Heroes V · Czech and English
Town buildings · Heroes V
Choose a town. Each building lists its function, verified price, recruitment and available dependencies. Dwelling upgrades and mutually exclusive alternatives remain distinct.
Tribes of the East 3.1, eight towns including Hammers of Fate. Alternative upgrades are absent from the original base game.
292 entries
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Haven 36
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Village Hall Town level: 3 |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Town level: 9 |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Town level: 15 |
![]() Source · Game artwork | Town walls. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Citadel. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 6 |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Adds 50% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) PriestGrowth support CavalierGrowth support AngelGrowth support ConscriptGrowth support BruteGrowth support MarksmanGrowth support CrossbowmanGrowth support SquireGrowth support VindicatorGrowth support Imperial GriffinGrowth support Battle GriffinGrowth support InquisitorGrowth support ZealotGrowth support PaladinGrowth support ChampionGrowth support ArchangelGrowth support SeraphGrowth supportHow to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort Town level: 9 |
![]() Source · Game artwork | Top-tier town fortifications and towers. Adds 100% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) PriestGrowth support CavalierGrowth support AngelGrowth support ConscriptGrowth support BruteGrowth support MarksmanGrowth support CrossbowmanGrowth support SquireGrowth support VindicatorGrowth support Imperial GriffinGrowth support Battle GriffinGrowth support InquisitorGrowth support ZealotGrowth support PaladinGrowth support ChampionGrowth support ArchangelGrowth support SeraphGrowth supportHow to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel Town level: 12 |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | A visiting hero can buy a war machine. When it fits: Choose a hero and the machine actually sold by this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. This blacksmith’s war machines
This is the machine purchase price. Building the blacksmith and the hero’s control ability are separate requirements. How to use it and where it fits in build orderWhen to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Barracks. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Resource Silo. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Daily: 1 crystals. When it fits: Compare the locally produced resource with upcoming dwellings and upgrades. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 12 |
![]() Source · Game artwork | Enables Training of supported human creatures into higher types, with a base weekly capacity of 7 creatures. When it fits: Choose an eligible human-creature conversion, a hero with the required skill and funds for Training. Watch for: Delay without input creatures or conversion funds. How to use it and where it fits in build orderWhen to build: Choose an eligible human-creature conversion, a hero with the required skill and funds for Training. Construction does not pay for the conversion. When to delay: Delay without input creatures or conversion funds. Weekly capacity is not a number of free recruits. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Hall of Heroes. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 6 |
![]() Source · Game artwork | Adds 13 creatures to weekly Training capacity. When it fits: Expand Training when you can use the additional weekly capacity and afford conversions. Watch for: Do not import Heroes VI’s hero-hiring function from the shared name. How to use it and where it fits in build orderWhen to build: Expand Training when you can use the additional weekly capacity and afford conversions. In Heroes V this supports Haven training. When to delay: Do not import Heroes VI’s hero-hiring function from the shared name. Unused capacity is not a reinforcement. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Training Grounds Town level: 9 |
![]() Source · Game artwork | Improves the visitor’s adventure movement until the end of the week. When it fits: Prepare a visitor before a route using the days remaining in the week. Watch for: A visit just before week’s end may offer less value than another needed building. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Prepare a visitor before a route using the days remaining in the week. Consider the next objective and reinforcement delivery. When to delay: A visit just before week’s end may offer less value than another needed building. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Jousting Arena. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 9 |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. Adds 2 Luck to all your heroes. When it fits: First acquire the Tear of Asha. Watch for: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) PriestGrowth support CavalierGrowth support AngelGrowth support ConscriptGrowth support BruteGrowth support MarksmanGrowth support CrossbowmanGrowth support SquireGrowth support VindicatorGrowth support Imperial GriffinGrowth support Battle GriffinGrowth support InquisitorGrowth support ZealotGrowth support PaladinGrowth support ChampionGrowth support ArchangelGrowth support SeraphGrowth supportItems with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: First acquire the Tear of Asha. Choose the town by its paid recruitment and the building’s particular global or defensive bonus. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 2 · Monastery. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-5 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 4 Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Peasant. When it fits: Schedule Peasant Huts when the next army actually needs Peasant. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Peasant Huts when the next army actually needs Peasant. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Peasant Cabins · Farms. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 22 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Conscript / Brute. Also allows upgrading the corresponding base creatures. When it fits: Schedule Peasant Cabins when the next army actually needs Conscript / Brute. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Peasant Cabins when the next army actually needs Conscript / Brute. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 22 Source ↗ |
| Peasant Huts |
![]() Source · Game artwork | Enables recruitment of Archer. When it fits: Schedule Archer Tower when the next army actually needs Archer. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Archer Tower when the next army actually needs Archer. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Marksman Tower. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 12 Source ↗ |
| Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Marksman / Crossbowman. Also allows upgrading the corresponding base creatures. When it fits: Schedule Marksman Tower when the next army actually needs Marksman / Crossbowman. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Marksman Tower when the next army actually needs Marksman / Crossbowman. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 12 Source ↗ |
| Archer Tower Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Footman. When it fits: Schedule Barracks when the next army actually needs Footman. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Barracks when the next army actually needs Footman. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Garrison. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 10 Source ↗ |
| Blacksmith Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Squire / Vindicator. Also allows upgrading the corresponding base creatures. When it fits: Schedule Garrison when the next army actually needs Squire / Vindicator. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Garrison when the next army actually needs Squire / Vindicator. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 10 Source ↗ |
| Barracks Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Griffin. When it fits: Schedule Griffin Tower when the next army actually needs Griffin. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Griffin Tower when the next army actually needs Griffin. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Griffin Bastion. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Imperial Griffin / Battle Griffin. Also allows upgrading the corresponding base creatures. When it fits: Schedule Griffin Bastion when the next army actually needs Imperial Griffin / Battle Griffin. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Griffin Bastion when the next army actually needs Imperial Griffin / Battle Griffin. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Griffin Tower Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Priest. When it fits: Schedule Monastery when the next army actually needs Priest. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Monastery when the next army actually needs Priest. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Cathedral · Altar of Light. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Mage Guild 1 Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Inquisitor / Zealot. Also allows upgrading the corresponding base creatures. When it fits: Schedule Cathedral when the next army actually needs Inquisitor / Zealot. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Cathedral when the next army actually needs Inquisitor / Zealot. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Monastery Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Cavalier. When it fits: Schedule Jousting Arena when the next army actually needs Cavalier. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Jousting Arena when the next army actually needs Cavalier. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Order of Paladins. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Stables Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Paladin / Champion. Also allows upgrading the corresponding base creatures. When it fits: Schedule Order of Paladins when the next army actually needs Paladin / Champion. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Order of Paladins when the next army actually needs Paladin / Champion. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Jousting Arena Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Angel. When it fits: Schedule Altar of Light when the next army actually needs Angel. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Altar of Light when the next army actually needs Angel. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Altar of Heaven. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Monastery Town level: 15 |
![]() Source · Game artwork | Enables recruitment of Archangel / Seraph. Also allows upgrading the corresponding base creatures. When it fits: Schedule Altar of Heaven when the next army actually needs Archangel / Seraph. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Altar of Heaven when the next army actually needs Archangel / Seraph. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches · Stack spellcasting or active support. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Altar of Light Town level: 15 |
![]() Source · Game artwork | Adds 5 weekly growth to the Peasant line, including upgrades. When it fits: Expand the offer for a line you actually recruit. Watch for: Delay if you cannot hire or deliver the larger offer. Creatures and items · building relationshipsRelated creatures (3)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling. When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Peasant Huts Town level: 3 |
Inferno 36
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Village Hall Town level: 3 |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Town level: 9 |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Town level: 15 |
![]() Source · Game artwork | Town walls. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Citadel. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 6 |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Adds 50% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) Hell ChargerGrowth support Pit FiendGrowth support DevilGrowth support FamiliarGrowth support VerminGrowth support Horned OverseerGrowth support Horned GruntGrowth support CerberusGrowth support FirehoundGrowth support Succubus MistressGrowth support Succubus SeducerGrowth support NightmareGrowth support Hell StallionGrowth support Pit LordGrowth support Pit SpawnGrowth support Arch DevilGrowth support Arch DemonGrowth supportHow to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Sacrificial Pit. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort Town level: 9 |
