HEROES ATLAS
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Heroes V · Czech and English

Town buildings · Heroes V

Choose a town. Each building lists its function, verified price, recruitment and available dependencies. Dwelling upgrades and mutually exclusive alternatives remain distinct.

292 entries8 towns / factions

Tribes of the East 3.1, eight towns including Hammers of Fate. Alternative upgrades are absent from the original base game.

292 entries

Haven 36

Heroes V · Haven · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Village Hall
Town level: 3
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Town Hall
Town level: 9
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
City Hall
Town level: 15
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Citadel.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 wood
  • 5 ore
Town level: 6
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Adds 50% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 wood
  • 5 ore
Fort
Town level: 9
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Adds 100% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Citadel
Town level: 12
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Blacksmith — Building icon
Building icon
Source · Game artwork
Blacksmith

A visiting hero can buy a war machine.

When it fits: Choose a hero and the machine actually sold by this town.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

This blacksmith’s war machines

This is the machine purchase price. Building the blacksmith and the hero’s control ability are separate requirements.

How to use it and where it fits in build order

When to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Barracks.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
No additional listed building
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Resource Silo.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Resource Silo — Building icon
Building icon
Source · Game artwork
Resource Silo

Daily: 1 crystals.

When it fits: Compare the locally produced resource with upcoming dwellings and upgrades.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 ore
Marketplace
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
Town level: 12
Training Grounds — Building icon
Building icon
Source · Game artwork
Training Grounds

Enables Training of supported human creatures into higher types, with a base weekly capacity of 7 creatures.

When it fits: Choose an eligible human-creature conversion, a hero with the required skill and funds for Training.

Watch for: Delay without input creatures or conversion funds.

How to use it and where it fits in build order

When to build: Choose an eligible human-creature conversion, a hero with the required skill and funds for Training. Construction does not pay for the conversion.

When to delay: Delay without input creatures or conversion funds. Weekly capacity is not a number of free recruits.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Hall of Heroes.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,500 gold
  • 10 wood
  • 5 ore
  • 5 sulfur
Town level: 6
Hall of Heroes — Building icon
Building icon
Source · Game artwork
Hall of Heroes

Adds 13 creatures to weekly Training capacity.

When it fits: Expand Training when you can use the additional weekly capacity and afford conversions.

Watch for: Do not import Heroes VI’s hero-hiring function from the shared name.

How to use it and where it fits in build order

When to build: Expand Training when you can use the additional weekly capacity and afford conversions. In Heroes V this supports Haven training.

When to delay: Do not import Heroes VI’s hero-hiring function from the shared name. Unused capacity is not a reinforcement.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 5 ore
  • 5 sulfur
Training Grounds
Town level: 9
Stables — Building icon
Building icon
Source · Game artwork
Stables

Improves the visitor’s adventure movement until the end of the week.

When it fits: Prepare a visitor before a route using the days remaining in the week.

Watch for: A visit just before week’s end may offer less value than another needed building.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Prepare a visitor before a route using the days remaining in the week. Consider the next objective and reinforcement delivery.

When to delay: A visit just before week’s end may offer less value than another needed building.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Jousting Arena.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 10 wood
  • 5 ore
Town level: 9
Elrath's Sentinel — Building icon
Building icon
Source · Game artwork
Elrath's Sentinel

Adds 5,000 gold per day and 50% local growth. Adds 2 Luck to all your heroes.

When it fits: First acquire the Tear of Asha.

Watch for: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: First acquire the Tear of Asha. Choose the town by its paid recruitment and the building’s particular global or defensive bonus. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 2 · Monastery.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Town level: 3
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 1 mercury
  • 1 crystals
  • 1 sulfur
  • 1 gems
Mage Guild 1
Town level: 3
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 2 mercury
  • 2 crystals
  • 2 sulfur
  • 2 gems
Mage Guild 2
Town level: 3
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Teaches the town’s tier-4 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 5.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 3 mercury
  • 3 crystals
  • 3 sulfur
  • 3 gems
Mage Guild 3
Town level: 3
Mage Guild 5 — Building icon
Building icon
Source · Game artwork
Mage Guild 5

Teaches the town’s tier-5 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 5 mercury
  • 5 crystals
  • 5 sulfur
  • 5 gems
Mage Guild 4
Town level: 3
Peasant Huts — Building icon
Building icon
Source · Game artwork
Peasant HutsPeasant

Enables recruitment of Peasant.

When it fits: Schedule Peasant Huts when the next army actually needs Peasant.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Peasant Huts when the next army actually needs Peasant. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Peasant Cabins · Farms.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 22

Source ↗
  • 500 gold
No additional listed building
Peasant Cabins — Building icon
Building icon
Source · Game artwork
Peasant CabinsConscript / BruteDwelling upgrade

Enables recruitment of Conscript / Brute. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Peasant Cabins when the next army actually needs Conscript / Brute.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Peasant Cabins when the next army actually needs Conscript / Brute. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 22

Source ↗
  • 1,500 gold
Peasant Huts
Archer Tower — Building icon
Building icon
Source · Game artwork
Archer TowerArcher

Enables recruitment of Archer.

When it fits: Schedule Archer Tower when the next army actually needs Archer.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Archer Tower when the next army actually needs Archer. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Marksman Tower.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 12

Source ↗
  • 1,200 gold
  • 10 ore
Town level: 3
Marksman Tower — Building icon
Building icon
Source · Game artwork
Marksman TowerMarksman / CrossbowmanDwelling upgrade

Enables recruitment of Marksman / Crossbowman. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Marksman Tower when the next army actually needs Marksman / Crossbowman.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Marksman Tower when the next army actually needs Marksman / Crossbowman. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 12

Source ↗
  • 2,700 gold
  • 10 ore
Archer Tower
Town level: 3
Barracks — Building icon
Building icon
Source · Game artwork
BarracksFootman

Enables recruitment of Footman.

When it fits: Schedule Barracks when the next army actually needs Footman.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Barracks when the next army actually needs Footman. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Garrison.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 10

Source ↗
  • 1,500 gold
  • 10 wood
  • 10 ore
Blacksmith
Town level: 3
Garrison — Building icon
Building icon
Source · Game artwork
GarrisonSquire / VindicatorDwelling upgrade

Enables recruitment of Squire / Vindicator. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Garrison when the next army actually needs Squire / Vindicator.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Garrison when the next army actually needs Squire / Vindicator. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 10

Source ↗
  • 3,000 gold
  • 10 ore
Barracks
Town level: 3
Griffin Tower — Building icon
Building icon
Source · Game artwork
Griffin TowerGriffin

Enables recruitment of Griffin.

When it fits: Schedule Griffin Tower when the next army actually needs Griffin.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Griffin Tower when the next army actually needs Griffin. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Griffin Bastion.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 5

Source ↗
  • 2,500 gold
  • 10 wood
  • 10 ore
  • 5 mercury
Town level: 6
Griffin Bastion — Building icon
Building icon
Source · Game artwork
Griffin BastionImperial Griffin / Battle GriffinDwelling upgrade

Enables recruitment of Imperial Griffin / Battle Griffin. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Griffin Bastion when the next army actually needs Imperial Griffin / Battle Griffin.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Griffin Bastion when the next army actually needs Imperial Griffin / Battle Griffin. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 5

Source ↗
  • 4,000 gold
  • 10 wood
  • 10 ore
  • 5 mercury
Griffin Tower
Town level: 6
Monastery — Building icon
Building icon
Source · Game artwork
MonasteryPriest

Enables recruitment of Priest.

When it fits: Schedule Monastery when the next army actually needs Priest.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Monastery when the next army actually needs Priest. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Cathedral · Altar of Light.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 3

Source ↗
  • 3,000 gold
  • 5 wood
  • 5 ore
  • 2 mercury
  • 2 crystals
  • 2 sulfur
  • 2 gems
Mage Guild 1
Town level: 9
Cathedral — Building icon
Building icon
Source · Game artwork
CathedralInquisitor / ZealotDwelling upgrade

Enables recruitment of Inquisitor / Zealot. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Cathedral when the next army actually needs Inquisitor / Zealot.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Cathedral when the next army actually needs Inquisitor / Zealot. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 3

Source ↗
  • 8,000 gold
  • 5 wood
  • 5 ore
  • 3 mercury
  • 3 crystals
  • 3 sulfur
  • 3 gems
Monastery
Town level: 9
Jousting Arena — Building icon
Building icon
Source · Game artwork
Jousting ArenaCavalier

Enables recruitment of Cavalier.

When it fits: Schedule Jousting Arena when the next army actually needs Cavalier.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Jousting Arena when the next army actually needs Cavalier. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Order of Paladins.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 6,000 gold
  • 15 wood
  • 10 crystals
Stables
Town level: 12
Order of Paladins — Building icon
Building icon
Source · Game artwork
Order of PaladinsPaladin / ChampionDwelling upgrade

Enables recruitment of Paladin / Champion. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Order of Paladins when the next army actually needs Paladin / Champion.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Order of Paladins when the next army actually needs Paladin / Champion. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 9,000 gold
  • 20 wood
  • 15 crystals
Jousting Arena
Town level: 12
Altar of Light — Building icon
Building icon
Source · Game artwork
Altar of LightAngel

Enables recruitment of Angel.

When it fits: Schedule Altar of Light when the next army actually needs Angel.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Altar of Light when the next army actually needs Angel. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Altar of Heaven.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 10,000 gold
  • 15 ore
  • 10 gems
Monastery
Town level: 15
Altar of Heaven — Building icon
Building icon
Source · Game artwork
Altar of HeavenArchangel / SeraphDwelling upgrade

Enables recruitment of Archangel / Seraph. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Altar of Heaven when the next army actually needs Archangel / Seraph.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Altar of Heaven when the next army actually needs Archangel / Seraph. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches · Stack spellcasting or active support.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 12,000 gold
  • 20 ore
  • 10 gems
Altar of Light
Town level: 15
Farms — Building icon
Building icon
Source · Game artwork
Farms

Adds 5 weekly growth to the Peasant line, including upgrades.

When it fits: Expand the offer for a line you actually recruit.

Watch for: Delay if you cannot hire or deliver the larger offer.

Creatures and items · building relationships

Related creatures (3)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling.

When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Peasant Huts
Town level: 3

Inferno 36

Heroes V · Inferno · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Village Hall
Town level: 3
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Town Hall
Town level: 9
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
City Hall
Town level: 15
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Citadel.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 wood
  • 5 ore
Town level: 6
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Adds 50% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Sacrificial Pit.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 wood
  • 5 ore
Fort
Town level: 9
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Adds 100% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Sacrificial Pit
Town level: 15
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Howling Kennels.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Blacksmith — Building icon
Building icon
Source · Game artwork
Blacksmith

A visiting hero can buy a war machine.

When it fits: Choose a hero and the machine actually sold by this town.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

This blacksmith’s war machines

This is the machine purchase price. Building the blacksmith and the hero’s control ability are separate requirements.

How to use it and where it fits in build order

When to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
No additional listed building
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Resource Silo.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Resource Silo — Building icon
Building icon
Source · Game artwork
Resource Silo

Daily: 1 sulfur.

