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Olden Era · CREATURE PROFILE

Bewitcher in Olden Era: stats, cost and abilities

Bewitcher in Olden Era: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 60 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Bewitcher needs line of sight to an important target.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions.

Exact dwelling, growth and items →
Bewitcher — creature appearance in Olden Era
Source · Game artwork

Schism · Tier 5

Bewitcher

Alternative upgrade

How to use this creature in practice

Ranged stack requiring usable line of sight

Bewitcher needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.

Timing, specific abilities and the follow-up plan

Speed 6 and Initiative 6 govern different parts of the turn. This profile lists ability costs of 1 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Flog Idle Mind: Deals 66 Pure damage per Focus charge under the ability’s rule. The reference supplies no separate multiplier per creature. Cost: 1 Focus charge(s); cooldown: 1 round(s).
  • Bewitch into Passivity: Prevents enemies from gaining Focus from any source through the next round. Account for the resulting constraint on later activations. Cost: 1 Focus charge(s); cooldown: 1 round(s).
Attack
16
Defense
13
Damage
20–20
Health
60
Speed / reach
6
Initiative
6
Movement type
Ground
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
-5 … 5
Luck limits
-3 … 3
Base weekly growth
3
Creature type
Living

Cost per creature: 840 gold

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Flog Idle Mind

    Deals 66 Pure damage per Focus charge under the ability’s rule. The reference supplies no separate multiplier per creature. Cost: 1 Focus charge(s); cooldown: 1 round(s).

  • Bewitch into Passivity

    Prevents enemies from gaining Focus from any source through the next round. Account for the resulting constraint on later activations. Cost: 1 Focus charge(s); cooldown: 1 round(s).

  • Living

    Living creatures normally have morale limits of −5 to +5 and luck limits of −3 to +3. Their casualties can supply post-battle Necromancy.

  • Ranged Attack

    Can target distant enemies, with the reference penalty of 10% per hex from three hexes onward, capped at 50%. This form’s other traits determine its close-combat rules.

  • Duelist

    Close combat does not reduce this creature’s damage. This trait does not itself alter movement range.

  • Nimbleness

    May use ranged attacks while an enemy is adjacent. Evaluate any damage penalties through the creature’s other traits.

  • Earn Your Magic, Dear

    The enemy hero pays 2 more mana per spell. Multiple copies do not accumulate; only the strongest version applies.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Bewitcher · reference values before bonuses
CreaturesTotal costBase health
1
  • 840 gold
60
5
  • 4,200 gold
300
10
  • 8,400 gold
600

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.