Hollow Reaper should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 7 and Initiative 11 govern different parts of the turn. This profile lists ability costs of 2 Focus charges; compare them with the shared pool, cooldown and competing activations.
Reap Without Sowing: The activated strike covers the target and two enemies beside it. Compare their arrangement with the Focus cost before use. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Melee Attack: Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
Attack
25
Defense
18
Damage
24–26
Health
80
Speed / reach
7
Initiative
11
Movement type
Ground
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
Unaffected
Luck limits
-5 … 5
Base weekly growth
3
Creature type
Undead
Cost per creature: 1100 gold
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Reap Without Sowing
The activated strike covers the target and two enemies beside it. Compare their arrangement with the Focus cost before use. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Undead
Undead are unaffected by morale and normally allow luck from −5 to +5. Their own casualties cannot be processed again with post-battle Necromancy.
Melee Attack
Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
Dreadful Presence
Enemy stacks receive −2 morale. Multiple copies of this aura do not accumulate; the strongest version applies.
Death Stare
Alongside ordinary damage, each attack directly kills one additional target creature. Eligible victims are tier 7 or lower.
Hungering Hollow
A friendly creature’s death grants 3 attack for the rest of combat, so allied casualties change its subsequent strength.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Hollow Reaper · reference values before bonuses
Creatures
Total cost
Base health
1
1,100 gold
80
5
5,500 gold
400
10
11,000 gold
800
Reading this profile correctly
This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.
Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.
147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.