When it fits: Compare the locally produced resource with upcoming dwellings and upgrades.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 ore
Marketplace
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
Town level: 12
Infernal Loom — Building icon
Building icon
Source · Game artwork
Infernal Loom

Improves Gating reinforcements by 10% and reduces the besiegers’ luck.

When it fits: Consider before fights using Gating.

Watch for: Without a usable Gating activation, direct recruitment may help sooner.

How to use it and where it fits in build order

When to build: Consider before fights using Gating. Separate summoned-creature benefits from the enemy siege Luck penalty.

When to delay: Without a usable Gating activation, direct recruitment may help sooner. Temporary reinforcements are not permanent town growth.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 2 mercury
  • 2 sulfur
Town level: 3
Sacrificial Pit — Building icon
Building icon
Source · Game artwork
Sacrificial Pit

Sacrifices creatures for hero experience.

When it fits: First compare the sacrificed stack’s role in the next fight with the hero development gained.

Watch for: Do not sacrifice the decisive army merely to gain experience.

How to use it and where it fits in build order

When to build: First compare the sacrificed stack’s role in the next fight with the hero development gained. The creatures are lost.

When to delay: Do not sacrifice the decisive army merely to gain experience.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 crystals
  • 5 sulfur
  • 5 gems
Citadel
Town level: 12
Lord of Torments — Building icon
Building icon
Source · Game artwork
Lord of Torments

Adds 5,000 gold per day and 50% local growth. Adds 10 Spellpower when defending this town.

When it fits: First acquire the Tear of Asha.

Watch for: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: First acquire the Tear of Asha. Choose the town by its paid recruitment and the building’s particular global or defensive bonus. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 2 · Hall of Temptations.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Town level: 3
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 1 mercury
  • 1 crystals
  • 1 sulfur
  • 1 gems
Mage Guild 1
Town level: 3
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 2 mercury
  • 2 crystals
  • 2 sulfur
  • 2 gems
Mage Guild 2
Town level: 3
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Teaches the town’s tier-4 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 5.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 3 mercury
  • 3 crystals
  • 3 sulfur
  • 3 gems
Mage Guild 3
Town level: 3
Mage Guild 5 — Building icon
Building icon
Source · Game artwork
Mage Guild 5

Teaches the town’s tier-5 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 5 mercury
  • 5 crystals
  • 5 sulfur
  • 5 gems
Mage Guild 4
Town level: 3
Imp Crucible — Building icon
Building icon
Source · Game artwork
Imp CrucibleImp

Enables recruitment of Imp.

When it fits: Schedule Imp Crucible when the next army actually needs Imp.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Imp Crucible when the next army actually needs Imp. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Familiar Crucible.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 16

Source ↗
  • 400 gold
  • 5 ore
No additional listed building
Familiar Crucible — Building icon
Building icon
Source · Game artwork
Familiar CrucibleFamiliar / VerminDwelling upgrade

Enables recruitment of Familiar / Vermin. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Familiar Crucible when the next army actually needs Familiar / Vermin.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Familiar Crucible when the next army actually needs Familiar / Vermin. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 16

Source ↗
  • 1,200 gold
  • 5 ore
Imp Crucible
Demon Tower — Building icon
Building icon
Source · Game artwork
Demon TowerHorned Demon

Enables recruitment of Horned Demon.

When it fits: Schedule Demon Tower when the next army actually needs Horned Demon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Demon Tower when the next army actually needs Horned Demon. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Demon Bastion · Spawn of Chaos.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 15

Source ↗
  • 1,000 gold
  • 5 wood
Town level: 3
Demon Bastion — Building icon
Building icon
Source · Game artwork
Demon BastionHorned Overseer / Horned GruntDwelling upgrade

Enables recruitment of Horned Overseer / Horned Grunt. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Demon Bastion when the next army actually needs Horned Overseer / Horned Grunt.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Demon Bastion when the next army actually needs Horned Overseer / Horned Grunt. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 15

Source ↗
  • 2,500 gold
  • 10 wood
  • 5 ore
Demon Tower
Town level: 3
Howling Kennels — Building icon
Building icon
Source · Game artwork
Howling KennelsHell Hound

Enables recruitment of Hell Hound.

When it fits: Schedule Howling Kennels when the next army actually needs Hell Hound.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Howling Kennels when the next army actually needs Hell Hound. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Raging Kennels.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 8

Source ↗
  • 1,200 gold
  • 10 wood
  • 2 sulfur
Tavern
Town level: 6
Raging Kennels — Building icon
Building icon
Source · Game artwork
Raging KennelsCerberus / FirehoundDwelling upgrade

Enables recruitment of Cerberus / Firehound. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Raging Kennels when the next army actually needs Cerberus / Firehound.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Raging Kennels when the next army actually needs Cerberus / Firehound. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 8

Source ↗
  • 2,500 gold
  • 15 wood
  • 5 sulfur
Howling Kennels
Town level: 6
Hall of Temptations — Building icon
Building icon
Source · Game artwork
Hall of TemptationsSuccubus

Enables recruitment of Succubus.

When it fits: Schedule Hall of Temptations when the next army actually needs Succubus.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Hall of Temptations when the next army actually needs Succubus. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Hall of Sins · Heart of the Pit.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 5

Source ↗
  • 3,500 gold
  • 5 wood
  • 5 ore
  • 3 mercury
  • 3 sulfur
Mage Guild 1
Town level: 9
Hall of Sins — Building icon
Building icon
Source · Game artwork
Hall of SinsSuccubus Mistress / Succubus SeducerDwelling upgrade

Enables recruitment of Succubus Mistress / Succubus Seducer. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Hall of Sins when the next army actually needs Succubus Mistress / Succubus Seducer.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Hall of Sins when the next army actually needs Succubus Mistress / Succubus Seducer. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 5

Source ↗
  • 5,000 gold
  • 5 mercury
  • 3 crystals
  • 5 sulfur
  • 3 gems
Hall of Temptations
Town level: 9
Burning Stables — Building icon
Building icon
Source · Game artwork
Burning StablesHell Charger

Enables recruitment of Hell Charger.

When it fits: Schedule Burning Stables when the next army actually needs Hell Charger.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Burning Stables when the next army actually needs Hell Charger. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Blazing Stables · Halls of Horror.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 3

Source ↗
  • 4,000 gold
  • 5 wood
  • 5 ore
  • 10 sulfur
Town level: 9
Blazing Stables — Building icon
Building icon
Source · Game artwork
Blazing StablesNightmare / Hell StallionDwelling upgrade

Enables recruitment of Nightmare / Hell Stallion. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Blazing Stables when the next army actually needs Nightmare / Hell Stallion.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Blazing Stables when the next army actually needs Nightmare / Hell Stallion. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 3

Source ↗
  • 6,000 gold
  • 5 wood
  • 5 ore
  • 7 crystals
  • 10 sulfur
Burning Stables
Town level: 9
Heart of the Pit — Building icon
Building icon
Source · Game artwork
Heart of the PitPit Fiend

Enables recruitment of Pit Fiend.

When it fits: Schedule Heart of the Pit when the next army actually needs Pit Fiend.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Heart of the Pit when the next army actually needs Pit Fiend. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Heart of the Abyss.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 5,000 gold
  • 10 ore
  • 10 mercury
Hall of Temptations
Town level: 12
Heart of the Abyss — Building icon
Building icon
Source · Game artwork
Heart of the AbyssPit Lord / Pit SpawnDwelling upgrade

Enables recruitment of Pit Lord / Pit Spawn. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Heart of the Abyss when the next army actually needs Pit Lord / Pit Spawn.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Heart of the Abyss when the next army actually needs Pit Lord / Pit Spawn. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support · Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 8,000 gold
  • 10 ore
  • 10 mercury
  • 7 gems
Heart of the Pit
Town level: 12
Temple of the Fallen — Building icon
Building icon
Source · Game artwork
Temple of the FallenDevil

Enables recruitment of Devil.

When it fits: Schedule Temple of the Fallen when the next army actually needs Devil.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Temple of the Fallen when the next army actually needs Devil. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Temple of the Forsaken.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 10,000 gold
  • 10 ore
  • 10 mercury
  • 5 sulfur
Town level: 15
Temple of the Forsaken — Building icon
Building icon
Source · Game artwork
Temple of the ForsakenArch Devil / Arch DemonDwelling upgrade

Enables recruitment of Arch Devil / Arch Demon. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Temple of the Forsaken when the next army actually needs Arch Devil / Arch Demon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Temple of the Forsaken when the next army actually needs Arch Devil / Arch Demon. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches · Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 10,000 gold
  • 10 wood
  • 15 mercury
  • 10 sulfur
Temple of the Fallen
Town level: 15
Spawn of Chaos — Building icon
Building icon
Source · Game artwork
Spawn of Chaos

Adds 2 weekly growth to the Horned Demon line, including upgrades.

When it fits: Expand the offer for a line you actually recruit.

Watch for: Delay if you cannot hire or deliver the larger offer.

Creatures and items · building relationships

Related creatures (3)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling.

When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 5 sulfur
Demon Tower
Town level: 6
Halls of Horror — Building icon
Building icon
Source · Game artwork
Halls of Horror

Adds 1 weekly growth to the Hell Charger line, including upgrades.

When it fits: Expand the offer for a line you actually recruit.

Watch for: Delay if you cannot hire or deliver the larger offer.

Creatures and items · building relationships

Related creatures (3)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling.

When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 sulfur
Burning Stables
Town level: 15

Necropolis 36

Heroes V · Necropolis · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Crypt.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Crypt
Town level: 6
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Town Hall
Town level: 9
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
City Hall
Town level: 15
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Ruined Tower.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 wood
  • 5 ore
Town level: 3
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Adds 50% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 wood
  • 5 ore
Ruined Tower
Town level: 9
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Adds 100% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

More relationships (17)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Dragon Graveyard.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Citadel
Town level: 12
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Vampire Mansion.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Blacksmith — Building icon
Building icon
Source · Game artwork
Blacksmith

A visiting hero can buy a war machine.

When it fits: Choose a hero and the machine actually sold by this town.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

This blacksmith’s war machines

This is the machine purchase price. Building the blacksmith and the hero’s control ability are separate requirements.

How to use it and where it fits in build order

When to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
No additional listed building
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Resource Silo.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Resource Silo — Building icon
Building icon
Source · Game artwork
Resource Silo

Daily: 1 mercury.

When it fits: Compare the locally produced resource with upcoming dwellings and upgrades.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 ore
Marketplace
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
Town level: 12
Shrine of the Netherworld — Building icon
Building icon
Source · Game artwork
Shrine of the Netherworld

Converts living creatures to undead when the relevant dwellings exist and reduces enemy siege morale.

When it fits: Check the dwelling for the actual target type and compare the lost living input.

Watch for: Without the required local dwelling, do not assume conversion is available; preserve important living reinforcements.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Check the dwelling for the actual target type and compare the lost living input. An upgraded input does not guarantee an upgraded output.

When to delay: Without the required local dwelling, do not assume conversion is available; preserve important living reinforcements.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Forlorn Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 ore
Town level: 9
Pillar of Bones — Building icon
Building icon
Source · Game artwork
Pillar of Bones

Under ToE rules boosts Necromancy and adds 150 weekly Dark Energy; bonuses from further towns stack.