![]() Source · Game artwork | Top-tier town fortifications and towers. Adds 100% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) Hell ChargerGrowth support Pit FiendGrowth support DevilGrowth support FamiliarGrowth support VerminGrowth support Horned OverseerGrowth support Horned GruntGrowth support CerberusGrowth support FirehoundGrowth support Succubus MistressGrowth support Succubus SeducerGrowth support NightmareGrowth support Hell StallionGrowth support Pit LordGrowth support Pit SpawnGrowth support Arch DevilGrowth support Arch DemonGrowth supportHow to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Sacrificial Pit Town level: 15 |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Howling Kennels. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | A visiting hero can buy a war machine. When it fits: Choose a hero and the machine actually sold by this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsThis blacksmith’s war machines
This is the machine purchase price. Building the blacksmith and the hero’s control ability are separate requirements. How to use it and where it fits in build orderWhen to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Resource Silo. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Daily: 1 sulfur. When it fits: Compare the locally produced resource with upcoming dwellings and upgrades. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 12 |
![]() Source · Game artwork | Improves Gating reinforcements by 10% and reduces the besiegers’ luck. When it fits: Consider before fights using Gating. Watch for: Without a usable Gating activation, direct recruitment may help sooner. How to use it and where it fits in build orderWhen to build: Consider before fights using Gating. Separate summoned-creature benefits from the enemy siege Luck penalty. When to delay: Without a usable Gating activation, direct recruitment may help sooner. Temporary reinforcements are not permanent town growth. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 |
![]() Source · Game artwork | Sacrifices creatures for hero experience. When it fits: First compare the sacrificed stack’s role in the next fight with the hero development gained. Watch for: Do not sacrifice the decisive army merely to gain experience. How to use it and where it fits in build orderWhen to build: First compare the sacrificed stack’s role in the next fight with the hero development gained. The creatures are lost. When to delay: Do not sacrifice the decisive army merely to gain experience. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel Town level: 12 |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. Adds 10 Spellpower when defending this town. When it fits: First acquire the Tear of Asha. Watch for: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) Hell ChargerGrowth support Pit FiendGrowth support DevilGrowth support FamiliarGrowth support VerminGrowth support Horned OverseerGrowth support Horned GruntGrowth support CerberusGrowth support FirehoundGrowth support Succubus MistressGrowth support Succubus SeducerGrowth support NightmareGrowth support Hell StallionGrowth support Pit LordGrowth support Pit SpawnGrowth support Arch DevilGrowth support Arch DemonGrowth supportItems with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: First acquire the Tear of Asha. Choose the town by its paid recruitment and the building’s particular global or defensive bonus. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 2 · Hall of Temptations. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-5 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 4 Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Imp. When it fits: Schedule Imp Crucible when the next army actually needs Imp. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Imp Crucible when the next army actually needs Imp. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Familiar Crucible. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 16 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Familiar / Vermin. Also allows upgrading the corresponding base creatures. When it fits: Schedule Familiar Crucible when the next army actually needs Familiar / Vermin. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Familiar Crucible when the next army actually needs Familiar / Vermin. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 16 Source ↗ |
| Imp Crucible |
![]() Source · Game artwork | Enables recruitment of Horned Demon. When it fits: Schedule Demon Tower when the next army actually needs Horned Demon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Demon Tower when the next army actually needs Horned Demon. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Demon Bastion · Spawn of Chaos. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 15 Source ↗ |
| Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Horned Overseer / Horned Grunt. Also allows upgrading the corresponding base creatures. When it fits: Schedule Demon Bastion when the next army actually needs Horned Overseer / Horned Grunt. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Demon Bastion when the next army actually needs Horned Overseer / Horned Grunt. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 15 Source ↗ |
| Demon Tower Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Hell Hound. When it fits: Schedule Howling Kennels when the next army actually needs Hell Hound. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Howling Kennels when the next army actually needs Hell Hound. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Raging Kennels. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 8 Source ↗ |
| Tavern Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Cerberus / Firehound. Also allows upgrading the corresponding base creatures. When it fits: Schedule Raging Kennels when the next army actually needs Cerberus / Firehound. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Raging Kennels when the next army actually needs Cerberus / Firehound. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 8 Source ↗ |
| Howling Kennels Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Succubus. When it fits: Schedule Hall of Temptations when the next army actually needs Succubus. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Hall of Temptations when the next army actually needs Succubus. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Hall of Sins · Heart of the Pit. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Mage Guild 1 Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Succubus Mistress / Succubus Seducer. Also allows upgrading the corresponding base creatures. When it fits: Schedule Hall of Sins when the next army actually needs Succubus Mistress / Succubus Seducer. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Hall of Sins when the next army actually needs Succubus Mistress / Succubus Seducer. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Hall of Temptations Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Hell Charger. When it fits: Schedule Burning Stables when the next army actually needs Hell Charger. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Burning Stables when the next army actually needs Hell Charger. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Blazing Stables · Halls of Horror. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Nightmare / Hell Stallion. Also allows upgrading the corresponding base creatures. When it fits: Schedule Blazing Stables when the next army actually needs Nightmare / Hell Stallion. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Blazing Stables when the next army actually needs Nightmare / Hell Stallion. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Burning Stables Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Pit Fiend. When it fits: Schedule Heart of the Pit when the next army actually needs Pit Fiend. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Heart of the Pit when the next army actually needs Pit Fiend. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Heart of the Abyss. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Hall of Temptations Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Pit Lord / Pit Spawn. Also allows upgrading the corresponding base creatures. When it fits: Schedule Heart of the Abyss when the next army actually needs Pit Lord / Pit Spawn. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Heart of the Abyss when the next army actually needs Pit Lord / Pit Spawn. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support · Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Heart of the Pit Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Devil. When it fits: Schedule Temple of the Fallen when the next army actually needs Devil. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Temple of the Fallen when the next army actually needs Devil. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Temple of the Forsaken. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Town level: 15 |
![]() Source · Game artwork | Enables recruitment of Arch Devil / Arch Demon. Also allows upgrading the corresponding base creatures. When it fits: Schedule Temple of the Forsaken when the next army actually needs Arch Devil / Arch Demon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Temple of the Forsaken when the next army actually needs Arch Devil / Arch Demon. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches · Mobile attacks and screening across obstacles. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Temple of the Fallen Town level: 15 |
![]() Source · Game artwork | Adds 2 weekly growth to the Horned Demon line, including upgrades. When it fits: Expand the offer for a line you actually recruit. Watch for: Delay if you cannot hire or deliver the larger offer. Creatures and items · building relationshipsRelated creatures (3)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling. When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Demon Tower Town level: 6 |
![]() Source · Game artwork | Adds 1 weekly growth to the Hell Charger line, including upgrades. When it fits: Expand the offer for a line you actually recruit. Watch for: Delay if you cannot hire or deliver the larger offer. Creatures and items · building relationshipsRelated creatures (3)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling. When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Burning Stables Town level: 15 |
Necropolis 36
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Crypt. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Crypt Town level: 6 |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Town level: 9 |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Town level: 15 |
![]() Source · Game artwork | Town walls. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Ruined Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Adds 50% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) LichGrowth support WightGrowth support Bone DragonGrowth support Skeleton ArcherGrowth support Skeleton WarriorGrowth support Plague ZombieGrowth support Rot ZombieGrowth support SpectreGrowth support PoltergeistGrowth support Vampire LordGrowth support Vampire PrinceGrowth support ArchlichGrowth support Lich MasterGrowth support WraithGrowth support BansheeGrowth support Spectral DragonGrowth support Ghost DragonGrowth supportHow to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Ruined Tower Town level: 9 |
![]() Source · Game artwork | Top-tier town fortifications and towers. Adds 100% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. More relationships (17) LichGrowth support WightGrowth support Bone DragonGrowth support · Construction prerequisite / alternative Skeleton ArcherGrowth support Skeleton WarriorGrowth support Plague ZombieGrowth support Rot ZombieGrowth support SpectreGrowth support PoltergeistGrowth support Vampire LordGrowth support Vampire PrinceGrowth support ArchlichGrowth support Lich MasterGrowth support WraithGrowth support BansheeGrowth support Spectral DragonGrowth support Ghost DragonGrowth supportHow to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Dragon Graveyard. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel Town level: 12 |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Vampire Mansion. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | A visiting hero can buy a war machine. When it fits: Choose a hero and the machine actually sold by this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsThis blacksmith’s war machines
This is the machine purchase price. Building the blacksmith and the hero’s control ability are separate requirements. How to use it and where it fits in build orderWhen to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Resource Silo. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Daily: 1 mercury. When it fits: Compare the locally produced resource with upcoming dwellings and upgrades. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 12 |
