Heroes V · Czech and English
Map objects · Heroes V
Answers for adventure-map decisions: mines, weekly rewards, training, portals, recruitment and guarded loot. Similar names retain the rules of their own game.
Tribes of the East 3.1, eight towns including Hammers of Fate. Alternative upgrades are absent from the original base game.
118 entries
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Resources and income 22
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Produces 1000 gold per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 2 wood per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 2 ore per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 mercury per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 sulfur per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 crystals per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 gems per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | A one-off supply of gold. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A one-off supply of wood. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A one-off supply of ore. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A one-off supply of mercury. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A one-off supply of sulfur. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A one-off supply of crystals. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A one-off supply of gems. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | Choose gold or experience; the rewards are mutually exclusive. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A one-off supply of gold and resources. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A weekly resource reward that a hero must collect in person. Source ↗ | First visitor each week |
![]() Source · Game artwork | Gives 500 gold in week one and 1,000 gold in later weeks, collected by the first weekly visitor. Source ↗ | First visitor each week |
![]() Source · Game artwork | Garden of the Wee Folk: the first weekly visitor receives 500 gold or a few gems. Source ↗ | First visitor each week |
![]() Source · Game artwork | Floating wood and possibly gold, collected once. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A sea chest with a one-off reward. Source ↗ | Consumed when collected |
![]() Source · Game artwork | Rescuing the survivor provides a reward. Source ↗ | Consumed when collected |
Permanent improvements 11
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Each hero can receive 1,000 experience once. Source ↗ | Once per hero |
![]() Source · Game artwork | Permanently adds 1 Attack. Source ↗ | Once per hero |
![]() Source · Game artwork | Permanently adds 1 Defense. Source ↗ | Once per hero |
![]() Source · Game artwork | Permanently adds 1 Knowledge once per hero. Source ↗ | Once per hero |
![]() Source · Game artwork | Permanently adds 1 Spellpower once per hero. Source ↗ | Once per hero |
![]() Source · Game artwork | Choose a permanent +2 Attack or +2 Defense. Source ↗ | Once per hero |
![]() Source · Game artwork | War Academy: choose a permanent +1 Attack or +1 Defense. Each hero can use this academy once. Source ↗ | Once per hero |
![]() Source · Game artwork | Choose a permanent +1 Spellpower or +1 Knowledge, once per hero at this school. Source ↗ | Once per hero |
![]() Source · Game artwork | A hero of level 10 or higher gains a permanent +2 Knowledge and +2 Spellpower once. Source ↗ | Once per hero |
![]() Source · Game artwork | Offers a secondary skill, subject to free slots and class restrictions. Source ↗ | Once per hero |
![]() Source · Game artwork | Grants another level for its required payment; value depends on the visitor’s current level. Source ↗ | Once per hero |
Temporary bonuses 8
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Tattered Flag grants 400 movement points and +1 Morale and +1 Luck until the next battle. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | Grants +1 Morale until the next battle when visited on days 1–6, or +2 Morale on day 7. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | Grants +1 Luck until the next battle. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | Changes luck for the next battle rather than a permanent attribute. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | Provides a temporary bonus depending on the day visited. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | Lake of the Scarlet Swan grants +2 Luck until the next battle but consumes all remaining movement for the day. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | Improves morale in the next battle. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | Improves luck in the next battle. Source ↗ | Bonus until the next battle |
Magic and mana 5
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Eldritch Well fully replenishes mana to its normal maximum, once per hero per day. Source ↗ | Once per hero per day |
![]() Source · Game artwork | Trades resources for level-4 and level-5 spells, subject to the hero meeting their learning requirements. Source ↗ | Repeatable service |
![]() Source · Game artwork | Teaches a level-1 spell. A Barbarian learns no spell and instead receives 1,000 experience once. Source ↗ | Once per hero |
![]() Source · Game artwork | Teaches a level-2 spell. A Barbarian learns no spell and instead receives 2,000 experience once. Source ↗ | Once per hero |
![]() Source · Game artwork | Teaches a level-3 spell if its school requirements are met. A Barbarian instead receives 3,000 experience once. Source ↗ | Once per hero |
Travel and scouting 11
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Add 600 movement points each day until the current week ends. Source ↗ | Bonus until the end of the week |
![]() Source · Game artwork | Grants 800 movement points and +1 Morale until the next battle. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | Supports further movement and morale in the next battle. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | Each controlled lighthouse adds 500 movement points to your sailing heroes; multiple lighthouses stack. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Provides two-way travel between linked monoliths. Source ↗ | Repeatable service |