When it fits: Before several fights consider Necromancy and available Dark Energy under TotE 3.1. Track that budget separately from mana.

Watch for: Do not import Heroes III’s automatic Skeleton model; reinforcement type and cost follow Heroes V rules.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Before several fights consider Necromancy and available Dark Energy under TotE 3.1. Track that budget separately from mana.

When to delay: Do not import Heroes III’s automatic Skeleton model; reinforcement type and cost follow Heroes V rules.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Sepulcher.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 10 sulfur
Mage Guild 1
Town level: 6
Tomb of the Lost — Building icon
Building icon
Source · Game artwork
Tomb of the Lost

Adds 5,000 gold per day and 50% local growth. The 3.1 manual lists +50% Necromancy for your heroes and 150 additional Dark Energy points.

When it fits: First acquire the Tear of Asha.

Watch for: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: First acquire the Tear of Asha. Choose the town by its paid recruitment and the building’s particular global or defensive bonus. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Pillar of Bones · Mage Guild 2.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Town level: 3
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 1 mercury
  • 1 crystals
  • 1 sulfur
  • 1 gems
Mage Guild 1
Town level: 3
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 2 mercury
  • 2 crystals
  • 2 sulfur
  • 2 gems
Mage Guild 2
Town level: 3
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Teaches the town’s tier-4 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 5.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 3 mercury
  • 3 crystals
  • 3 sulfur
  • 3 gems
Mage Guild 3
Town level: 3
Mage Guild 5 — Building icon
Building icon
Source · Game artwork
Mage Guild 5

Teaches the town’s tier-5 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 5 mercury
  • 5 crystals
  • 5 sulfur
  • 5 gems
Mage Guild 4
Town level: 3
Graveyard — Building icon
Building icon
Source · Game artwork
GraveyardSkeleton

Enables recruitment of Skeleton.

When it fits: Schedule Graveyard when the next army actually needs Skeleton.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Graveyard when the next army actually needs Skeleton. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Boneyard · Unearthed Graves.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 20

Source ↗
  • 300 gold
  • 5 ore
No additional listed building
Boneyard — Building icon
Building icon
Source · Game artwork
BoneyardSkeleton Archer / Skeleton WarriorDwelling upgrade

Enables recruitment of Skeleton Archer / Skeleton Warrior. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Boneyard when the next army actually needs Skeleton Archer / Skeleton Warrior.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Boneyard when the next army actually needs Skeleton Archer / Skeleton Warrior. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight · Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 20

Source ↗
  • 900 gold
  • 5 ore
Graveyard
Crypt — Building icon
Building icon
Source · Game artwork
CryptZombie

Enables recruitment of Zombie.

When it fits: Schedule Crypt when the next army actually needs Zombie.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Crypt when the next army actually needs Zombie. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Town Hall · Festering Crypt.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 15

Source ↗
  • 800 gold
  • 5 ore
Village Hall
Town level: 3
Festering Crypt — Building icon
Building icon
Source · Game artwork
Festering CryptPlague Zombie / Rot ZombieDwelling upgrade

Enables recruitment of Plague Zombie / Rot Zombie. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Festering Crypt when the next army actually needs Plague Zombie / Rot Zombie.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Festering Crypt when the next army actually needs Plague Zombie / Rot Zombie. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 15

Source ↗
  • 2,000 gold
  • 5 ore
  • 3 mercury
Crypt
Town level: 3
Ruined Tower — Building icon
Building icon
Source · Game artwork
Ruined TowerGhost

Enables recruitment of Ghost.

When it fits: Schedule Ruined Tower when the next army actually needs Ghost.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Ruined Tower when the next army actually needs Ghost. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Citadel · Haunted Tower.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 9

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 3 mercury
Fort
Town level: 6
Haunted Tower — Building icon
Building icon
Source · Game artwork
Haunted TowerSpectre / PoltergeistDwelling upgrade

Enables recruitment of Spectre / Poltergeist. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Haunted Tower when the next army actually needs Spectre / Poltergeist.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Haunted Tower when the next army actually needs Spectre / Poltergeist. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 9

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
  • 5 mercury
Ruined Tower
Town level: 6
Vampire Mansion — Building icon
Building icon
Source · Game artwork
Vampire MansionVampire

Enables recruitment of Vampire.

When it fits: Schedule Vampire Mansion when the next army actually needs Vampire.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Vampire Mansion when the next army actually needs Vampire. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Vampire Palace.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 5

Source ↗
  • 1,500 gold
  • 10 wood
  • 10 ore
  • 5 mercury
Tavern
Town level: 9
Vampire Palace — Building icon
Building icon
Source · Game artwork
Vampire PalaceVampire Lord / Vampire PrinceDwelling upgrade

Enables recruitment of Vampire Lord / Vampire Prince. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Vampire Palace when the next army actually needs Vampire Lord / Vampire Prince.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Vampire Palace when the next army actually needs Vampire Lord / Vampire Prince. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 5

Source ↗
  • 4,000 gold
  • 10 wood
  • 10 ore
  • 5 crystals
  • 5 gems
Vampire Mansion
Town level: 9
Sepulcher — Building icon
Building icon
Source · Game artwork
SepulcherLich

Enables recruitment of Lich.

When it fits: Schedule Sepulcher when the next army actually needs Lich.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Sepulcher when the next army actually needs Lich. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mausoleum.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 3

Source ↗
  • 2,000 gold
  • 10 wood
  • 10 ore
  • 2 mercury
  • 2 crystals
  • 2 sulfur
  • 2 gems
Pillar of Bones
Town level: 9
Mausoleum — Building icon
Building icon
Source · Game artwork
MausoleumArchlich / Lich MasterDwelling upgrade

Enables recruitment of Archlich / Lich Master. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Mausoleum when the next army actually needs Archlich / Lich Master.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Mausoleum when the next army actually needs Archlich / Lich Master. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 3

Source ↗
  • 6,000 gold
  • 10 wood
  • 10 ore
  • 3 mercury
  • 3 crystals
  • 3 sulfur
  • 3 gems
Sepulcher
Town level: 9
Forlorn Hall — Building icon
Building icon
Source · Game artwork
Forlorn HallWight

Enables recruitment of Wight.

When it fits: Schedule Forlorn Hall when the next army actually needs Wight.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Forlorn Hall when the next army actually needs Wight. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Forlorn Cathedral.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 4,000 gold
  • 10 wood
  • 10 ore
  • 10 mercury
Shrine of the Netherworld
Town level: 12
Forlorn Cathedral — Building icon
Building icon
Source · Game artwork
Forlorn CathedralWraith / BansheeDwelling upgrade

Enables recruitment of Wraith / Banshee. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Forlorn Cathedral when the next army actually needs Wraith / Banshee.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Forlorn Cathedral when the next army actually needs Wraith / Banshee. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 8,000 gold
  • 10 wood
  • 5 ore
  • 10 mercury
  • 5 crystals
Forlorn Hall
Town level: 12
Dragon Graveyard — Building icon
Building icon
Source · Game artwork
Dragon GraveyardBone Dragon

Enables recruitment of Bone Dragon.

When it fits: Schedule Dragon Graveyard when the next army actually needs Bone Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Dragon Graveyard when the next army actually needs Bone Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Dragon Vault · Dragon Tombstone.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 6,000 gold
  • 20 wood
  • 20 ore
  • 20 mercury
Castle
Town level: 15
Dragon Vault — Building icon
Building icon
Source · Game artwork
Dragon VaultSpectral Dragon / Ghost DragonDwelling upgrade

Enables recruitment of Spectral Dragon / Ghost Dragon. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Dragon Vault when the next army actually needs Spectral Dragon / Ghost Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Dragon Vault when the next army actually needs Spectral Dragon / Ghost Dragon. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 8,000 gold
  • 20 wood
  • 10 ore
  • 15 mercury
Dragon Graveyard
Town level: 15
Unearthed Graves — Building icon
Building icon
Source · Game artwork
Unearthed Graves

Adds 6 weekly growth to the Skeleton line, including upgrades.

When it fits: Expand the offer for a line you actually recruit.

Watch for: Delay if you cannot hire or deliver the larger offer.

Creatures and items · building relationships

Related creatures (3)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling.

When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 sulfur
Graveyard
Town level: 6
Dragon Tombstone — Building icon
Building icon
Source · Game artwork
Dragon Tombstone

Adds 1 weekly growth to the Bone Dragon line, including upgrades.

When it fits: Expand the offer for a line you actually recruit.

Watch for: Delay if you cannot hire or deliver the larger offer.

Creatures and items · building relationships

Related creatures (3)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling.

When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 10 ore
  • 10 mercury
Dragon Graveyard
Town level: 15

Dungeon 37

Heroes V · Dungeon · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Village Hall
Town level: 3
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Town Hall
Town level: 9
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
City Hall
Town level: 15
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Citadel.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 wood
  • 5 ore
Town level: 6
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Adds 50% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 wood
  • 5 ore
Fort
Town level: 9
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Adds 100% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Citadel
Town level: 12
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Blacksmith — Building icon
Building icon
Source · Game artwork
Blacksmith

A visiting hero can buy a war machine.

When it fits: Choose a hero and the machine actually sold by this town.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

This blacksmith’s war machines

This is the machine purchase price. Building the blacksmith and the hero’s control ability are separate requirements.

How to use it and where it fits in build order

When to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Labyrinth.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
Town level: 3
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Resource Silo · Trade Guild.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Resource Silo — Building icon
Building icon
Source · Game artwork
Resource Silo

Daily: 1 sulfur.

When it fits: Compare the locally produced resource with upcoming dwellings and upgrades.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 ore
Marketplace
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Town level: 12
Altar of Elements — Building icon
Building icon
Source · Game artwork
Altar of Elements

Improves Elemental Chains damage by 10%; multiple altars stack.

When it fits: Invest when actually creating eligible Elemental Chains.

Watch for: Without usable chains, do not treat the bonus as the same blanket increase to every attack.

How to use it and where it fits in build order

When to build: Invest when actually creating eligible Elemental Chains. Track affinities and the army’s intended attack sequence.

When to delay: Without usable chains, do not treat the bonus as the same blanket increase to every attack.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Altar of Primal Elements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 3 mercury
  • 3 crystals
  • 3 sulfur
  • 3 gems
Mage Guild 1
Town level: 3
Altar of Primal Elements — Building icon
Building icon
Source · Game artwork
Altar of Primal Elements

Expands elemental-affinity information used by Elemental Chains.

When it fits: Choose for elemental-affinity information and subsequent chains.

Watch for: Information alone replaces neither an eligible attack sequence nor needed recruitment.

How to use it and where it fits in build order

When to build: Choose for elemental-affinity information and subsequent chains. Read its function separately from Altar of Elements.

When to delay: Information alone replaces neither an eligible attack sequence nor needed recruitment.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 5 ore
Altar of Elements
Town level: 3
Ritual Pit — Building icon
Building icon
Source · Game artwork
Ritual Pit

Sacrificed creatures increase Blood Maiden and Minotaur growth.

When it fits: Compare sacrificed inputs with usable Blood Maiden and Minotaur growth.

Watch for: Keep the inputs if they matter more in the next fight than future growth.