![]() Source · Game artwork | Converts living creatures to undead when the relevant dwellings exist and reduces enemy siege morale. When it fits: Check the dwelling for the actual target type and compare the lost living input. Watch for: Without the required local dwelling, do not assume conversion is available; preserve important living reinforcements. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Check the dwelling for the actual target type and compare the lost living input. An upgraded input does not guarantee an upgraded output. When to delay: Without the required local dwelling, do not assume conversion is available; preserve important living reinforcements. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Forlorn Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 9 |
![]() Source · Game artwork | Under ToE rules boosts Necromancy and adds 150 weekly Dark Energy; bonuses from further towns stack. When it fits: Before several fights consider Necromancy and available Dark Energy under TotE 3.1. Track that budget separately from mana. Watch for: Do not import Heroes III’s automatic Skeleton model; reinforcement type and cost follow Heroes V rules. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Before several fights consider Necromancy and available Dark Energy under TotE 3.1. Track that budget separately from mana. When to delay: Do not import Heroes III’s automatic Skeleton model; reinforcement type and cost follow Heroes V rules. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Sepulcher. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 6 |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. The 3.1 manual lists +50% Necromancy for your heroes and 150 additional Dark Energy points. When it fits: First acquire the Tear of Asha. Watch for: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) LichGrowth support WightGrowth support Bone DragonGrowth support Skeleton ArcherGrowth support Skeleton WarriorGrowth support Plague ZombieGrowth support Rot ZombieGrowth support SpectreGrowth support PoltergeistGrowth support Vampire LordGrowth support Vampire PrinceGrowth support ArchlichGrowth support Lich MasterGrowth support WraithGrowth support BansheeGrowth support Spectral DragonGrowth support Ghost DragonGrowth supportItems with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: First acquire the Tear of Asha. Choose the town by its paid recruitment and the building’s particular global or defensive bonus. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Pillar of Bones · Mage Guild 2. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-5 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 4 Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Skeleton. When it fits: Schedule Graveyard when the next army actually needs Skeleton. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Graveyard when the next army actually needs Skeleton. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Boneyard · Unearthed Graves. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 20 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Skeleton Archer / Skeleton Warrior. Also allows upgrading the corresponding base creatures. When it fits: Schedule Boneyard when the next army actually needs Skeleton Archer / Skeleton Warrior. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Boneyard when the next army actually needs Skeleton Archer / Skeleton Warrior. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight · Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 20 Source ↗ |
| Graveyard |
![]() Source · Game artwork | Enables recruitment of Zombie. When it fits: Schedule Crypt when the next army actually needs Zombie. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Crypt when the next army actually needs Zombie. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Town Hall · Festering Crypt. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 15 Source ↗ |
| Village Hall Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Plague Zombie / Rot Zombie. Also allows upgrading the corresponding base creatures. When it fits: Schedule Festering Crypt when the next army actually needs Plague Zombie / Rot Zombie. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Festering Crypt when the next army actually needs Plague Zombie / Rot Zombie. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 15 Source ↗ |
| Crypt Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Ghost. When it fits: Schedule Ruined Tower when the next army actually needs Ghost. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Ruined Tower when the next army actually needs Ghost. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Citadel · Haunted Tower. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 9 Source ↗ |
| Fort Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Spectre / Poltergeist. Also allows upgrading the corresponding base creatures. When it fits: Schedule Haunted Tower when the next army actually needs Spectre / Poltergeist. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Haunted Tower when the next army actually needs Spectre / Poltergeist. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 9 Source ↗ |
| Ruined Tower Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Vampire. When it fits: Schedule Vampire Mansion when the next army actually needs Vampire. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Vampire Mansion when the next army actually needs Vampire. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Vampire Palace. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Tavern Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Vampire Lord / Vampire Prince. Also allows upgrading the corresponding base creatures. When it fits: Schedule Vampire Palace when the next army actually needs Vampire Lord / Vampire Prince. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Vampire Palace when the next army actually needs Vampire Lord / Vampire Prince. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Vampire Mansion Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Lich. When it fits: Schedule Sepulcher when the next army actually needs Lich. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Sepulcher when the next army actually needs Lich. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mausoleum. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Pillar of Bones Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Archlich / Lich Master. Also allows upgrading the corresponding base creatures. When it fits: Schedule Mausoleum when the next army actually needs Archlich / Lich Master. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Mausoleum when the next army actually needs Archlich / Lich Master. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Sepulcher Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Wight. When it fits: Schedule Forlorn Hall when the next army actually needs Wight. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Forlorn Hall when the next army actually needs Wight. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Forlorn Cathedral. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Shrine of the Netherworld Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Wraith / Banshee. Also allows upgrading the corresponding base creatures. When it fits: Schedule Forlorn Cathedral when the next army actually needs Wraith / Banshee. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Forlorn Cathedral when the next army actually needs Wraith / Banshee. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Forlorn Hall Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Bone Dragon. When it fits: Schedule Dragon Graveyard when the next army actually needs Bone Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Dragon Graveyard when the next army actually needs Bone Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Dragon Vault · Dragon Tombstone. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Castle Town level: 15 |
![]() Source · Game artwork | Enables recruitment of Spectral Dragon / Ghost Dragon. Also allows upgrading the corresponding base creatures. When it fits: Schedule Dragon Vault when the next army actually needs Spectral Dragon / Ghost Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Dragon Vault when the next army actually needs Spectral Dragon / Ghost Dragon. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Dragon Graveyard Town level: 15 |
![]() Source · Game artwork | Adds 6 weekly growth to the Skeleton line, including upgrades. When it fits: Expand the offer for a line you actually recruit. Watch for: Delay if you cannot hire or deliver the larger offer. Creatures and items · building relationshipsRelated creatures (3)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling. When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Graveyard Town level: 6 |
![]() Source · Game artwork | Adds 1 weekly growth to the Bone Dragon line, including upgrades. When it fits: Expand the offer for a line you actually recruit. Watch for: Delay if you cannot hire or deliver the larger offer. Creatures and items · building relationshipsRelated creatures (3)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling. When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Dragon Graveyard Town level: 15 |
Dungeon 37
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Village Hall Town level: 3 |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Town level: 9 |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Town level: 15 |
![]() Source · Game artwork | Town walls. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Citadel. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 6 |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Adds 50% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) HydraGrowth support Shadow WitchGrowth support Shadow DragonGrowth support AssassinGrowth support StalkerGrowth support Blood FuryGrowth support Blood SisterGrowth support Minotaur GuardGrowth support Minotaur TaskmasterGrowth support Grim RaiderGrowth support Brisk RaiderGrowth support Deep HydraGrowth support Foul HydraGrowth support Shadow MatriarchGrowth support Shadow MistressGrowth support Black DragonGrowth support Red DragonGrowth supportHow to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort Town level: 9 |
![]() Source · Game artwork | Top-tier town fortifications and towers. Adds 100% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) HydraGrowth support Shadow WitchGrowth support Shadow DragonGrowth support AssassinGrowth support StalkerGrowth support Blood FuryGrowth support Blood SisterGrowth support Minotaur GuardGrowth support Minotaur TaskmasterGrowth support Grim RaiderGrowth support Brisk RaiderGrowth support Deep HydraGrowth support Foul HydraGrowth support Shadow MatriarchGrowth support Shadow MistressGrowth support Black DragonGrowth support Red DragonGrowth supportHow to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel Town level: 12 |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | A visiting hero can buy a war machine. When it fits: Choose a hero and the machine actually sold by this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. This blacksmith’s war machines
This is the machine purchase price. Building the blacksmith and the hero’s control ability are separate requirements. How to use it and where it fits in build orderWhen to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Labyrinth. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Resource Silo · Trade Guild. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Daily: 1 sulfur. When it fits: Compare the locally produced resource with upcoming dwellings and upgrades. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 12 |
![]() Source · Game artwork | Improves Elemental Chains damage by 10%; multiple altars stack. When it fits: Invest when actually creating eligible Elemental Chains. Watch for: Without usable chains, do not treat the bonus as the same blanket increase to every attack. How to use it and where it fits in build orderWhen to build: Invest when actually creating eligible Elemental Chains. Track affinities and the army’s intended attack sequence. When to delay: Without usable chains, do not treat the bonus as the same blanket increase to every attack. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Altar of Primal Elements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 3 |
![]() Source · Game artwork | Expands elemental-affinity information used by Elemental Chains. When it fits: Choose for elemental-affinity information and subsequent chains. Watch for: Information alone replaces neither an eligible attack sequence nor needed recruitment. How to use it and where it fits in build orderWhen to build: Choose for elemental-affinity information and subsequent chains. Read its function separately from Altar of Elements. When to delay: Information alone replaces neither an eligible attack sequence nor needed recruitment. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Altar of Elements Town level: 3 |
![]() Source · Game artwork | Sacrificed creatures increase Blood Maiden and Minotaur growth. When it fits: Compare sacrificed inputs with usable Blood Maiden and Minotaur growth. Watch for: Keep the inputs if they matter more in the next fight than future growth. Creatures and items · building relationshipsRelated creatures (6)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (2)How to use it and where it fits in build orderWhen to build: Compare sacrificed inputs with usable Blood Maiden and Minotaur growth. Reserve funds to hire the resulting offer. When to delay: Keep the inputs if they matter more in the next fight than future growth. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Blood Arena Town level: 6 |
