Kennelmaster should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 6 and Initiative 5 govern different parts of the turn. This profile lists ability costs of 2 Focus charges; compare them with the shared pool, cooldown and competing activations.
Fetch!: Summons one Undead Pet per caster on an adjacent hex. The stack does not persist after the battle. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Hail!: Marks an enemy for two rounds so incoming attacks always use maximum damage. This changes damage received rather than improving its own attacks. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Attack
14
Defense
10
Damage
6–9
Health
30
Speed / reach
6
Initiative
5
Movement type
Ground
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
Unaffected
Luck limits
-5 … 5
Base weekly growth
10
Creature type
Undead
Cost per creature: 340 gold
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Fetch!
Summons one Undead Pet per caster on an adjacent hex. The stack does not persist after the battle. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Hail!
Marks an enemy for two rounds so incoming attacks always use maximum damage. This changes damage received rather than improving its own attacks. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Undead
Undead are unaffected by morale and normally allow luck from −5 to +5. Their own casualties cannot be processed again with post-battle Necromancy.
Long Reach
Can strike the hex immediately beyond an adjacent hex without moving next to the victim. The strike prevents retaliation, allowing a gap or obstacle to protect the attacker.
Smell of the Hunt
A friendly creature’s death generates one Focus point. Filling a complete charge requires multiple points.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Kennelmaster · reference values before bonuses
Creatures
Total cost
Base health
1
340 gold
30
5
1,700 gold
150
10
3,400 gold
300
Reading this profile correctly
This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.
Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.
147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.