Creatures and items · building relationships

Related creatures (6)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (2)
How to use it and where it fits in build order

When to build: Compare sacrificed inputs with usable Blood Maiden and Minotaur growth. Reserve funds to hire the resulting offer.

When to delay: Keep the inputs if they matter more in the next fight than future growth.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 sulfur
Blood Arena
Town level: 6
Trade Guild — Building icon
Building icon
Source · Game artwork
Trade Guild

Adds artifact trading to the town’s marketplace.

When it fits: Choose an actual artifact trade that helps the next fight.

Watch for: This building does not itself teach higher magic; reserve funds for the actual purchase.

Creatures and items · building relationships

Items to compare against stock

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

Full available item reference →

How to use it and where it fits in build order

When to build: Choose an actual artifact trade that helps the next fight. Here Guild names a Dungeon trading function.

When to delay: This building does not itself teach higher magic; reserve funds for the actual purchase.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
Marketplace
Town level: 6
Hall of Intrigue — Building icon
Building icon
Source · Game artwork
Hall of Intrigue

Adds 1 Knowledge to all your Warlocks; multiple towns stack.

When it fits: Assess your actual Warlocks and their usable mana reserve.

Watch for: Without relevant heroes or usable mana, army spending may be more urgent.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Assess your actual Warlocks and their usable mana reserve. This gain does not use the same visit plan as a Heroes III one-time structure.

When to delay: Without relevant heroes or usable mana, army spending may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Hall of Shadows.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
Town level: 9
Mother of Darkness — Building icon
Building icon
Source · Game artwork
Mother of Darkness

Adds 5,000 gold per day and 50% local growth. Adds 10 Spellpower when defending this town.

When it fits: First acquire the Tear of Asha.

Watch for: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: First acquire the Tear of Asha. Choose the town by its paid recruitment and the building’s particular global or defensive bonus. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Altar of Elements · Mage Guild 2.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
No additional listed building
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 1 mercury
  • 1 crystals
  • 1 sulfur
  • 1 gems
Mage Guild 1
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 2 mercury
  • 2 crystals
  • 2 sulfur
  • 2 gems
Mage Guild 2
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Teaches the town’s tier-4 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 5.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 3 mercury
  • 3 crystals
  • 3 sulfur
  • 3 gems
Mage Guild 3
Mage Guild 5 — Building icon
Building icon
Source · Game artwork
Mage Guild 5

Teaches the town’s tier-5 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 5 mercury
  • 5 crystals
  • 5 sulfur
  • 5 gems
Mage Guild 4
School of the Unseen Hand — Building icon
Building icon
Source · Game artwork
School of the Unseen HandScout

Enables recruitment of Scout.

When it fits: Schedule School of the Unseen Hand when the next army actually needs Scout.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule School of the Unseen Hand when the next army actually needs Scout. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Black Heart School.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 7

Source ↗
  • 400 gold
  • 5 wood
No additional listed building
Black Heart School — Building icon
Building icon
Source · Game artwork
Black Heart SchoolAssassin / StalkerDwelling upgrade

Enables recruitment of Assassin / Stalker. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Black Heart School when the next army actually needs Assassin / Stalker.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Black Heart School when the next army actually needs Assassin / Stalker. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight · Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 7

Source ↗
  • 1,200 gold
  • 5 wood
School of the Unseen Hand
Blood Arena — Building icon
Building icon
Source · Game artwork
Blood ArenaBlood Maiden

Enables recruitment of Blood Maiden.

When it fits: Schedule Blood Arena when the next army actually needs Blood Maiden.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Blood Arena when the next army actually needs Blood Maiden. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Ritual Pit · Blood Memorial.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 5

Source ↗
  • 1,000 gold
  • 5 ore
Town level: 3
Blood Memorial — Building icon
Building icon
Source · Game artwork
Blood MemorialBlood Fury / Blood SisterDwelling upgrade

Enables recruitment of Blood Fury / Blood Sister. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Blood Memorial when the next army actually needs Blood Fury / Blood Sister.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Blood Memorial when the next army actually needs Blood Fury / Blood Sister. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 5

Source ↗
  • 2,500 gold
  • 5 ore
  • 3 crystals
Blood Arena
Town level: 3
Labyrinth — Building icon
Building icon
Source · Game artwork
LabyrinthMinotaur

Enables recruitment of Minotaur.

When it fits: Schedule Labyrinth when the next army actually needs Minotaur.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Labyrinth when the next army actually needs Minotaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Maze.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 6

Source ↗
  • 1,200 gold
  • 5 wood
  • 10 ore
Blacksmith
Town level: 6
Maze — Building icon
Building icon
Source · Game artwork
MazeMinotaur Guard / Minotaur TaskmasterDwelling upgrade

Enables recruitment of Minotaur Guard / Minotaur Taskmaster. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Maze when the next army actually needs Minotaur Guard / Minotaur Taskmaster.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Maze when the next army actually needs Minotaur Guard / Minotaur Taskmaster. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 6

Source ↗
  • 2,500 gold
  • 10 ore
  • 5 sulfur
Labyrinth
Town level: 6
Dark Enclosure — Building icon
Building icon
Source · Game artwork
Dark EnclosureDark Raider

Enables recruitment of Dark Raider.

When it fits: Schedule Dark Enclosure when the next army actually needs Dark Raider.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Dark Enclosure when the next army actually needs Dark Raider. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Grim Enclosure · Dragon Spire.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 4

Source ↗
  • 2,000 gold
  • 10 wood
  • 5 sulfur
Town level: 9
Grim Enclosure — Building icon
Building icon
Source · Game artwork
Grim EnclosureGrim Raider / Brisk RaiderDwelling upgrade

Enables recruitment of Grim Raider / Brisk Raider. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Grim Enclosure when the next army actually needs Grim Raider / Brisk Raider.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Grim Enclosure when the next army actually needs Grim Raider / Brisk Raider. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 4

Source ↗
  • 4,000 gold
  • 5 crystals
  • 5 sulfur
Dark Enclosure
Town level: 9
Hissing Cavern — Building icon
Building icon
Source · Game artwork
Hissing CavernHydra

Enables recruitment of Hydra.

When it fits: Schedule Hissing Cavern when the next army actually needs Hydra.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Hissing Cavern when the next army actually needs Hydra. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Rattling Cavern.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 3

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
  • 5 crystals
Town level: 9
Rattling Cavern — Building icon
Building icon
Source · Game artwork
Rattling CavernDeep Hydra / Foul HydraDwelling upgrade

Enables recruitment of Deep Hydra / Foul Hydra. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Rattling Cavern when the next army actually needs Deep Hydra / Foul Hydra.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Rattling Cavern when the next army actually needs Deep Hydra / Foul Hydra. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 3

Source ↗
  • 4,000 gold
  • 5 wood
  • 5 ore
  • 10 crystals
  • 5 gems
Hissing Cavern
Town level: 9
Hall of Shadows — Building icon
Building icon
Source · Game artwork
Hall of ShadowsShadow Witch

Enables recruitment of Shadow Witch.

When it fits: Schedule Hall of Shadows when the next army actually needs Shadow Witch.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Hall of Shadows when the next army actually needs Shadow Witch. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Palace of Shadows.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 4,000 gold
  • 5 wood
  • 5 ore
  • 4 mercury
  • 4 sulfur
  • 4 gems
Hall of Intrigue
Town level: 12
Palace of Shadows — Building icon
Building icon
Source · Game artwork
Palace of ShadowsShadow Matriarch / Shadow MistressDwelling upgrade

Enables recruitment of Shadow Matriarch / Shadow Mistress. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Palace of Shadows when the next army actually needs Shadow Matriarch / Shadow Mistress.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Palace of Shadows when the next army actually needs Shadow Matriarch / Shadow Mistress. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 6,000 gold
  • 5 wood
  • 5 ore
  • 5 mercury
  • 5 sulfur
  • 5 gems
Hall of Shadows
Town level: 12
Dragon Spire — Building icon
Building icon
Source · Game artwork
Dragon SpireShadow Dragon

Enables recruitment of Shadow Dragon.

When it fits: Schedule Dragon Spire when the next army actually needs Shadow Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Dragon Spire when the next army actually needs Shadow Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Dragon Pinnacle.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 12,000 gold
  • 10 ore
  • 15 crystals
  • 15 sulfur
Dark Enclosure
Town level: 15
Dragon Pinnacle — Building icon
Building icon
Source · Game artwork
Dragon PinnacleBlack Dragon / Red DragonDwelling upgrade

Enables recruitment of Black Dragon / Red Dragon. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Dragon Pinnacle when the next army actually needs Black Dragon / Red Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Dragon Pinnacle when the next army actually needs Black Dragon / Red Dragon. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 15,000 gold
  • 15 crystals
  • 20 sulfur
Dragon Spire
Town level: 15

Sylvan 38

Heroes V · Sylvan · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Village Hall
Town level: 3
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Town Hall
Town level: 9
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
City Hall
Town level: 15
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Citadel.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 wood
  • 5 ore
Town level: 6
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Adds 50% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 wood
  • 5 ore
Fort
Town level: 9
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Adds 100% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Citadel
Town level: 15
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Blacksmith — Building icon
Building icon
Source · Game artwork
Blacksmith

A visiting hero can buy a war machine.

When it fits: Choose a hero and the machine actually sold by this town.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

This blacksmith’s war machines

This is the machine purchase price. Building the blacksmith and the hero’s control ability are separate requirements.

How to use it and where it fits in build order

When to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
No additional listed building
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Resource Silo · Mystic Pond.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Resource Silo — Building icon
Building icon
Source · Game artwork
Resource Silo

Daily: 1 gems.

When it fits: Compare the locally produced resource with upcoming dwellings and upgrades.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 ore
Marketplace
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
Town level: 12
Avenger's Guild — Building icon
Building icon
Source · Game artwork
Avenger's Guild

Allows selection of favoured enemies for Avenger.

When it fits: Choose favoured enemies for the actual next opponent and satisfied Avenger conditions.

Watch for: The faction name does not determine the right target list; reassess it against a different opponent.

How to use it and where it fits in build order

When to build: Choose favoured enemies for the actual next opponent and satisfied Avenger conditions. Match the selection to the planned army.

When to delay: The faction name does not determine the right target list; reassess it against a different opponent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Avenger's Brotherhood.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
Hunters Cabins
Town level: 9
Avenger's Brotherhood — Building icon
Building icon
Source · Game artwork
Avenger's Brotherhood

Improves the town’s support for Avenger.

When it fits: Expand Avenger support when you have useful configurations for upcoming fights.

Watch for: Delay if the existing configuration already serves the fight while recruitment funds are lacking.

How to use it and where it fits in build order

When to build: Expand Avenger support when you have useful configurations for upcoming fights.

When to delay: Delay if the existing configuration already serves the fight while recruitment funds are lacking.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Avenger's Guild
Town level: 9
Mystic Pond — Building icon
Building icon
Source · Game artwork
Mystic Pond

Provides a random rare-resource supply at the start of the week.

When it fits: Treat the next weekly benefit as a random resource offer.

Watch for: Do not base today’s required upgrade on guaranteed delivery of one specific rare resource.

How to use it and where it fits in build order

When to build: Treat the next weekly benefit as a random resource offer. It also precedes Sparkling Fountain.