![]() Source · Game artwork | Adds artifact trading to the town’s marketplace. When it fits: Choose an actual artifact trade that helps the next fight. Watch for: This building does not itself teach higher magic; reserve funds for the actual purchase. Creatures and items · building relationshipsItems to compare against stockUse this link to compare against current stock. It does not establish that the shop sells this particular item. Sword of MightRaises hero Attack by two points to support led creatures’ physical combat. Beginner's Magic WandAdds two Spellpower; despite the name this is not a limited-charge casting wand. Unicorn Horn BowRemoves the distance shooting penalty from led ranged creatures. MoonbladeAdds three hero Attack from the left-hand position.How to use it and where it fits in build orderWhen to build: Choose an actual artifact trade that helps the next fight. Here Guild names a Dungeon trading function. When to delay: This building does not itself teach higher magic; reserve funds for the actual purchase. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace Town level: 6 |
![]() Source · Game artwork | Adds 1 Knowledge to all your Warlocks; multiple towns stack. When it fits: Assess your actual Warlocks and their usable mana reserve. Watch for: Without relevant heroes or usable mana, army spending may be more urgent. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Assess your actual Warlocks and their usable mana reserve. This gain does not use the same visit plan as a Heroes III one-time structure. When to delay: Without relevant heroes or usable mana, army spending may be more urgent. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Hall of Shadows. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 9 |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. Adds 10 Spellpower when defending this town. When it fits: First acquire the Tear of Asha. Watch for: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) HydraGrowth support Shadow WitchGrowth support Shadow DragonGrowth support AssassinGrowth support StalkerGrowth support Blood FuryGrowth support Blood SisterGrowth support Minotaur GuardGrowth support Minotaur TaskmasterGrowth support Grim RaiderGrowth support Brisk RaiderGrowth support Deep HydraGrowth support Foul HydraGrowth support Shadow MatriarchGrowth support Shadow MistressGrowth support Black DragonGrowth support Red DragonGrowth supportItems with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: First acquire the Tear of Asha. Choose the town by its paid recruitment and the building’s particular global or defensive bonus. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Altar of Elements · Mage Guild 2. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 |
![]() Source · Game artwork | Teaches the town’s tier-5 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 4 |
![]() Source · Game artwork | Enables recruitment of Scout. When it fits: Schedule School of the Unseen Hand when the next army actually needs Scout. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule School of the Unseen Hand when the next army actually needs Scout. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Black Heart School. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 7 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Assassin / Stalker. Also allows upgrading the corresponding base creatures. When it fits: Schedule Black Heart School when the next army actually needs Assassin / Stalker. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Black Heart School when the next army actually needs Assassin / Stalker. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight · Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 7 Source ↗ |
| School of the Unseen Hand |
![]() Source · Game artwork | Enables recruitment of Blood Maiden. When it fits: Schedule Blood Arena when the next army actually needs Blood Maiden. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Blood Arena when the next army actually needs Blood Maiden. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Ritual Pit · Blood Memorial. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Blood Fury / Blood Sister. Also allows upgrading the corresponding base creatures. When it fits: Schedule Blood Memorial when the next army actually needs Blood Fury / Blood Sister. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Blood Memorial when the next army actually needs Blood Fury / Blood Sister. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Blood Arena Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Minotaur. When it fits: Schedule Labyrinth when the next army actually needs Minotaur. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Labyrinth when the next army actually needs Minotaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Maze. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 6 Source ↗ |
| Blacksmith Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Minotaur Guard / Minotaur Taskmaster. Also allows upgrading the corresponding base creatures. When it fits: Schedule Maze when the next army actually needs Minotaur Guard / Minotaur Taskmaster. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Maze when the next army actually needs Minotaur Guard / Minotaur Taskmaster. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 6 Source ↗ |
| Labyrinth Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Dark Raider. When it fits: Schedule Dark Enclosure when the next army actually needs Dark Raider. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Dark Enclosure when the next army actually needs Dark Raider. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Grim Enclosure · Dragon Spire. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 4 Source ↗ |
| Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Grim Raider / Brisk Raider. Also allows upgrading the corresponding base creatures. When it fits: Schedule Grim Enclosure when the next army actually needs Grim Raider / Brisk Raider. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Grim Enclosure when the next army actually needs Grim Raider / Brisk Raider. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 4 Source ↗ |
| Dark Enclosure Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Hydra. When it fits: Schedule Hissing Cavern when the next army actually needs Hydra. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Hissing Cavern when the next army actually needs Hydra. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Rattling Cavern. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Deep Hydra / Foul Hydra. Also allows upgrading the corresponding base creatures. When it fits: Schedule Rattling Cavern when the next army actually needs Deep Hydra / Foul Hydra. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Rattling Cavern when the next army actually needs Deep Hydra / Foul Hydra. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Hissing Cavern Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Shadow Witch. When it fits: Schedule Hall of Shadows when the next army actually needs Shadow Witch. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Hall of Shadows when the next army actually needs Shadow Witch. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Palace of Shadows. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Hall of Intrigue Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Shadow Matriarch / Shadow Mistress. Also allows upgrading the corresponding base creatures. When it fits: Schedule Palace of Shadows when the next army actually needs Shadow Matriarch / Shadow Mistress. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Palace of Shadows when the next army actually needs Shadow Matriarch / Shadow Mistress. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Hall of Shadows Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Shadow Dragon. When it fits: Schedule Dragon Spire when the next army actually needs Shadow Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Dragon Spire when the next army actually needs Shadow Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Dragon Pinnacle. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Dark Enclosure Town level: 15 |
![]() Source · Game artwork | Enables recruitment of Black Dragon / Red Dragon. Also allows upgrading the corresponding base creatures. When it fits: Schedule Dragon Pinnacle when the next army actually needs Black Dragon / Red Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Dragon Pinnacle when the next army actually needs Black Dragon / Red Dragon. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Dragon Spire Town level: 15 |
Sylvan 38
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Village Hall Town level: 3 |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Town level: 9 |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Town level: 15 |
![]() Source · Game artwork | Town walls. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Citadel. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 6 |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Adds 50% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) UnicornGrowth support TreantGrowth support Green DragonGrowth support DryadGrowth support War DancerGrowth support Wind DancerGrowth support Master HunterGrowth support Arcane ArcherGrowth support Druid ElderGrowth support High DruidGrowth support Silver UnicornGrowth support Pristine UnicornGrowth support Ancient TreantGrowth support Savage TreantGrowth support Emerald DragonGrowth support Crystal DragonGrowth supportHow to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort Town level: 9 |
![]() Source · Game artwork | Top-tier town fortifications and towers. Adds 100% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) UnicornGrowth support TreantGrowth support Green DragonGrowth support DryadGrowth support War DancerGrowth support Wind DancerGrowth support Master HunterGrowth support Arcane ArcherGrowth support Druid ElderGrowth support High DruidGrowth support Silver UnicornGrowth support Pristine UnicornGrowth support Ancient TreantGrowth support Savage TreantGrowth support Emerald DragonGrowth support Crystal DragonGrowth supportHow to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel Town level: 15 |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | A visiting hero can buy a war machine. When it fits: Choose a hero and the machine actually sold by this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsThis blacksmith’s war machines
This is the machine purchase price. Building the blacksmith and the hero’s control ability are separate requirements. How to use it and where it fits in build orderWhen to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Resource Silo · Mystic Pond. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Daily: 1 gems. When it fits: Compare the locally produced resource with upcoming dwellings and upgrades. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 12 |
![]() Source · Game artwork | Allows selection of favoured enemies for Avenger. When it fits: Choose favoured enemies for the actual next opponent and satisfied Avenger conditions. Watch for: The faction name does not determine the right target list; reassess it against a different opponent. How to use it and where it fits in build orderWhen to build: Choose favoured enemies for the actual next opponent and satisfied Avenger conditions. Match the selection to the planned army. When to delay: The faction name does not determine the right target list; reassess it against a different opponent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Avenger's Brotherhood. Heroes, armies and playstyle choices for this faction (Czech) → |
| Hunters Cabins Town level: 9 |
![]() Source · Game artwork | Improves the town’s support for Avenger. When it fits: Expand Avenger support when you have useful configurations for upcoming fights. Watch for: Delay if the existing configuration already serves the fight while recruitment funds are lacking. How to use it and where it fits in build orderWhen to build: Expand Avenger support when you have useful configurations for upcoming fights. When to delay: Delay if the existing configuration already serves the fight while recruitment funds are lacking. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Avenger's Guild Town level: 9 |
![]() Source · Game artwork | Provides a random rare-resource supply at the start of the week. When it fits: Treat the next weekly benefit as a random resource offer. Watch for: Do not base today’s required upgrade on guaranteed delivery of one specific rare resource. How to use it and where it fits in build orderWhen to build: Treat the next weekly benefit as a random resource offer. It also precedes Sparkling Fountain. When to delay: Do not base today’s required upgrade on guaranteed delivery of one specific rare resource. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Sparkling Fountain. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace Town level: 3 |
