Horned Demon should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 5 sets movement reach; Initiative 7 concerns ATB. A movement change is not the same change in action frequency.
Demonic: Demonic type is skipped by Succubus Chain Shot and follows the relevant Holy Word vulnerability.
Enraged: Attack increases when a friendly stack dies. Resurrected and magically summoned stacks are excluded from this trigger.
Attack
1
Defense
3
Damage
1–2
Health
13
Speed
5
Shots
0
Base weekly growth
15
Initiative
7
Mana
0
Experience per creature
10
Cost per creature: 40 gold
Abilities and limitations
Demonic
Demonic type is skipped by Succubus Chain Shot and follows the relevant Holy Word vulnerability.
Enraged
Attack increases when a friendly stack dies. Resurrected and magically summoned stacks are excluded from this trigger.
Heroes connected to this creature
Army range in the source profile (13)
The manual gives a stack-size range. A zero minimum does not confirm presence; this is neither a fixed count nor a guaranteed total for every mission.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Horned Demon · reference values before bonuses
Creatures
Total cost
Base health
1
40 gold
13
5
200 gold
65
10
400 gold
130
Reading this profile correctly
The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.