When to delay: Do not base today’s required upgrade on guaranteed delivery of one specific rare resource.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Sparkling Fountain.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 gems
Marketplace
Town level: 3
Sparkling Fountain — Building icon
Building icon
Source · Game artwork
Sparkling Fountain

Adds 2 Luck to the defending army.

When it fits: Consider for a planned town defense with an army benefiting from Luck.

Watch for: A local defensive effect does not replace reinforcements for a distant offensive army.

How to use it and where it fits in build order

When to build: Consider for a planned town defense with an army benefiting from Luck. Include prerequisites in the total cost.

When to delay: A local defensive effect does not replace reinforcements for a distant offensive army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 10 mercury
Mystic Pond
Town level: 12
Daughter of Sylanna — Building icon
Building icon
Source · Game artwork
Daughter of Sylanna

Adds 5,000 gold per day and 50% local growth. Adds 2 Luck to all your heroes.

When it fits: First acquire the Tear of Asha.

Watch for: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: First acquire the Tear of Asha. Choose the town by its paid recruitment and the building’s particular global or defensive bonus. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 2 · Stone Ring.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Town level: 3
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 1 mercury
  • 1 crystals
  • 1 sulfur
  • 1 gems
Mage Guild 1
Town level: 3
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 2 mercury
  • 2 crystals
  • 2 sulfur
  • 2 gems
Mage Guild 2
Town level: 3
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Teaches the town’s tier-4 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 5.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 3 mercury
  • 3 crystals
  • 3 sulfur
  • 3 gems
Mage Guild 3
Town level: 3
Mage Guild 5 — Building icon
Building icon
Source · Game artwork
Mage Guild 5

Teaches the town’s tier-5 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 5 mercury
  • 5 crystals
  • 5 sulfur
  • 5 gems
Mage Guild 4
Town level: 3
Faerie Trees — Building icon
Building icon
Source · Game artwork
Faerie TreesPixie

Enables recruitment of Pixie.

When it fits: Schedule Faerie Trees when the next army actually needs Pixie.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Faerie Trees when the next army actually needs Pixie. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Faerie Wood · Blooming Grove.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 10

Source ↗
  • 300 gold
  • 5 wood
No additional listed building
Faerie Wood — Building icon
Building icon
Source · Game artwork
Faerie WoodSprite / DryadDwelling upgrade

Enables recruitment of Sprite / Dryad. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Faerie Wood when the next army actually needs Sprite / Dryad.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Faerie Wood when the next army actually needs Sprite / Dryad. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support · Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 10

Source ↗
  • 900 gold
  • 5 wood
Faerie Trees
Battledance Terrace — Building icon
Building icon
Source · Game artwork
Battledance TerraceBlade Dancer

Enables recruitment of Blade Dancer.

When it fits: Schedule Battledance Terrace when the next army actually needs Blade Dancer.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Battledance Terrace when the next army actually needs Blade Dancer. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Battledance Arena.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 9

Source ↗
  • 1,100 gold
  • 5 wood
  • 5 ore
Town level: 3
Battledance Arena — Building icon
Building icon
Source · Game artwork
Battledance ArenaWar Dancer / Wind DancerDwelling upgrade

Enables recruitment of War Dancer / Wind Dancer. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Battledance Arena when the next army actually needs War Dancer / Wind Dancer.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Battledance Arena when the next army actually needs War Dancer / Wind Dancer. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 9

Source ↗
  • 2,000 gold
  • 10 wood
  • 5 ore
  • 2 crystals
Battledance Terrace
Town level: 3
Hunters Cabins — Building icon
Building icon
Source · Game artwork
Hunters CabinsHunter

Enables recruitment of Hunter.

When it fits: Schedule Hunters Cabins when the next army actually needs Hunter.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Hunters Cabins when the next army actually needs Hunter. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Avenger's Guild · Hunters Lodge.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 7

Source ↗
  • 1,500 gold
  • 12 wood
  • 5 ore
Town level: 6
Hunters Lodge — Building icon
Building icon
Source · Game artwork
Hunters LodgeMaster Hunter / Arcane ArcherDwelling upgrade

Enables recruitment of Master Hunter / Arcane Archer. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Hunters Lodge when the next army actually needs Master Hunter / Arcane Archer.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Hunters Lodge when the next army actually needs Master Hunter / Arcane Archer. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 7

Source ↗
  • 2,000 gold
  • 15 wood
  • 5 gems
Hunters Cabins
Town level: 6
Stone Ring — Building icon
Building icon
Source · Game artwork
Stone RingDruid

Enables recruitment of Druid.

When it fits: Schedule Stone Ring when the next army actually needs Druid.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Stone Ring when the next army actually needs Druid. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Stone Circle.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 4

Source ↗
  • 1,500 gold
  • 10 ore
  • 3 crystals
  • 3 gems
Mage Guild 1
Town level: 9
Stone Circle — Building icon
Building icon
Source · Game artwork
Stone CircleDruid Elder / High DruidDwelling upgrade

Enables recruitment of Druid Elder / High Druid. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Stone Circle when the next army actually needs Druid Elder / High Druid.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Stone Circle when the next army actually needs Druid Elder / High Druid. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 4

Source ↗
  • 4,000 gold
  • 10 ore
  • 5 crystals
  • 5 gems
Stone Ring
Town level: 9
Unicorn Glade — Building icon
Building icon
Source · Game artwork
Unicorn GladeUnicorn

Enables recruitment of Unicorn.

When it fits: Schedule Unicorn Glade when the next army actually needs Unicorn.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Unicorn Glade when the next army actually needs Unicorn. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Unicorn Garden.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 3

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 crystals
  • 5 gems
Town level: 9
Unicorn Garden — Building icon
Building icon
Source · Game artwork
Unicorn GardenSilver Unicorn / Pristine UnicornDwelling upgrade

Enables recruitment of Silver Unicorn / Pristine Unicorn. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Unicorn Garden when the next army actually needs Silver Unicorn / Pristine Unicorn.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Unicorn Garden when the next army actually needs Silver Unicorn / Pristine Unicorn. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 3

Source ↗
  • 6,000 gold
  • 5 wood
  • 5 ore
  • 5 crystals
  • 10 gems
Unicorn Glade
Town level: 9
Treant Arches — Building icon
Building icon
Source · Game artwork
Treant ArchesTreant

Enables recruitment of Treant.

When it fits: Schedule Treant Arches when the next army actually needs Treant.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Treant Arches when the next army actually needs Treant. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Treant Alcove · Treant Saplings.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 4,000 gold
  • 15 wood
  • 5 crystals
  • 5 sulfur
  • 3 gems
Town level: 12
Treant Alcove — Building icon
Building icon
Source · Game artwork
Treant AlcoveAncient Treant / Savage TreantDwelling upgrade

Enables recruitment of Ancient Treant / Savage Treant. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Treant Alcove when the next army actually needs Ancient Treant / Savage Treant.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Treant Alcove when the next army actually needs Ancient Treant / Savage Treant. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 8,000 gold
  • 10 wood
  • 7 crystals
  • 5 sulfur
  • 5 gems
Treant Arches
Town level: 12
Dragon Altar — Building icon
Building icon
Source · Game artwork
Dragon AltarGreen Dragon

Enables recruitment of Green Dragon.

When it fits: Schedule Dragon Altar when the next army actually needs Green Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Dragon Altar when the next army actually needs Green Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Dragon Shrine.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 8,000 gold
  • 5 wood
  • 5 ore
  • 15 crystals
  • 15 gems
Town level: 15
Dragon Shrine — Building icon
Building icon
Source · Game artwork
Dragon ShrineEmerald Dragon / Crystal DragonDwelling upgrade

Enables recruitment of Emerald Dragon / Crystal Dragon. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Dragon Shrine when the next army actually needs Emerald Dragon / Crystal Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Dragon Shrine when the next army actually needs Emerald Dragon / Crystal Dragon. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 10,000 gold
  • 5 wood
  • 5 ore
  • 10 crystals
  • 10 gems
Dragon Altar
Town level: 15
Blooming Grove — Building icon
Building icon
Source · Game artwork
Blooming Grove

Adds 4 weekly growth to the Blade Dancer line, including upgrades.

When it fits: Expand the offer for a line you actually recruit.

Watch for: Delay if you cannot hire or deliver the larger offer.

Creatures and items · building relationships

Related creatures (3)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling.

When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
  • 5 crystals
Faerie Trees
Town level: 3
Treant Saplings — Building icon
Building icon
Source · Game artwork
Treant Saplings

Adds 1 weekly growth to the Treant line, including upgrades.

When it fits: Expand the offer for a line you actually recruit.

Watch for: Delay if you cannot hire or deliver the larger offer.

Creatures and items · building relationships

Related creatures (3)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling.

When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 10 wood
Treant Arches
Town level: 15

Academy 36

Heroes V · Academy · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 1.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Mage Guild 1
Town level: 6
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Town Hall
Town level: 9
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
City Hall
Town level: 15
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Citadel.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 wood
  • 5 ore
Town level: 6
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Adds 50% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 wood
  • 5 ore
Fort
Town level: 9
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Adds 100% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Citadel
Town level: 15
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Blacksmith — Building icon
Building icon
Source · Game artwork
Blacksmith

A visiting hero can buy a war machine.

When it fits: Choose a hero and the machine actually sold by this town.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

This blacksmith’s war machines

This is the machine purchase price. Building the blacksmith and the hero’s control ability are separate requirements.

How to use it and where it fits in build order

When to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Golem Forge.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
No additional listed building
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Resource Silo · Artifact Merchant.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Resource Silo — Building icon
Building icon
Source · Game artwork
Resource Silo

Daily: 1 gems.

When it fits: Compare the locally produced resource with upcoming dwellings and upgrades.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 ore
Marketplace
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
Town level: 12
Artifact Merchant — Building icon
Building icon
Source · Game artwork
Artifact Merchant

Buys and sells artifacts when visiting the town.

When it fits: Compare the actual offered artifact with immediate army spending.

Watch for: Delay if no funds remain for useful equipment or essential recruitment.

Creatures and items · building relationships

Items to compare against stock

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

Full available item reference →

How to use it and where it fits in build order

When to build: Compare the actual offered artifact with immediate army spending. Building the shop and buying equipment are separate investments.

When to delay: Delay if no funds remain for useful equipment or essential recruitment.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 wood
Marketplace
Town level: 6
Library — Building icon
Building icon
Source · Game artwork
Library

Adds one spell to every tier of the town’s Mage Guild.

When it fits: Expand the offer at built Mage Guild levels for a usable spellbook.

Watch for: An additional random offer guarantees no particular spell and replaces no missing guild level.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Expand the offer at built Mage Guild levels for a usable spellbook. Assess the benefit against the hero’s accessible schools.

When to delay: An additional random offer guarantees no particular spell and replaces no missing guild level.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Silver Pavilion.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 2 mercury
  • 2 crystals
  • 2 sulfur
  • 2 gems
Mage Tower
Mage Guild 1
Town level: 9
Arcane Forge — Building icon
Building icon
Source · Game artwork
Arcane Forge

Enables creation and management of creature mini-artifacts through Artificer.

When it fits: Choose a creature stack and a mini-artifact fitting its role.

Watch for: Do not confuse creature mini-artifacts with hero equipment; construction alone does not equip every stack.