![]() Source · Game artwork | Adds 2 Luck to the defending army. When it fits: Consider for a planned town defense with an army benefiting from Luck. Watch for: A local defensive effect does not replace reinforcements for a distant offensive army. How to use it and where it fits in build orderWhen to build: Consider for a planned town defense with an army benefiting from Luck. Include prerequisites in the total cost. When to delay: A local defensive effect does not replace reinforcements for a distant offensive army. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mystic Pond Town level: 12 |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. Adds 2 Luck to all your heroes. When it fits: First acquire the Tear of Asha. Watch for: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) UnicornGrowth support TreantGrowth support Green DragonGrowth support DryadGrowth support War DancerGrowth support Wind DancerGrowth support Master HunterGrowth support Arcane ArcherGrowth support Druid ElderGrowth support High DruidGrowth support Silver UnicornGrowth support Pristine UnicornGrowth support Ancient TreantGrowth support Savage TreantGrowth support Emerald DragonGrowth support Crystal DragonGrowth supportItems with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: First acquire the Tear of Asha. Choose the town by its paid recruitment and the building’s particular global or defensive bonus. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 2 · Stone Ring. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-5 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 4 Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Pixie. When it fits: Schedule Faerie Trees when the next army actually needs Pixie. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Faerie Trees when the next army actually needs Pixie. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Faerie Wood · Blooming Grove. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 10 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Sprite / Dryad. Also allows upgrading the corresponding base creatures. When it fits: Schedule Faerie Wood when the next army actually needs Sprite / Dryad. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Faerie Wood when the next army actually needs Sprite / Dryad. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support · Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 10 Source ↗ |
| Faerie Trees |
![]() Source · Game artwork | Enables recruitment of Blade Dancer. When it fits: Schedule Battledance Terrace when the next army actually needs Blade Dancer. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Battledance Terrace when the next army actually needs Blade Dancer. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Battledance Arena. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 9 Source ↗ |
| Town level: 3 |
![]() Source · Game artwork | Enables recruitment of War Dancer / Wind Dancer. Also allows upgrading the corresponding base creatures. When it fits: Schedule Battledance Arena when the next army actually needs War Dancer / Wind Dancer. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Battledance Arena when the next army actually needs War Dancer / Wind Dancer. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 9 Source ↗ |
| Battledance Terrace Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Hunter. When it fits: Schedule Hunters Cabins when the next army actually needs Hunter. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Hunters Cabins when the next army actually needs Hunter. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Avenger's Guild · Hunters Lodge. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 7 Source ↗ |
| Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Master Hunter / Arcane Archer. Also allows upgrading the corresponding base creatures. When it fits: Schedule Hunters Lodge when the next army actually needs Master Hunter / Arcane Archer. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Hunters Lodge when the next army actually needs Master Hunter / Arcane Archer. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 7 Source ↗ |
| Hunters Cabins Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Druid. When it fits: Schedule Stone Ring when the next army actually needs Druid. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Stone Ring when the next army actually needs Druid. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Stone Circle. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 4 Source ↗ |
| Mage Guild 1 Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Druid Elder / High Druid. Also allows upgrading the corresponding base creatures. When it fits: Schedule Stone Circle when the next army actually needs Druid Elder / High Druid. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Stone Circle when the next army actually needs Druid Elder / High Druid. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 4 Source ↗ |
| Stone Ring Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Unicorn. When it fits: Schedule Unicorn Glade when the next army actually needs Unicorn. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Unicorn Glade when the next army actually needs Unicorn. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Unicorn Garden. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Silver Unicorn / Pristine Unicorn. Also allows upgrading the corresponding base creatures. When it fits: Schedule Unicorn Garden when the next army actually needs Silver Unicorn / Pristine Unicorn. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Unicorn Garden when the next army actually needs Silver Unicorn / Pristine Unicorn. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Unicorn Glade Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Treant. When it fits: Schedule Treant Arches when the next army actually needs Treant. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Treant Arches when the next army actually needs Treant. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Treant Alcove · Treant Saplings. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Ancient Treant / Savage Treant. Also allows upgrading the corresponding base creatures. When it fits: Schedule Treant Alcove when the next army actually needs Ancient Treant / Savage Treant. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Treant Alcove when the next army actually needs Ancient Treant / Savage Treant. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Treant Arches Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Green Dragon. When it fits: Schedule Dragon Altar when the next army actually needs Green Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Dragon Altar when the next army actually needs Green Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Dragon Shrine. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Town level: 15 |
![]() Source · Game artwork | Enables recruitment of Emerald Dragon / Crystal Dragon. Also allows upgrading the corresponding base creatures. When it fits: Schedule Dragon Shrine when the next army actually needs Emerald Dragon / Crystal Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Dragon Shrine when the next army actually needs Emerald Dragon / Crystal Dragon. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Dragon Altar Town level: 15 |
![]() Source · Game artwork | Adds 4 weekly growth to the Blade Dancer line, including upgrades. When it fits: Expand the offer for a line you actually recruit. Watch for: Delay if you cannot hire or deliver the larger offer. Creatures and items · building relationshipsRelated creatures (3)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling. When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Faerie Trees Town level: 3 |
![]() Source · Game artwork | Adds 1 weekly growth to the Treant line, including upgrades. When it fits: Expand the offer for a line you actually recruit. Watch for: Delay if you cannot hire or deliver the larger offer. Creatures and items · building relationshipsRelated creatures (3)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling. When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Treant Arches Town level: 15 |
Academy 36
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 1. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 6 |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Town level: 9 |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Town level: 15 |
![]() Source · Game artwork | Town walls. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Citadel. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 6 |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Adds 50% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) DjinnGrowth support Rakshasa RaniGrowth support ColossusGrowth support Master GremlinGrowth support Gremlin SaboteurGrowth support Obsidian GargoyleGrowth support Elemental GargoyleGrowth support Steel GolemGrowth support Magnetic GolemGrowth support ArchmageGrowth support Battle MageGrowth support Djinn SultanGrowth support Djinn VizierGrowth support Rakshasa RajaGrowth support Rakshasa KshatraGrowth support TitanGrowth support Storm TitanGrowth supportHow to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort Town level: 9 |
![]() Source · Game artwork | Top-tier town fortifications and towers. Adds 100% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) DjinnGrowth support Rakshasa RaniGrowth support ColossusGrowth support Master GremlinGrowth support Gremlin SaboteurGrowth support Obsidian GargoyleGrowth support Elemental GargoyleGrowth support Steel GolemGrowth support Magnetic GolemGrowth support ArchmageGrowth support Battle MageGrowth support Djinn SultanGrowth support Djinn VizierGrowth support Rakshasa RajaGrowth support Rakshasa KshatraGrowth support TitanGrowth support Storm TitanGrowth supportHow to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel Town level: 15 |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | A visiting hero can buy a war machine. When it fits: Choose a hero and the machine actually sold by this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. This blacksmith’s war machines
This is the machine purchase price. Building the blacksmith and the hero’s control ability are separate requirements. How to use it and where it fits in build orderWhen to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Golem Forge. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Resource Silo · Artifact Merchant. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Daily: 1 gems. When it fits: Compare the locally produced resource with upcoming dwellings and upgrades. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 12 |
![]() Source · Game artwork | Buys and sells artifacts when visiting the town. When it fits: Compare the actual offered artifact with immediate army spending. Watch for: Delay if no funds remain for useful equipment or essential recruitment. Creatures and items · building relationshipsItems to compare against stockUse this link to compare against current stock. It does not establish that the shop sells this particular item. Sword of MightRaises hero Attack by two points to support led creatures’ physical combat. Beginner's Magic WandAdds two Spellpower; despite the name this is not a limited-charge casting wand. Unicorn Horn BowRemoves the distance shooting penalty from led ranged creatures. MoonbladeAdds three hero Attack from the left-hand position.How to use it and where it fits in build orderWhen to build: Compare the actual offered artifact with immediate army spending. Building the shop and buying equipment are separate investments. When to delay: Delay if no funds remain for useful equipment or essential recruitment. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace Town level: 6 |
![]() Source · Game artwork | Adds one spell to every tier of the town’s Mage Guild. When it fits: Expand the offer at built Mage Guild levels for a usable spellbook. Watch for: An additional random offer guarantees no particular spell and replaces no missing guild level. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Expand the offer at built Mage Guild levels for a usable spellbook. Assess the benefit against the hero’s accessible schools. When to delay: An additional random offer guarantees no particular spell and replaces no missing guild level. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Silver Pavilion. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Tower Mage Guild 1 Town level: 9 |
![]() Source · Game artwork | Enables creation and management of creature mini-artifacts through Artificer. When it fits: Choose a creature stack and a mini-artifact fitting its role. Watch for: Do not confuse creature mini-artifacts with hero equipment; construction alone does not equip every stack. Creatures and items · building relationshipsCrafting for a particular stackA creature stack wears the mini-artifact. Choose effects, the crafter’s Knowledge and resources; this is not an ordinary weapon equipped on a hero.
