living
Cost per creature: 840 gold
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Flog Idle Mind
Deals 66 Pure damage per Focus charge under the ability’s rule. The reference supplies no separate multiplier per creature. Cost: 1 Focus charge(s); cooldown: 1 round(s).
Bewitch into Passivity
Prevents enemies from gaining Focus from any source through the next round. Account for the resulting constraint on later activations. Cost: 1 Focus charge(s); cooldown: 1 round(s).
Living
Living creatures normally have morale limits of −5 to +5 and luck limits of −3 to +3. Their casualties can supply post-battle Necromancy.
Ranged Attack
Can target distant enemies, with the reference penalty of 10% per hex from three hexes onward, capped at 50%. This form’s other traits determine its close-combat rules.
Duelist
Close combat does not reduce this creature’s damage. This trait does not itself alter movement range.
Nimbleness
May use ranged attacks while an enemy is adjacent. Evaluate any damage penalties through the creature’s other traits.
Earn Your Magic, Dear
The enemy hero pays 2 more mana per spell. Multiple copies do not accumulate; only the strongest version applies.