Creatures and items · building relationships

Crafting for a particular stack

A creature stack wears the mini-artifact. Choose effects, the crafter’s Knowledge and resources; this is not an ordinary weapon equipped on a hero.

How to use it and where it fits in build order

When to build: Choose a creature stack and a mini-artifact fitting its role. Artificer, hero attributes and crafting resources are further parts of the decision.

When to delay: Do not confuse creature mini-artifacts with hero equipment; construction alone does not equip every stack.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 1 wood
  • 1 ore
  • 1 mercury
  • 1 crystals
  • 1 sulfur
  • 1 gems
Town level: 3
Skyship — Building icon
Building icon
Source · Game artwork
Skyship

Adds 5,000 gold per day and 50% local growth. Adds 10 Knowledge while defending this town.

When it fits: First acquire the Tear of Asha.

Watch for: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: First acquire the Tear of Asha. Choose the town by its paid recruitment and the building’s particular global or defensive bonus. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Town Hall · Library · Mage Guild 2.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Village Hall
Town level: 3
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 1 mercury
  • 1 crystals
  • 1 sulfur
  • 1 gems
Mage Guild 1
Town level: 3
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 2 mercury
  • 2 crystals
  • 2 sulfur
  • 2 gems
Mage Guild 2
Town level: 3
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Teaches the town’s tier-4 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 5.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 3 mercury
  • 3 crystals
  • 3 sulfur
  • 3 gems
Mage Guild 3
Town level: 3
Mage Guild 5 — Building icon
Building icon
Source · Game artwork
Mage Guild 5

Teaches the town’s tier-5 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 5 mercury
  • 5 crystals
  • 5 sulfur
  • 5 gems
Mage Guild 4
Town level: 3
Gremlin Workshop — Building icon
Building icon
Source · Game artwork
Gremlin WorkshopGremlin

Enables recruitment of Gremlin.

When it fits: Schedule Gremlin Workshop when the next army actually needs Gremlin.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Gremlin Workshop when the next army actually needs Gremlin. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Gremlin Manufactory.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 20

Source ↗
  • 500 gold
  • 5 ore
No additional listed building
Gremlin Manufactory — Building icon
Building icon
Source · Game artwork
Gremlin ManufactoryMaster Gremlin / Gremlin SaboteurDwelling upgrade

Enables recruitment of Master Gremlin / Gremlin Saboteur. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Gremlin Manufactory when the next army actually needs Master Gremlin / Gremlin Saboteur.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Gremlin Manufactory when the next army actually needs Master Gremlin / Gremlin Saboteur. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 20

Source ↗
  • 1,500 gold
  • 5 ore
Gremlin Workshop
Stone Parapet — Building icon
Building icon
Source · Game artwork
Stone ParapetStone Gargoyle

Enables recruitment of Stone Gargoyle.

When it fits: Schedule Stone Parapet when the next army actually needs Stone Gargoyle.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Stone Parapet when the next army actually needs Stone Gargoyle. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Obsidian Parapet.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 14

Source ↗
  • 1,200 gold
  • 5 ore
Town level: 3
Obsidian Parapet — Building icon
Building icon
Source · Game artwork
Obsidian ParapetObsidian Gargoyle / Elemental GargoyleDwelling upgrade

Enables recruitment of Obsidian Gargoyle / Elemental Gargoyle. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Obsidian Parapet when the next army actually needs Obsidian Gargoyle / Elemental Gargoyle.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Obsidian Parapet when the next army actually needs Obsidian Gargoyle / Elemental Gargoyle. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 14

Source ↗
  • 2,400 gold
Stone Parapet
Town level: 3
Golem Forge — Building icon
Building icon
Source · Game artwork
Golem ForgeIron Golem

Enables recruitment of Iron Golem.

When it fits: Schedule Golem Forge when the next army actually needs Iron Golem.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Golem Forge when the next army actually needs Iron Golem. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Golem Foundry.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 9

Source ↗
  • 1,500 gold
  • 5 ore
  • 5 mercury
  • 5 gems
Blacksmith
Town level: 3
Golem Foundry — Building icon
Building icon
Source · Game artwork
Golem FoundrySteel Golem / Magnetic GolemDwelling upgrade

Enables recruitment of Steel Golem / Magnetic Golem. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Golem Foundry when the next army actually needs Steel Golem / Magnetic Golem.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Golem Foundry when the next army actually needs Steel Golem / Magnetic Golem. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 9

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
  • 5 sulfur
Golem Forge
Town level: 3
Mage Tower — Building icon
Building icon
Source · Game artwork
Mage TowerMage

Enables recruitment of Mage.

When it fits: Schedule Mage Tower when the next army actually needs Mage.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Mage Tower when the next army actually needs Mage. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Library · Archmage Tower.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 5

Source ↗
  • 2,200 gold
  • 10 ore
  • 10 sulfur
  • 5 gems
Town level: 6
Archmage Tower — Building icon
Building icon
Source · Game artwork
Archmage TowerArchmage / Battle MageDwelling upgrade

Enables recruitment of Archmage / Battle Mage. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Archmage Tower when the next army actually needs Archmage / Battle Mage.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Archmage Tower when the next army actually needs Archmage / Battle Mage. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 5

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 crystals
  • 5 gems
Mage Tower
Town level: 6
Altar of Wishes — Building icon
Building icon
Source · Game artwork
Altar of WishesDjinn

Enables recruitment of Djinn.

When it fits: Schedule Altar of Wishes when the next army actually needs Djinn.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Altar of Wishes when the next army actually needs Djinn. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Pinnacle of Wishes · Treasure Cave.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 3

Source ↗
  • 2,500 gold
  • 10 wood
  • 5 ore
  • 10 mercury
Town level: 9
Pinnacle of Wishes — Building icon
Building icon
Source · Game artwork
Pinnacle of WishesDjinn Sultan / Djinn VizierDwelling upgrade

Enables recruitment of Djinn Sultan / Djinn Vizier. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Pinnacle of Wishes when the next army actually needs Djinn Sultan / Djinn Vizier.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Pinnacle of Wishes when the next army actually needs Djinn Sultan / Djinn Vizier. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 3

Source ↗
  • 6,000 gold
  • 5 wood
  • 5 mercury
Altar of Wishes
Town level: 9
Silver Pavilion — Building icon
Building icon
Source · Game artwork
Silver PavilionRakshasa Rani

Enables recruitment of Rakshasa Rani.

When it fits: Schedule Silver Pavilion when the next army actually needs Rakshasa Rani.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Silver Pavilion when the next army actually needs Rakshasa Rani. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Golden Pavilion.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 5,000 gold
  • 10 ore
  • 5 crystals
  • 5 sulfur
  • 10 gems
Library
Town level: 12
Golden Pavilion — Building icon
Building icon
Source · Game artwork
Golden PavilionRakshasa Raja / Rakshasa KshatraDwelling upgrade

Enables recruitment of Rakshasa Raja / Rakshasa Kshatra. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Golden Pavilion when the next army actually needs Rakshasa Raja / Rakshasa Kshatra.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Golden Pavilion when the next army actually needs Rakshasa Raja / Rakshasa Kshatra. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 8,000 gold
  • 10 ore
  • 10 crystals
  • 10 sulfur
Silver Pavilion
Town level: 12
Cloud Coliseum — Building icon
Building icon
Source · Game artwork
Cloud ColiseumColossus

Enables recruitment of Colossus.

When it fits: Schedule Cloud Coliseum when the next army actually needs Colossus.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Cloud Coliseum when the next army actually needs Colossus. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Thundercloud Coliseum.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 12,000 gold
  • 10 wood
  • 10 ore
  • 5 gems
Town level: 15
Thundercloud Coliseum — Building icon
Building icon
Source · Game artwork
Thundercloud ColiseumTitan / Storm TitanDwelling upgrade

Enables recruitment of Titan / Storm Titan. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Thundercloud Coliseum when the next army actually needs Titan / Storm Titan.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Thundercloud Coliseum when the next army actually needs Titan / Storm Titan. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 12,000 gold
  • 10 wood
  • 10 ore
  • 10 gems
Cloud Coliseum
Town level: 15
Treasure Cave — Building icon
Building icon
Source · Game artwork
Treasure Cave

Adds 2 weekly growth to the Djinn line, including upgrades. Also produces 500 gold per day.

When it fits: Expand the offer for a line you actually recruit.

Watch for: Delay if you cannot hire or deliver the larger offer.

Creatures and items · building relationships

Related creatures (3)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling.

When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
Altar of Wishes
Town level: 12

Fortress 39

Heroes V · Fortress · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Blacksmith.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Blacksmith
Town level: 6
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
Town Hall
Town level: 9
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 8,000 gold
City Hall
Town level: 15
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Citadel.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,500 gold
  • 5 wood
  • 5 ore
Blade Barracks
Town level: 6
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Adds 50% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Stoneworks.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,500 gold
  • 5 wood
  • 5 ore
Fort
Town level: 9
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Adds 100% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,500 gold
  • 10 wood
  • 10 ore
Stoneworks
Town level: 15
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Blacksmith — Building icon
Building icon
Source · Game artwork
Blacksmith

A visiting hero can buy a war machine.

When it fits: Choose a hero and the machine actually sold by this town.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

This blacksmith’s war machines

This is the machine purchase price. Building the blacksmith and the hero’s control ability are separate requirements.

How to use it and where it fits in build order

When to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
Village Hall
Town level: 3
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Resource Silo.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Resource Silo — Building icon
Building icon
Source · Game artwork
Resource Silo

Daily: 1 crystals.

When it fits: Compare the locally produced resource with upcoming dwellings and upgrades.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 ore
Marketplace
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
Town level: 15
Runic Shrine1 — Building icon
Building icon
Source · Game artwork
Runic Shrine1

Teaches tier-1 runes for Runic Magic.

When it fits: Choose the level for a Rune Mage with the required Runic Magic and usable runes.

Watch for: Runes do not use the same system as ordinary mana spells.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose the level for a Rune Mage with the required Runic Magic and usable runes. Budget activation resources separately from construction.

When to delay: Runes do not use the same system as ordinary mana spells. Without the hero’s relevant skill another level is unusable.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Runic Shrine2 · Runic Chapel.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 ore
  • 1 mercury
  • 1 crystals
  • 1 sulfur
  • 1 gems
Town level: 3
Runic Shrine2 — Building icon
Building icon
Source · Game artwork
Runic Shrine2

Teaches tier-2 runes for Runic Magic.

When it fits: Choose the level for a Rune Mage with the required Runic Magic and usable runes.

Watch for: Runes do not use the same system as ordinary mana spells.

How to use it and where it fits in build order

When to build: Choose the level for a Rune Mage with the required Runic Magic and usable runes. Budget activation resources separately from construction.

When to delay: Runes do not use the same system as ordinary mana spells. Without the hero’s relevant skill another level is unusable.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Runic Shrine3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 2 ore
  • 2 mercury
  • 2 crystals
  • 2 sulfur
  • 2 gems
Runic Shrine1
Town level: 3
Runic Shrine3 — Building icon
Building icon
Source · Game artwork
Runic Shrine3

Teaches tier-3 runes for Runic Magic.