How to use it and where it fits in build orderWhen to build: Choose a creature stack and a mini-artifact fitting its role. Artificer, hero attributes and crafting resources are further parts of the decision. When to delay: Do not confuse creature mini-artifacts with hero equipment; construction alone does not equip every stack. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. Adds 10 Knowledge while defending this town. When it fits: First acquire the Tear of Asha. Watch for: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) DjinnGrowth support Rakshasa RaniGrowth support ColossusGrowth support Master GremlinGrowth support Gremlin SaboteurGrowth support Obsidian GargoyleGrowth support Elemental GargoyleGrowth support Steel GolemGrowth support Magnetic GolemGrowth support ArchmageGrowth support Battle MageGrowth support Djinn SultanGrowth support Djinn VizierGrowth support Rakshasa RajaGrowth support Rakshasa KshatraGrowth support TitanGrowth support Storm TitanGrowth supportItems with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: First acquire the Tear of Asha. Choose the town by its paid recruitment and the building’s particular global or defensive bonus. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Town Hall · Library · Mage Guild 2. Heroes, armies and playstyle choices for this faction (Czech) → |
| Village Hall Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-5 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 4 Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Gremlin. When it fits: Schedule Gremlin Workshop when the next army actually needs Gremlin. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Gremlin Workshop when the next army actually needs Gremlin. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Gremlin Manufactory. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 20 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Master Gremlin / Gremlin Saboteur. Also allows upgrading the corresponding base creatures. When it fits: Schedule Gremlin Manufactory when the next army actually needs Master Gremlin / Gremlin Saboteur. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Gremlin Manufactory when the next army actually needs Master Gremlin / Gremlin Saboteur. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 20 Source ↗ |
| Gremlin Workshop |
![]() Source · Game artwork | Enables recruitment of Stone Gargoyle. When it fits: Schedule Stone Parapet when the next army actually needs Stone Gargoyle. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Stone Parapet when the next army actually needs Stone Gargoyle. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Obsidian Parapet. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 14 Source ↗ |
| Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Obsidian Gargoyle / Elemental Gargoyle. Also allows upgrading the corresponding base creatures. When it fits: Schedule Obsidian Parapet when the next army actually needs Obsidian Gargoyle / Elemental Gargoyle. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Obsidian Parapet when the next army actually needs Obsidian Gargoyle / Elemental Gargoyle. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 14 Source ↗ |
| Stone Parapet Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Iron Golem. When it fits: Schedule Golem Forge when the next army actually needs Iron Golem. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Golem Forge when the next army actually needs Iron Golem. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Golem Foundry. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 9 Source ↗ |
| Blacksmith Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Steel Golem / Magnetic Golem. Also allows upgrading the corresponding base creatures. When it fits: Schedule Golem Foundry when the next army actually needs Steel Golem / Magnetic Golem. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Golem Foundry when the next army actually needs Steel Golem / Magnetic Golem. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 9 Source ↗ |
| Golem Forge Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Mage. When it fits: Schedule Mage Tower when the next army actually needs Mage. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Mage Tower when the next army actually needs Mage. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Library · Archmage Tower. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Archmage / Battle Mage. Also allows upgrading the corresponding base creatures. When it fits: Schedule Archmage Tower when the next army actually needs Archmage / Battle Mage. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Archmage Tower when the next army actually needs Archmage / Battle Mage. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Mage Tower Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Djinn. When it fits: Schedule Altar of Wishes when the next army actually needs Djinn. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Altar of Wishes when the next army actually needs Djinn. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Pinnacle of Wishes · Treasure Cave. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Djinn Sultan / Djinn Vizier. Also allows upgrading the corresponding base creatures. When it fits: Schedule Pinnacle of Wishes when the next army actually needs Djinn Sultan / Djinn Vizier. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Pinnacle of Wishes when the next army actually needs Djinn Sultan / Djinn Vizier. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Altar of Wishes Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Rakshasa Rani. When it fits: Schedule Silver Pavilion when the next army actually needs Rakshasa Rani. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Silver Pavilion when the next army actually needs Rakshasa Rani. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Golden Pavilion. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Library Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Rakshasa Raja / Rakshasa Kshatra. Also allows upgrading the corresponding base creatures. When it fits: Schedule Golden Pavilion when the next army actually needs Rakshasa Raja / Rakshasa Kshatra. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Golden Pavilion when the next army actually needs Rakshasa Raja / Rakshasa Kshatra. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Silver Pavilion Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Colossus. When it fits: Schedule Cloud Coliseum when the next army actually needs Colossus. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Cloud Coliseum when the next army actually needs Colossus. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Thundercloud Coliseum. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Town level: 15 |
![]() Source · Game artwork | Enables recruitment of Titan / Storm Titan. Also allows upgrading the corresponding base creatures. When it fits: Schedule Thundercloud Coliseum when the next army actually needs Titan / Storm Titan. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Thundercloud Coliseum when the next army actually needs Titan / Storm Titan. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Cloud Coliseum Town level: 15 |
![]() Source · Game artwork | Adds 2 weekly growth to the Djinn line, including upgrades. Also produces 500 gold per day. When it fits: Expand the offer for a line you actually recruit. Watch for: Delay if you cannot hire or deliver the larger offer. Creatures and items · building relationshipsRelated creatures (3)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling. When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Altar of Wishes Town level: 12 |
Fortress 39
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Blacksmith. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Blacksmith Town level: 6 |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Town level: 9 |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Town level: 15 |
![]() Source · Game artwork | Town walls. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Citadel. Heroes, armies and playstyle choices for this faction (Czech) → |
| Blade Barracks Town level: 6 |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Adds 50% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) Rune PriestGrowth support ThaneGrowth support Fire DragonGrowth support ShieldguardGrowth support Mountain GuardGrowth support SkirmisherGrowth support HarpoonerGrowth support Blackbear RiderGrowth support Whitebear RiderGrowth support BerserkerGrowth support BattleragerGrowth support Rune PatriarchGrowth support Rune KeeperGrowth support Flame LordGrowth support Thunder ThaneGrowth support Magma DragonGrowth support Lava DragonGrowth supportHow to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Stoneworks. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort Town level: 9 |
![]() Source · Game artwork | Top-tier town fortifications and towers. Adds 100% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) Rune PriestGrowth support ThaneGrowth support Fire DragonGrowth support ShieldguardGrowth support Mountain GuardGrowth support SkirmisherGrowth support HarpoonerGrowth support Blackbear RiderGrowth support Whitebear RiderGrowth support BerserkerGrowth support BattleragerGrowth support Rune PatriarchGrowth support Rune KeeperGrowth support Flame LordGrowth support Thunder ThaneGrowth support Magma DragonGrowth support Lava DragonGrowth supportHow to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Stoneworks Town level: 15 |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | A visiting hero can buy a war machine. When it fits: Choose a hero and the machine actually sold by this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsThis blacksmith’s war machines
This is the machine purchase price. Building the blacksmith and the hero’s control ability are separate requirements. How to use it and where it fits in build orderWhen to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Village Hall Town level: 3 |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Resource Silo. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Daily: 1 crystals. When it fits: Compare the locally produced resource with upcoming dwellings and upgrades. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 15 |
![]() Source · Game artwork | Teaches tier-1 runes for Runic Magic. When it fits: Choose the level for a Rune Mage with the required Runic Magic and usable runes. Watch for: Runes do not use the same system as ordinary mana spells. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose the level for a Rune Mage with the required Runic Magic and usable runes. Budget activation resources separately from construction. When to delay: Runes do not use the same system as ordinary mana spells. Without the hero’s relevant skill another level is unusable. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Runic Shrine2 · Runic Chapel. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 |
![]() Source · Game artwork | Teaches tier-2 runes for Runic Magic. When it fits: Choose the level for a Rune Mage with the required Runic Magic and usable runes. Watch for: Runes do not use the same system as ordinary mana spells. How to use it and where it fits in build orderWhen to build: Choose the level for a Rune Mage with the required Runic Magic and usable runes. Budget activation resources separately from construction. When to delay: Runes do not use the same system as ordinary mana spells. Without the hero’s relevant skill another level is unusable. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Runic Shrine3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Runic Shrine1 Town level: 3 |
