HEROES ATLAS
EN

Olden Era · CREATURE PROFILE

Ferocious Ra’Shoth in Olden Era: stats, cost and abilities

Ferocious Ra’Shoth in Olden Era: Stack spellcasting or active support. Practical use, abilities, weaknesses, recruitment and 10 base health.

Quick guide: where it fits

Stack spellcasting or active support

Ferocious Ra’Shoth: before activating, compare immediate damage with support or control from its actual ability pool.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Ferocious Ra’Shoth — creature appearance in Olden Era
Source · Game artwork

Schism · Tier 1

Ferocious Ra’Shoth

Alternative upgrade

How to use this creature in practice

Stack spellcasting or active support

Ferocious Ra’Shoth: before activating, compare immediate damage with support or control from its actual ability pool. Choose an eligible target and an opportunity to exploit the effect in subsequent actions.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 6 and Initiative 6 govern different parts of the turn. This profile lists ability costs of 1 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Summoning Rite: Ferocious Ra’Shoth: Once in the battle, replaces a friendly corpse with Ferocious Ra’Shoth. The resulting stack has half the fallen stack’s original health, capped at the summoners’ current creature count. These summons persist after combat. Cost: 1 Focus charge(s); cooldown: 1 round(s).
  • Magic Creature: This type normally allows morale from −3 to +3 and luck from −5 to +5. Casualties can supply Necromancy; individual immunities apply separately.
Attack
3
Defense
3
Damage
3–3
Health
10
Speed / reach
6
Initiative
6
Movement type
Flying
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
-3 … 3
Luck limits
-5 … 5
Base weekly growth
20
Creature type
Magic Creature

Cost per creature: 100 gold

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Summoning Rite: Ferocious Ra’Shoth

    Once in the battle, replaces a friendly corpse with Ferocious Ra’Shoth. The resulting stack has half the fallen stack’s original health, capped at the summoners’ current creature count. These summons persist after combat. Cost: 1 Focus charge(s); cooldown: 1 round(s).

  • Magic Creature

    This type normally allows morale from −3 to +3 and luck from −5 to +5. Casualties can supply Necromancy; individual immunities apply separately.

  • Melee Attack

    Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.

  • Sweeping Strike

    Hits the main target plus two enemies beside it. Attack direction helps determine whether the extra hits connect.

  • Flying

    Movement bypasses obstacles and traps. Flying alone grants neither a ranged attack nor damage immunity.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Ferocious Ra’Shoth · reference values before bonuses
CreaturesTotal costBase health
1
  • 100 gold
10
5
  • 500 gold
50
10
  • 1,000 gold
100

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.