When it fits: Choose the level for a Rune Mage with the required Runic Magic and usable runes.

Watch for: Runes do not use the same system as ordinary mana spells.

How to use it and where it fits in build order

When to build: Choose the level for a Rune Mage with the required Runic Magic and usable runes. Budget activation resources separately from construction.

When to delay: Runes do not use the same system as ordinary mana spells. Without the hero’s relevant skill another level is unusable.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,000 gold
  • 3 ore
  • 3 mercury
  • 3 crystals
  • 3 sulfur
  • 3 gems
Runic Shrine2
Town level: 3
Guard Post — Building icon
Building icon
Source · Game artwork
Guard Post

Adds an extra defensive stack during a siege.

When it fits: Schedule for an actual Fortress defense and assess the extra defensive stack alongside your garrison.

Watch for: Do not treat a siege stack as ordinary new mobile recruitment.

How to use it and where it fits in build order

When to build: Schedule for an actual Fortress defense and assess the extra defensive stack alongside your garrison.

When to delay: Do not treat a siege stack as ordinary new mobile recruitment.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 10 wood
No additional listed building
Stoneworks — Building icon
Building icon
Source · Game artwork
Stoneworks

Makes the walls more resistant to siege attacks.

When it fits: Assess wall durability for a particular upcoming siege.

Watch for: In a safe interior region prioritize spending that helps the actual expedition.

How to use it and where it fits in build order

When to build: Assess wall durability for a particular upcoming siege. Compare what the same spending buys for the garrison.

When to delay: In a safe interior region prioritize spending that helps the actual expedition.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
Citadel
Town level: 12
Blazing Anvil — Building icon
Building icon
Source · Game artwork
Blazing Anvil

Adds 5,000 gold per day and 50% local growth. Adds 6 Spellpower and Defense when defending; defensive rune use consumes no resources.

When it fits: First acquire the Tear of Asha.

Watch for: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: First acquire the Tear of Asha. Choose the town by its paid recruitment and the building’s particular global or defensive bonus. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 2.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Town level: 3
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 1 mercury
  • 1 crystals
  • 1 sulfur
  • 1 gems
Mage Guild 1
Town level: 3
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 2 mercury
  • 2 crystals
  • 2 sulfur
  • 2 gems
Mage Guild 2
Town level: 3
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Teaches the town’s tier-4 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 5.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 3 mercury
  • 3 crystals
  • 3 sulfur
  • 3 gems
Mage Guild 3
Town level: 3
Mage Guild 5 — Building icon
Building icon
Source · Game artwork
Mage Guild 5

Teaches the town’s tier-5 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 5 mercury
  • 5 crystals
  • 5 sulfur
  • 5 gems
Mage Guild 4
Town level: 3
Shield Barracks — Building icon
Building icon
Source · Game artwork
Shield BarracksDefender

Enables recruitment of Defender.

When it fits: Schedule Shield Barracks when the next army actually needs Defender.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Shield Barracks when the next army actually needs Defender. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Shield Halls · Bear Pens.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 18

Source ↗
  • 400 gold
  • 5 ore
No additional listed building
Shield Halls — Building icon
Building icon
Source · Game artwork
Shield HallsShieldguard / Mountain GuardDwelling upgrade

Enables recruitment of Shieldguard / Mountain Guard. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Shield Halls when the next army actually needs Shieldguard / Mountain Guard.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Shield Halls when the next army actually needs Shieldguard / Mountain Guard. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 18

Source ↗
  • 1,200 gold
Shield Barracks
Blade Barracks — Building icon
Building icon
Source · Game artwork
Blade BarracksSpearwielder

Enables recruitment of Spearwielder.

When it fits: Schedule Blade Barracks when the next army actually needs Spearwielder.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Blade Barracks when the next army actually needs Spearwielder. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Fort · Blade Halls.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 14

Source ↗
  • 1,000 gold
  • 10 wood
Town level: 3
Blade Halls — Building icon
Building icon
Source · Game artwork
Blade HallsSkirmisher / HarpoonerDwelling upgrade

Enables recruitment of Skirmisher / Harpooner. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Blade Halls when the next army actually needs Skirmisher / Harpooner.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Blade Halls when the next army actually needs Skirmisher / Harpooner. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 14

Source ↗
  • 2,500 gold
  • 10 ore
  • 3 crystals
Blade Barracks
Town level: 3
Bear Pens — Building icon
Building icon
Source · Game artwork
Bear PensBear Rider

Enables recruitment of Bear Rider.

When it fits: Schedule Bear Pens when the next army actually needs Bear Rider.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Bear Pens when the next army actually needs Bear Rider. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Blackbear Pens · Clan Halls.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 7

Source ↗
  • 1,200 gold
  • 10 wood
  • 10 ore
Shield Barracks
Town level: 6
Blackbear Pens — Building icon
Building icon
Source · Game artwork
Blackbear PensBlackbear Rider / Whitebear RiderDwelling upgrade

Enables recruitment of Blackbear Rider / Whitebear Rider. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Blackbear Pens when the next army actually needs Blackbear Rider / Whitebear Rider.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Blackbear Pens when the next army actually needs Blackbear Rider / Whitebear Rider. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 7

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
Bear Pens
Town level: 6
Fighting Ring — Building icon
Building icon
Source · Game artwork
Fighting RingBrawler

Enables recruitment of Brawler.

When it fits: Schedule Fighting Ring when the next army actually needs Brawler.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Fighting Ring when the next army actually needs Brawler. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fighting Square · Wrestler's Arena.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 6

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
  • 10 mercury
  • 5 gems
Town level: 6
Fighting Square — Building icon
Building icon
Source · Game artwork
Fighting SquareBerserker / BattleragerDwelling upgrade

Enables recruitment of Berserker / Battlerager. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Fighting Square when the next army actually needs Berserker / Battlerager.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Fighting Square when the next army actually needs Berserker / Battlerager. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 6

Source ↗
  • 4,000 gold
  • 5 wood
  • 5 mercury
  • 5 gems
Fighting Ring
Town level: 6
Runic Chapel — Building icon
Building icon
Source · Game artwork
Runic ChapelRune Priest

Enables recruitment of Rune Priest.

When it fits: Schedule Runic Chapel when the next army actually needs Rune Priest.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Runic Chapel when the next army actually needs Rune Priest. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Runic Temple · Runic Sanctuary.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 3

Source ↗
  • 3,000 gold
  • 10 wood
  • 10 ore
  • 5 mercury
  • 5 crystals
  • 5 sulfur
  • 5 gems
Runic Shrine1
Town level: 9
Runic Temple — Building icon
Building icon
Source · Game artwork
Runic TempleRune Patriarch / Rune KeeperDwelling upgrade

Enables recruitment of Rune Patriarch / Rune Keeper. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Runic Temple when the next army actually needs Rune Patriarch / Rune Keeper.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Runic Temple when the next army actually needs Rune Patriarch / Rune Keeper. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 3

Source ↗
  • 6,000 gold
  • 5 ore
  • 5 crystals
  • 10 gems
Runic Chapel
Town level: 9
Clan Halls — Building icon
Building icon
Source · Game artwork
Clan HallsThane

Enables recruitment of Thane.

When it fits: Schedule Clan Halls when the next army actually needs Thane.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Clan Halls when the next army actually needs Thane. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Clan Palace.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 4,000 gold
  • 20 crystals
Bear Pens
Town level: 12
Clan Palace — Building icon
Building icon
Source · Game artwork
Clan PalaceWarlord / Thunder ThaneDwelling upgrade

Enables recruitment of Warlord / Thunder Thane. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Clan Palace when the next army actually needs Warlord / Thunder Thane.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Clan Palace when the next army actually needs Warlord / Thunder Thane. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 8,000 gold
  • 10 crystals
  • 10 gems
Clan Halls
Town level: 12
Lava Fissure — Building icon
Building icon
Source · Game artwork
Lava FissureFire Dragon

Enables recruitment of Fire Dragon.

When it fits: Schedule Lava Fissure when the next army actually needs Fire Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Lava Fissure when the next army actually needs Fire Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Magma Rift.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 10,000 gold
  • 15 ore
  • 10 crystals
  • 10 sulfur
Town level: 15
Magma Rift — Building icon
Building icon
Source · Game artwork
Magma RiftMagma Dragon / Lava DragonDwelling upgrade

Enables recruitment of Magma Dragon / Lava Dragon. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Magma Rift when the next army actually needs Magma Dragon / Lava Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Magma Rift when the next army actually needs Magma Dragon / Lava Dragon. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 10,000 gold
  • 10 ore
  • 10 sulfur
Lava Fissure
Town level: 15
Wrestler's Arena — Building icon
Building icon
Source · Game artwork
Wrestler's Arena

Adds 4 weekly growth to the Brawler line, including upgrades.

When it fits: Expand the offer for a line you actually recruit.

Watch for: Delay if you cannot hire or deliver the larger offer.

Creatures and items · building relationships

Related creatures (3)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling.

When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
Fighting Ring
Town level: 12
Runic Sanctuary — Building icon
Building icon
Source · Game artwork
Runic Sanctuary

Adds 1 weekly growth to the Rune Priest line, including upgrades.

When it fits: Expand the offer for a line you actually recruit.

Watch for: Delay if you cannot hire or deliver the larger offer.

Creatures and items · building relationships

Related creatures (3)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling.

When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
Runic Chapel
Town level: 12

Stronghold 34

Heroes V · Stronghold · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Village Hall
Town level: 3
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Slave Market.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Town Hall
Town level: 9
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
Slave Market
Town level: 15
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Citadel.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 wood
  • 5 ore
Town level: 3
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Adds 50% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Pile of Skulls.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 wood
  • 5 ore
Fort
Town level: 6
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Adds 100% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 15 ore
Pile of Skulls
Town level: 15
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Blacksmith — Building icon
Building icon
Source · Game artwork
Blacksmith

A visiting hero can buy a war machine.

When it fits: Choose a hero and the machine actually sold by this town.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

This blacksmith’s war machines

This is the machine purchase price. Building the blacksmith and the hero’s control ability are separate requirements.

How to use it and where it fits in build order

When to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
No additional listed building
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Resource Silo.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Resource Silo — Building icon
Building icon
Source · Game artwork
Resource Silo

Daily: 1 mercury.

When it fits: Compare the locally produced resource with upcoming dwellings and upgrades.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 ore
Marketplace
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
Town level: 9
Hall of Trial — Building icon
Building icon
Source · Game artwork
Hall of Trial

Teaches the corresponding tier of Orc Warcries (1).

When it fits: Choose higher warcries against the Barbarian’s level and actual offer.

Watch for: A higher hall does not guarantee any chosen warcry; do not automatically import ordinary magic schools.

How to use it and where it fits in build order

When to build: Choose higher warcries against the Barbarian’s level and actual offer. In combat assess mana price separately from the Rage effect.

When to delay: A higher hall does not guarantee any chosen warcry; do not automatically import ordinary magic schools.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Hall of Courage.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Town level: 3
Hall of Courage — Building icon
Building icon
Source · Game artwork
Hall of Courage

Teaches the corresponding tier of Orc Warcries (2).

When it fits: Choose higher warcries against the Barbarian’s level and actual offer.

Watch for: A higher hall does not guarantee any chosen warcry; do not automatically import ordinary magic schools.

