Dawn Hoplet can change the contact point across obstacles. Choose a free reachable landing position that threatens an important target without exposing friendly shooters.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 6 and Initiative 6 govern different parts of the turn. This profile lists ability costs of 0 Focus charges; compare them with the shared pool, cooldown and competing activations.
Morning Dew: Once per battle, generates one complete Focus charge. This differs from abilities producing individual points. Cost: 0 Focus charge(s); cooldown: 0 round(s).
Magic Creature: This type normally allows morale from −3 to +3 and luck from −5 to +5. Casualties can supply Necromancy; individual immunities apply separately.
Attack
9
Defense
5
Damage
4–8
Health
18
Speed / reach
6
Initiative
6
Movement type
Flying
Retaliations per round
1
Initial morale
1
Initial luck
2
Morale limits
-3 … 3
Luck limits
-5 … 5
Base weekly growth
9
Creature type
Magic Creature
Cost per creature: 250 gold
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Morning Dew
Once per battle, generates one complete Focus charge. This differs from abilities producing individual points. Cost: 0 Focus charge(s); cooldown: 0 round(s).
Magic Creature
This type normally allows morale from −3 to +3 and luck from −5 to +5. Casualties can supply Necromancy; individual immunities apply separately.
Melee Attack
Attacks an adjacent hex while preventing the ordinary enemy retaliation against that contact strike.
Flying
Movement bypasses obstacles and traps. Flying alone grants neither a ranged attack nor damage immunity.
Swift Strike
The victim cannot make an ordinary retaliation against this creature’s strike, helping it attack without paying that exchange cost.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Dawn Hoplet · reference values before bonuses
Creatures
Total cost
Base health
1
250 gold
18
5
1,250 gold
90
10
2,500 gold
180
Reading this profile correctly
This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.
Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.
147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.