![]() Source · Game artwork | Teaches tier-3 runes for Runic Magic. When it fits: Choose the level for a Rune Mage with the required Runic Magic and usable runes. Watch for: Runes do not use the same system as ordinary mana spells. How to use it and where it fits in build orderWhen to build: Choose the level for a Rune Mage with the required Runic Magic and usable runes. Budget activation resources separately from construction. When to delay: Runes do not use the same system as ordinary mana spells. Without the hero’s relevant skill another level is unusable. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Runic Shrine2 Town level: 3 |
![]() Source · Game artwork | Adds an extra defensive stack during a siege. When it fits: Schedule for an actual Fortress defense and assess the extra defensive stack alongside your garrison. Watch for: Do not treat a siege stack as ordinary new mobile recruitment. How to use it and where it fits in build orderWhen to build: Schedule for an actual Fortress defense and assess the extra defensive stack alongside your garrison. When to delay: Do not treat a siege stack as ordinary new mobile recruitment. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Makes the walls more resistant to siege attacks. When it fits: Assess wall durability for a particular upcoming siege. Watch for: In a safe interior region prioritize spending that helps the actual expedition. How to use it and where it fits in build orderWhen to build: Assess wall durability for a particular upcoming siege. Compare what the same spending buys for the garrison. When to delay: In a safe interior region prioritize spending that helps the actual expedition. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel Town level: 12 |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. Adds 6 Spellpower and Defense when defending; defensive rune use consumes no resources. When it fits: First acquire the Tear of Asha. Watch for: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) Rune PriestGrowth support ThaneGrowth support Fire DragonGrowth support ShieldguardGrowth support Mountain GuardGrowth support SkirmisherGrowth support HarpoonerGrowth support Blackbear RiderGrowth support Whitebear RiderGrowth support BerserkerGrowth support BattleragerGrowth support Rune PatriarchGrowth support Rune KeeperGrowth support Flame LordGrowth support Thunder ThaneGrowth support Magma DragonGrowth support Lava DragonGrowth supportItems with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: First acquire the Tear of Asha. Choose the town by its paid recruitment and the building’s particular global or defensive bonus. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 2. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-5 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 4 Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Defender. When it fits: Schedule Shield Barracks when the next army actually needs Defender. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Shield Barracks when the next army actually needs Defender. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Shield Halls · Bear Pens. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 18 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Shieldguard / Mountain Guard. Also allows upgrading the corresponding base creatures. When it fits: Schedule Shield Halls when the next army actually needs Shieldguard / Mountain Guard. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Shield Halls when the next army actually needs Shieldguard / Mountain Guard. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 18 Source ↗ |
| Shield Barracks |
![]() Source · Game artwork | Enables recruitment of Spearwielder. When it fits: Schedule Blade Barracks when the next army actually needs Spearwielder. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Blade Barracks when the next army actually needs Spearwielder. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Fort · Blade Halls. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 14 Source ↗ |
| Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Skirmisher / Harpooner. Also allows upgrading the corresponding base creatures. When it fits: Schedule Blade Halls when the next army actually needs Skirmisher / Harpooner. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Blade Halls when the next army actually needs Skirmisher / Harpooner. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 14 Source ↗ |
| Blade Barracks Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Bear Rider. When it fits: Schedule Bear Pens when the next army actually needs Bear Rider. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Bear Pens when the next army actually needs Bear Rider. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Blackbear Pens · Clan Halls. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 7 Source ↗ |
| Shield Barracks Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Blackbear Rider / Whitebear Rider. Also allows upgrading the corresponding base creatures. When it fits: Schedule Blackbear Pens when the next army actually needs Blackbear Rider / Whitebear Rider. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Blackbear Pens when the next army actually needs Blackbear Rider / Whitebear Rider. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 7 Source ↗ |
| Bear Pens Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Brawler. When it fits: Schedule Fighting Ring when the next army actually needs Brawler. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Fighting Ring when the next army actually needs Brawler. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Fighting Square · Wrestler's Arena. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 6 Source ↗ |
| Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Berserker / Battlerager. Also allows upgrading the corresponding base creatures. When it fits: Schedule Fighting Square when the next army actually needs Berserker / Battlerager. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Fighting Square when the next army actually needs Berserker / Battlerager. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 6 Source ↗ |
| Fighting Ring Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Rune Priest. When it fits: Schedule Runic Chapel when the next army actually needs Rune Priest. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Runic Chapel when the next army actually needs Rune Priest. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Runic Temple · Runic Sanctuary. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Runic Shrine1 Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Rune Patriarch / Rune Keeper. Also allows upgrading the corresponding base creatures. When it fits: Schedule Runic Temple when the next army actually needs Rune Patriarch / Rune Keeper. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Runic Temple when the next army actually needs Rune Patriarch / Rune Keeper. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Runic Chapel Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Thane. When it fits: Schedule Clan Halls when the next army actually needs Thane. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Clan Halls when the next army actually needs Thane. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Clan Palace. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Bear Pens Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Warlord / Thunder Thane. Also allows upgrading the corresponding base creatures. When it fits: Schedule Clan Palace when the next army actually needs Warlord / Thunder Thane. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Clan Palace when the next army actually needs Warlord / Thunder Thane. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Clan Halls Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Fire Dragon. When it fits: Schedule Lava Fissure when the next army actually needs Fire Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Lava Fissure when the next army actually needs Fire Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Magma Rift. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Town level: 15 |
![]() Source · Game artwork | Enables recruitment of Magma Dragon / Lava Dragon. Also allows upgrading the corresponding base creatures. When it fits: Schedule Magma Rift when the next army actually needs Magma Dragon / Lava Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Magma Rift when the next army actually needs Magma Dragon / Lava Dragon. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Lava Fissure Town level: 15 |
![]() Source · Game artwork | Adds 4 weekly growth to the Brawler line, including upgrades. When it fits: Expand the offer for a line you actually recruit. Watch for: Delay if you cannot hire or deliver the larger offer. Creatures and items · building relationshipsRelated creatures (3)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling. When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fighting Ring Town level: 12 |
![]() Source · Game artwork | Adds 1 weekly growth to the Rune Priest line, including upgrades. When it fits: Expand the offer for a line you actually recruit. Watch for: Delay if you cannot hire or deliver the larger offer. Creatures and items · building relationshipsRelated creatures (3)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling. When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Runic Chapel Town level: 12 |
Stronghold 34
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Village Hall Town level: 3 |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Slave Market. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Town level: 9 |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Slave Market Town level: 15 |
![]() Source · Game artwork | Town walls. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Citadel. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Adds 50% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) SlayerGrowth support WyvernGrowth support CyclopsGrowth support Goblin TrapperGrowth support Goblin Witch-DoctorGrowth support Centaur NomadGrowth support Centaur MarauderGrowth support MaulerGrowth support WarmongerGrowth support Sky DaughterGrowth support Earth DaughterGrowth support ExecutionerGrowth support ChieftainGrowth support Foul WyvernGrowth support PaokaiGrowth support Untamed CyclopsGrowth support Bloodeyed CyclopsGrowth supportHow to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Pile of Skulls. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort Town level: 6 |
![]() Source · Game artwork | Top-tier town fortifications and towers. Adds 100% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) SlayerGrowth support WyvernGrowth support CyclopsGrowth support Goblin TrapperGrowth support Goblin Witch-DoctorGrowth support Centaur NomadGrowth support Centaur MarauderGrowth support MaulerGrowth support WarmongerGrowth support Sky DaughterGrowth support Earth DaughterGrowth support ExecutionerGrowth support ChieftainGrowth support Foul WyvernGrowth support PaokaiGrowth support Untamed CyclopsGrowth support Bloodeyed CyclopsGrowth supportHow to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Pile of Skulls Town level: 15 |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | A visiting hero can buy a war machine. When it fits: Choose a hero and the machine actually sold by this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsThis blacksmith’s war machines
This is the machine purchase price. Building the blacksmith and the hero’s control ability are separate requirements. How to use it and where it fits in build orderWhen to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Resource Silo. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Daily: 1 mercury. When it fits: Compare the locally produced resource with upcoming dwellings and upgrades. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 9 |
