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Olden Era · CREATURE PROFILE

Graverobber in Olden Era: stats, cost and abilities

Graverobber in Olden Era: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 30 base health.

Quick guide: where it fits

Melee core and holding approaches

Graverobber should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Graverobber — creature appearance in Olden Era
Source · Game artwork

Necropolis · Tier 4

Graverobber

Base form

How to use this creature in practice

Melee core and holding approaches

Graverobber should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 3 and Initiative 4 govern different parts of the turn. This profile lists ability costs of 2 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Dig Up Bones: Creates 2 Skeletons per summoner on an adjacent hex. They disappear when combat ends rather than permanently enlarging the army. Cost: 2 Focus charge(s); cooldown: 2 round(s).
  • Long Reach: Can strike the hex immediately beyond an adjacent hex without moving next to the victim. The strike prevents retaliation, allowing a gap or obstacle to protect the attacker.
Attack
11
Defense
10
Damage
6–9
Health
30
Speed / reach
3
Initiative
4
Movement type
Ground
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
Unaffected
Luck limits
-5 … 5
Base weekly growth
10
Creature type
Undead

Cost per creature: 240 gold

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Dig Up Bones

    Creates 2 Skeletons per summoner on an adjacent hex. They disappear when combat ends rather than permanently enlarging the army. Cost: 2 Focus charge(s); cooldown: 2 round(s).

  • Undead

    Undead are unaffected by morale and normally allow luck from −5 to +5. Their own casualties cannot be processed again with post-battle Necromancy.

  • Long Reach

    Can strike the hex immediately beyond an adjacent hex without moving next to the victim. The strike prevents retaliation, allowing a gap or obstacle to protect the attacker.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (2)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Graverobber · reference values before bonuses
CreaturesTotal costBase health
1
  • 240 gold
30
5
  • 1,200 gold
150
10
  • 2,400 gold
300

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.