HEROES ATLAS
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Olden Era · CREATURE PROFILE

Sun Herald in Olden Era: stats, cost and abilities

Sun Herald in Olden Era: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 35 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Sun Herald needs line of sight to an important target.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions.

Exact dwelling, growth and items →
Sun Herald — creature appearance in Olden Era
Source · Game artwork

Temple · Tier 4

Sun Herald

Alternative upgrade

How to use this creature in practice

Ranged stack requiring usable line of sight

Sun Herald needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.

Timing, specific abilities and the follow-up plan

Speed 3 and Initiative 5 govern different parts of the turn. This profile lists ability costs of 1 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Exaltation: The chosen ally uses its maximum damage roll for two rounds. Wider damage ranges make the guarantee more valuable. Cost: 1 Focus charge(s); cooldown: 1 round(s).
  • Anointed for Damage: Each beneficial effect received adds 1 base damage for the rest of combat. Its total stack benefit depends on creature count.
Attack
16
Defense
13
Damage
11–18
Health
35
Speed / reach
3
Initiative
5
Movement type
Ground
Retaliations per round
1
Initial morale
2
Initial luck
0
Morale limits
-5 … 5
Luck limits
-3 … 3
Base weekly growth
6
Creature type
Living

Cost per creature: 440 gold

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Exaltation

    The chosen ally uses its maximum damage roll for two rounds. Wider damage ranges make the guarantee more valuable. Cost: 1 Focus charge(s); cooldown: 1 round(s).

  • Living

    Living creatures normally have morale limits of −5 to +5 and luck limits of −3 to +3. Their casualties can supply post-battle Necromancy.

  • Ranged Attack

    Can shoot distant targets. An adjacent enemy replaces ordinary shooting with a half-damage melee strike. Targets at least three hexes away incur the reference distance penalty of 10% per hex, capped at 50%.

  • Anointed for Damage

    Each beneficial effect received adds 1 base damage for the rest of combat. Its total stack benefit depends on creature count.

Heroes connected to this creature

Sourced creature specialty (1)

This exact form is a confirmed specialty target. Judge commanded-creature bonuses separately from town recruitment growth; the base and alternative upgrades belong to one line. The hero profile explains the numerical effect and actual reference stacks.

Example in a tactical plan (1)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Sun Herald · reference values before bonuses
CreaturesTotal costBase health
1
  • 440 gold
35
5
  • 2,200 gold
175
10
  • 4,400 gold
350

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.