
How to use this creature in practice
Melee core and holding approaches
Volcanic Scorpion should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 5 and Initiative 6 govern different parts of the turn. This profile lists ability costs of 1 Focus charges; compare them with the shared pool, cooldown and competing activations.
- Adaptation: Attack: Until the round ends, increases damage dealt by 20%. Choose according to whether the immediate need is damage, survival or reach. Cost: 1 Focus charge(s); cooldown: 3 round(s).
- Adaptation: Defense: Until the round ends, reduces damage received by 20%. Choose according to whether the immediate need is damage, survival or reach. Cost: 1 Focus charge(s); cooldown: 3 round(s).
- Attack
- 12
- Defense
- 14
- Damage
- 10–12
- Health
- 55
- Speed / reach
- 5
- Initiative
- 6
- Movement type
- Ground
- Retaliations per round
- 1
- Initial morale
- 1
- Initial luck
- 2
- Morale limits
- -5 … 5
- Luck limits
- -5 … 5
- Base weekly growth
- 5
- Creature type
- Hive Spawn
Cost per creature: 420 gold
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Adaptation: Attack
Until the round ends, increases damage dealt by 20%. Choose according to whether the immediate need is damage, survival or reach. Cost: 1 Focus charge(s); cooldown: 3 round(s).
Adaptation: Defense
Until the round ends, reduces damage received by 20%. Choose according to whether the immediate need is damage, survival or reach. Cost: 1 Focus charge(s); cooldown: 3 round(s).
Adaptation: Speed
Until the round ends, adds 2 speed. Choose according to whether the immediate need is damage, survival or reach. Cost: 1 Focus charge(s); cooldown: 3 round(s).
Hive Spawn
Hive Spawn normally allow both morale and luck between −5 and +5. Fallen members can supply post-battle Necromancy.
Melee Attack
Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
Hivemind: Nest Protector
At combat start, gains 1 defense for each other distinct Hive creature type in the army. Its death generates 2 Focus points, not two full charges.