![]() Source · Game artwork | Teaches the corresponding tier of Orc Warcries (1). When it fits: Choose higher warcries against the Barbarian’s level and actual offer. Watch for: A higher hall does not guarantee any chosen warcry; do not automatically import ordinary magic schools. How to use it and where it fits in build orderWhen to build: Choose higher warcries against the Barbarian’s level and actual offer. In combat assess mana price separately from the Rage effect. When to delay: A higher hall does not guarantee any chosen warcry; do not automatically import ordinary magic schools. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Hall of Courage. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 |
![]() Source · Game artwork | Teaches the corresponding tier of Orc Warcries (2). When it fits: Choose higher warcries against the Barbarian’s level and actual offer. Watch for: A higher hall does not guarantee any chosen warcry; do not automatically import ordinary magic schools. How to use it and where it fits in build orderWhen to build: Choose higher warcries against the Barbarian’s level and actual offer. In combat assess mana price separately from the Rage effect. When to delay: A higher hall does not guarantee any chosen warcry; do not automatically import ordinary magic schools. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Hall of Might. Heroes, armies and playstyle choices for this faction (Czech) → |
| Hall of Trial Town level: 3 |
![]() Source · Game artwork | Teaches the corresponding tier of Orc Warcries (3). When it fits: Choose higher warcries against the Barbarian’s level and actual offer. Watch for: A higher hall does not guarantee any chosen warcry; do not automatically import ordinary magic schools. How to use it and where it fits in build orderWhen to build: Choose higher warcries against the Barbarian’s level and actual offer. In combat assess mana price separately from the Rage effect. When to delay: A higher hall does not guarantee any chosen warcry; do not automatically import ordinary magic schools. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Hall of Courage Town level: 3 |
![]() Source · Game artwork | The army starts combat with 50 additional Blood Rage. When it fits: Assess starting Blood Rage against the actual Orc army and its next actions. Watch for: Do not confuse Rage points with creature growth or warcry mana. How to use it and where it fits in build orderWhen to build: Assess starting Blood Rage against the actual Orc army and its next actions. A larger reserve is not automatically another completed rank. When to delay: Do not confuse Rage points with creature growth or warcry mana. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel Town level: 9 |
![]() Source · Game artwork | Sells creatures at rates affected by the number of marketplaces. When it fits: Consider selling genuinely surplus creatures at the actual rate determined by owned marketplaces. Watch for: Do not sell needed screening or ranged damage for a theoretical trading return. How to use it and where it fits in build orderWhen to build: Consider selling genuinely surplus creatures at the actual rate determined by owned marketplaces. Assign the gold to a specific objective. When to delay: Do not sell needed screening or ranged damage for a theoretical trading return. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Town level: 12 |
![]() Source · Game artwork | Gives a Barbarian a talisman for adventure-map spells. When it fits: Choose a Barbarian who can use the relevant talisman and adventure-map function. Watch for: A talisman is not a normal combat magic school; it does not give a Barbarian arbitrary spells. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose a Barbarian who can use the relevant talisman and adventure-map function. Check the particular ability and further costs. When to delay: A talisman is not a normal combat magic school; it does not give a Barbarian arbitrary spells. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Wyvern Cliff. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 6 |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. Adds 4 Attack to all your heroes. When it fits: First acquire the Tear of Asha. Watch for: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold. Creatures and items · building relationshipsRelated creatures (21)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. More relationships (17) SlayerGrowth support WyvernGrowth support CyclopsGrowth support Goblin TrapperGrowth support Goblin Witch-DoctorGrowth support Centaur NomadGrowth support Centaur MarauderGrowth support MaulerGrowth support WarmongerGrowth support Sky DaughterGrowth support Earth DaughterGrowth support ExecutionerGrowth support ChieftainGrowth support Foul WyvernGrowth support PaokaiGrowth support Untamed CyclopsGrowth support Bloodeyed CyclopsGrowth supportItems with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: First acquire the Tear of Asha. Choose the town by its paid recruitment and the building’s particular global or defensive bonus. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Goblin. When it fits: Schedule Goblin Slums when the next army actually needs Goblin. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Goblin Slums when the next army actually needs Goblin. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Goblin Shacks · Garbage Pile. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 25 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Goblin Trapper / Goblin Witch-Doctor. Also allows upgrading the corresponding base creatures. When it fits: Schedule Goblin Shacks when the next army actually needs Goblin Trapper / Goblin Witch-Doctor. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Goblin Shacks when the next army actually needs Goblin Trapper / Goblin Witch-Doctor. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 25 Source ↗ |
| Goblin Slums |
![]() Source · Game artwork | Enables recruitment of Centaur. When it fits: Schedule Centaur Outpost when the next army actually needs Centaur. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Centaur Outpost when the next army actually needs Centaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Centaur Camp. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 14 Source ↗ |
| Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Centaur Nomad / Centaur Marauder. Also allows upgrading the corresponding base creatures. When it fits: Schedule Centaur Camp when the next army actually needs Centaur Nomad / Centaur Marauder. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Centaur Camp when the next army actually needs Centaur Nomad / Centaur Marauder. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 14 Source ↗ |
| Centaur Outpost Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Warrior. When it fits: Schedule Warriors Tents when the next army actually needs Warrior. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Warriors Tents when the next army actually needs Warrior. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: War Pavilion · House of Spirits. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 11 Source ↗ |
| Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Mauler / Warmonger. Also allows upgrading the corresponding base creatures. When it fits: Schedule War Pavilion when the next army actually needs Mauler / Warmonger. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule War Pavilion when the next army actually needs Mauler / Warmonger. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 11 Source ↗ |
| Warriors Tents Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Shaman. When it fits: Schedule House of Spirits when the next army actually needs Shaman. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule House of Spirits when the next army actually needs Shaman. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: House of Bones · Chamber of Wrath. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Warriors Tents Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Sky Daughter / Earth Daughter. Also allows upgrading the corresponding base creatures. When it fits: Schedule House of Bones when the next army actually needs Sky Daughter / Earth Daughter. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule House of Bones when the next army actually needs Sky Daughter / Earth Daughter. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| House of Spirits Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Slayer. When it fits: Schedule Chamber of Wrath when the next army actually needs Slayer. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Chamber of Wrath when the next army actually needs Slayer. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Chamber of Rage. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| House of Spirits Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Executioner / Chieftain. Also allows upgrading the corresponding base creatures. When it fits: Schedule Chamber of Rage when the next army actually needs Executioner / Chieftain. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Chamber of Rage when the next army actually needs Executioner / Chieftain. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Chamber of Wrath Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Wyvern. When it fits: Schedule Wyvern Cliff when the next army actually needs Wyvern. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Wyvern Cliff when the next army actually needs Wyvern. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Wyvern Tower. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Walker's Hut Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Foul Wyvern / Paokai. Also allows upgrading the corresponding base creatures. When it fits: Schedule Wyvern Tower when the next army actually needs Foul Wyvern / Paokai. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Wyvern Tower when the next army actually needs Foul Wyvern / Paokai. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Wyvern Cliff Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Cyclops. When it fits: Schedule Cyclops Chasm when the next army actually needs Cyclops. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Cyclops Chasm when the next army actually needs Cyclops. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Cyclops Abyss. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Town level: 15 |
![]() Source · Game artwork | Enables recruitment of Untamed Cyclops / Bloodeyed Cyclops. Also allows upgrading the corresponding base creatures. When it fits: Schedule Cyclops Abyss when the next army actually needs Untamed Cyclops / Bloodeyed Cyclops. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Cyclops Abyss when the next army actually needs Untamed Cyclops / Bloodeyed Cyclops. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Cyclops Chasm Town level: 15 |
![]() Source · Game artwork | Adds 6 weekly growth to the Goblin line, including upgrades. When it fits: Expand the offer for a line you actually recruit. Watch for: Delay if you cannot hire or deliver the larger offer. Creatures and items · building relationshipsRelated creatures (3)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling. When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Goblin Slums Town level: 3 |
Reading the table
Prices cover the building or upgrade itself; creatures are purchased separately. Hall income is the total for that tier, so previous hall incomes are not added again. A scenario can ban a building even when normal requirements are met.
Edition and sources
Tribes of the East 3.1, eight towns including Hammers of Fate. Alternative upgrades are absent from the original base game.
Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.
Current database coverage: 118 map objects, 292 town buildings, 8 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.















































































































































































































































































































































































































































