How to use it and where it fits in build order

When to build: Choose higher warcries against the Barbarian’s level and actual offer. In combat assess mana price separately from the Rage effect.

When to delay: A higher hall does not guarantee any chosen warcry; do not automatically import ordinary magic schools.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Hall of Might.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 5 wood
  • 5 ore
  • 2 mercury
  • 2 crystals
  • 2 sulfur
  • 2 gems
Hall of Trial
Town level: 3
Hall of Might — Building icon
Building icon
Source · Game artwork
Hall of Might

Teaches the corresponding tier of Orc Warcries (3).

When it fits: Choose higher warcries against the Barbarian’s level and actual offer.

Watch for: A higher hall does not guarantee any chosen warcry; do not automatically import ordinary magic schools.

How to use it and where it fits in build order

When to build: Choose higher warcries against the Barbarian’s level and actual offer. In combat assess mana price separately from the Rage effect.

When to delay: A higher hall does not guarantee any chosen warcry; do not automatically import ordinary magic schools.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 5 wood
  • 5 ore
  • 4 mercury
  • 4 crystals
  • 4 sulfur
  • 4 gems
Hall of Courage
Town level: 3
Pile of Skulls — Building icon
Building icon
Source · Game artwork
Pile of Skulls

The army starts combat with 50 additional Blood Rage.

When it fits: Assess starting Blood Rage against the actual Orc army and its next actions.

Watch for: Do not confuse Rage points with creature growth or warcry mana.

How to use it and where it fits in build order

When to build: Assess starting Blood Rage against the actual Orc army and its next actions. A larger reserve is not automatically another completed rank.

When to delay: Do not confuse Rage points with creature growth or warcry mana.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 ore
  • 4 mercury
  • 4 sulfur
Citadel
Town level: 9
Slave Market — Building icon
Building icon
Source · Game artwork
Slave Market

Sells creatures at rates affected by the number of marketplaces.

When it fits: Consider selling genuinely surplus creatures at the actual rate determined by owned marketplaces.

Watch for: Do not sell needed screening or ranged damage for a theoretical trading return.

How to use it and where it fits in build order

When to build: Consider selling genuinely surplus creatures at the actual rate determined by owned marketplaces. Assign the gold to a specific objective.

When to delay: Do not sell needed screening or ranged damage for a theoretical trading return.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,500 gold
  • 10 wood
  • 10 ore
  • 4 mercury
  • 2 sulfur
  • 4 gems
City Hall
Town level: 12
Walker's Hut — Building icon
Building icon
Source · Game artwork
Walker's Hut

Gives a Barbarian a talisman for adventure-map spells.

When it fits: Choose a Barbarian who can use the relevant talisman and adventure-map function.

Watch for: A talisman is not a normal combat magic school; it does not give a Barbarian arbitrary spells.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose a Barbarian who can use the relevant talisman and adventure-map function. Check the particular ability and further costs.

When to delay: A talisman is not a normal combat magic school; it does not give a Barbarian arbitrary spells.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Wyvern Cliff.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 4 wood
  • 4 ore
  • 1 mercury
  • 1 crystals
  • 1 sulfur
  • 1 gems
Town level: 6
Tower of the Khan — Building icon
Building icon
Source · Game artwork
Tower of the Khan

Adds 5,000 gold per day and 50% local growth. Adds 4 Attack to all your heroes.

When it fits: First acquire the Tear of Asha.

Watch for: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold.

Creatures and items · building relationships

Related creatures (21)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (17)

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: First acquire the Tear of Asha. Choose the town by its paid recruitment and the building’s particular global or defensive bonus. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Do not apply a local defensive attribute to a distant army; extra growth still requires hiring gold.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Goblin Slums — Building icon
Building icon
Source · Game artwork
Goblin SlumsGoblin

Enables recruitment of Goblin.

When it fits: Schedule Goblin Slums when the next army actually needs Goblin.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Goblin Slums when the next army actually needs Goblin. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Goblin Shacks · Garbage Pile.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 25

Source ↗
  • 400 gold
No additional listed building
Goblin Shacks — Building icon
Building icon
Source · Game artwork
Goblin ShacksGoblin Trapper / Goblin Witch-DoctorDwelling upgrade

Enables recruitment of Goblin Trapper / Goblin Witch-Doctor. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Goblin Shacks when the next army actually needs Goblin Trapper / Goblin Witch-Doctor.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Goblin Shacks when the next army actually needs Goblin Trapper / Goblin Witch-Doctor. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 25

Source ↗
  • 1,500 gold
  • 5 ore
Goblin Slums
Centaur Outpost — Building icon
Building icon
Source · Game artwork
Centaur OutpostCentaur

Enables recruitment of Centaur.

When it fits: Schedule Centaur Outpost when the next army actually needs Centaur.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Centaur Outpost when the next army actually needs Centaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Centaur Camp.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 14

Source ↗
  • 1,100 gold
  • 5 wood
Town level: 3
Centaur Camp — Building icon
Building icon
Source · Game artwork
Centaur CampCentaur Nomad / Centaur MarauderDwelling upgrade

Enables recruitment of Centaur Nomad / Centaur Marauder. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Centaur Camp when the next army actually needs Centaur Nomad / Centaur Marauder.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Centaur Camp when the next army actually needs Centaur Nomad / Centaur Marauder. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 14

Source ↗
  • 2,500 gold
  • 10 wood
  • 3 mercury
Centaur Outpost
Town level: 3
Warriors Tents — Building icon
Building icon
Source · Game artwork
Warriors TentsWarrior

Enables recruitment of Warrior.

When it fits: Schedule Warriors Tents when the next army actually needs Warrior.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Warriors Tents when the next army actually needs Warrior. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: War Pavilion · House of Spirits.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 11

Source ↗
  • 2,000 gold
  • 5 ore
Town level: 6
War Pavilion — Building icon
Building icon
Source · Game artwork
War PavilionMauler / WarmongerDwelling upgrade

Enables recruitment of Mauler / Warmonger. Also allows upgrading the corresponding base creatures.

When it fits: Schedule War Pavilion when the next army actually needs Mauler / Warmonger.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule War Pavilion when the next army actually needs Mauler / Warmonger. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 11

Source ↗
  • 3,100 gold
  • 5 wood
  • 10 ore
  • 4 gems
Warriors Tents
Town level: 6
House of Spirits — Building icon
Building icon
Source · Game artwork
House of SpiritsShaman

Enables recruitment of Shaman.

When it fits: Schedule House of Spirits when the next army actually needs Shaman.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule House of Spirits when the next army actually needs Shaman. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: House of Bones · Chamber of Wrath.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 5

Source ↗
  • 3,200 gold
  • 5 wood
  • 9 mercury
  • 5 crystals
Warriors Tents
Town level: 9
House of Bones — Building icon
Building icon
Source · Game artwork
House of BonesSky Daughter / Earth DaughterDwelling upgrade

Enables recruitment of Sky Daughter / Earth Daughter. Also allows upgrading the corresponding base creatures.

When it fits: Schedule House of Bones when the next army actually needs Sky Daughter / Earth Daughter.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule House of Bones when the next army actually needs Sky Daughter / Earth Daughter. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 5

Source ↗
  • 4,400 gold
  • 5 wood
  • 5 ore
  • 7 sulfur
  • 7 gems
House of Spirits
Town level: 9
Chamber of Wrath — Building icon
Building icon
Source · Game artwork
Chamber of WrathSlayer

Enables recruitment of Slayer.

When it fits: Schedule Chamber of Wrath when the next army actually needs Slayer.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Chamber of Wrath when the next army actually needs Slayer. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Chamber of Rage.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 5

Source ↗
  • 4,500 gold
  • 5 wood
  • 10 ore
  • 5 mercury
House of Spirits
Town level: 12
Chamber of Rage — Building icon
Building icon
Source · Game artwork
Chamber of RageExecutioner / ChieftainDwelling upgrade

Enables recruitment of Executioner / Chieftain. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Chamber of Rage when the next army actually needs Executioner / Chieftain.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Chamber of Rage when the next army actually needs Executioner / Chieftain. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 5

Source ↗
  • 6,000 gold
  • 5 wood
  • 15 ore
  • 5 crystals
  • 5 gems
Chamber of Wrath
Town level: 12
Wyvern Cliff — Building icon
Building icon
Source · Game artwork
Wyvern CliffWyvern

Enables recruitment of Wyvern.

When it fits: Schedule Wyvern Cliff when the next army actually needs Wyvern.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Wyvern Cliff when the next army actually needs Wyvern. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Wyvern Tower.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 7,000 gold
  • 20 wood
  • 5 sulfur
Walker's Hut
Town level: 12
Wyvern Tower — Building icon
Building icon
Source · Game artwork
Wyvern TowerFoul Wyvern / PaokaiDwelling upgrade

Enables recruitment of Foul Wyvern / Paokai. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Wyvern Tower when the next army actually needs Foul Wyvern / Paokai.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Wyvern Tower when the next army actually needs Foul Wyvern / Paokai. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 9,500 gold
  • 15 wood
  • 5 ore
  • 10 sulfur
Wyvern Cliff
Town level: 12
Cyclops Chasm — Building icon
Building icon
Source · Game artwork
Cyclops ChasmCyclops

Enables recruitment of Cyclops.

When it fits: Schedule Cyclops Chasm when the next army actually needs Cyclops.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Cyclops Chasm when the next army actually needs Cyclops. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Cyclops Abyss.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 10,000 gold
  • 15 ore
  • 7 mercury
  • 5 gems
Town level: 15
Cyclops Abyss — Building icon
Building icon
Source · Game artwork
Cyclops AbyssUntamed Cyclops / Bloodeyed CyclopsDwelling upgrade

Enables recruitment of Untamed Cyclops / Bloodeyed Cyclops. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Cyclops Abyss when the next army actually needs Untamed Cyclops / Bloodeyed Cyclops.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Cyclops Abyss when the next army actually needs Untamed Cyclops / Bloodeyed Cyclops. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 11,000 gold
  • 20 ore
  • 10 mercury
  • 10 crystals
Cyclops Chasm
Town level: 15
Garbage Pile — Building icon
Building icon
Source · Game artwork
Garbage Pile

Adds 6 weekly growth to the Goblin line, including upgrades.

When it fits: Expand the offer for a line you actually recruit.

Watch for: Delay if you cannot hire or deliver the larger offer.

Creatures and items · building relationships

Related creatures (3)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand the offer for a line you actually recruit. The growth benefit also covers its recruitment upgrades, whose availability still requires the appropriate dwelling.

When to delay: Delay if you cannot hire or deliver the larger offer. A growth structure does not itself unlock an upgraded dwelling.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 100 gold
  • 1 wood
  • 1 ore
  • 1 mercury
  • 1 sulfur
Goblin Slums
Town level: 3

Reading the table

Prices cover the building or upgrade itself; creatures are purchased separately. Hall income is the total for that tier, so previous hall incomes are not added again. A scenario can ban a building even when normal requirements are met.

Edition and sources

Tribes of the East 3.1, eight towns including Hammers of Fate. Alternative upgrades are absent from the original base game.

Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.

Current database coverage: 118 map objects, 292 town buildings, 8 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.