Sanguine Lich needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Speed 3 and Initiative 4 govern different parts of the turn. This profile lists ability costs of 2 Focus charges; compare them with the shared pool, cooldown and competing activations.
Rewind Death: Restores 40 + 20 × caster count health to a friendly stack, including resurrection. Limited to two uses during the battle. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Temporal Vampirism: Each attack restores health to all allied creatures equal to 20% of damage dealt. This recovery cannot restore dead stack members.
Attack
12
Defense
16
Damage
13–16
Health
45
Speed / reach
3
Initiative
4
Movement type
Ground
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
Unaffected
Luck limits
-5 … 5
Base weekly growth
5
Creature type
Undead
Cost per creature: 460 gold
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Rewind Death
Restores 40 + 20 × caster count health to a friendly stack, including resurrection. Limited to two uses during the battle. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Undead
Undead are unaffected by morale and normally allow luck from −5 to +5. Their own casualties cannot be processed again with post-battle Necromancy.
Ranged Attack
Can shoot distant targets. An adjacent enemy replaces ordinary shooting with a half-damage melee strike. Targets at least three hexes away incur the reference distance penalty of 10% per hex, capped at 50%.
Temporal Vampirism
Each attack restores health to all allied creatures equal to 20% of damage dealt. This recovery cannot restore dead stack members.
Knowledge of Death
Increases the hero’s experience gain by 10%. Additional copies do not accumulate the bonus.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Sanguine Lich · reference values before bonuses
Creatures
Total cost
Base health
1
460 gold
45
5
2,300 gold
225
10
4,600 gold
450
Reading this profile correctly
This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.
Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.
147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.