![]() Source · Game artwork | Connects the surface and underground. Source ↗ | Repeatable service |
![]() Source · Game artwork | Reveals terrain within a radius of 30 tiles. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Reveals the areas surrounding linked Eyes of the Magi. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | A viewpoint linked to the Hut of the Magi. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Reveals its assigned map region for a fee. Source ↗ | Repeatable service |
![]() Source · Game artwork | Transports a ship elsewhere and can cause creature losses. Source ↗ | Repeatable service |
Guarded rewards 11
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Dragons guard gold and artifacts. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Undead guard a one-off reward. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Guards protect a cache of gold and resources. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Gargoyles guard resources; this is separate from their recruitment dwelling. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Elementals guard a resource reward. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | A guarded reward whose tier depends on the defenders. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Magical defenders guard gold and artifacts. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Treants guard the reward. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Fight for a magical reward; check whether the hero can learn the offered spell. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | An artifact reward can come with a morale penalty. Source ↗ | Once per game, shared by all visitors |
| Shipwreck | Fight at sea for gold and other loot. Source ↗ | Once per game, shared by all visitors |
Services and trade 10
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Lets you retrain skills for gold under Tribes of the East rules. Source ↗ | Repeatable service |
![]() Source · Game artwork | Trades resources away from towns at the rates for owning three Marketplaces. Source ↗ | Repeatable service |
![]() Source · Game artwork | Buys and sells artifacts at its offered prices. Source ↗ | Repeatable service |
![]() Source · Game artwork | Upgrades and retrains army creatures; check the price and selected upgrade alternative. Source ↗ | Repeatable service |
![]() Source · Game artwork | Hires heroes outside your towns. Source ↗ | Repeatable service |
![]() Source · Game artwork | Provides paid intelligence about opponents. Source ↗ | Repeatable service |
![]() Source · Game artwork | Sacrifices creatures for experience; the sacrificed troops are lost. Source ↗ | Repeatable service |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood if its launch tile is clear. Source ↗ | Repeatable service |
![]() Source · Game artwork | Shelters a hero from attack. Source ↗ | Repeatable service |
![]() Source · Game artwork | Buy a Ballista for 1500 Gold, First Aid Tent for 500 and Ammo Cart for 750 at the standard factory prices. Catapults are not purchased here. Each type uses its own place outside the seven creature stacks. Ballista · rules and heroes · First Aid Tent · rules and heroes · Ammo Cart · rules and heroes Source ↗ | Repeatable service |
Quests and passages 8
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Releases the hero assigned by the map. Source ↗ | Once per game, shared by all visitors |
| Keymaster’s Tent | Grants access through its matching coloured guard. Source ↗ | Conditions depend on the map |
| Border Guard | Allows passage after the matching coloured tent has been visited. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | A garrison blocks passage; inspect its guards and special rules before attacking. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Reveals part of the puzzle locating the Tear of Asha. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | The scenario defines its quest and reward. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | A riddle with a reward for a correct answer and a risk for failure. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Displays a scenario message. Source ↗ | Repeatable service |
External recruitment 32
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Offers Peasant and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Archer and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Footman and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Supports higher-tier creature growth for its faction and offers external recruitment. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Imp and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Horned Demon and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Hell Hound and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Supports higher-tier creature growth for its faction and offers external recruitment. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Skeleton and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Zombie and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Ghost and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Supports higher-tier creature growth for its faction and offers external recruitment. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Scout and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Blood Maiden and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Minotaur and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Supports higher-tier creature growth for its faction and offers external recruitment. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Pixie and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Blade Dancer and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Hunter and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Supports higher-tier creature growth for its faction and offers external recruitment. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Gremlin and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Stone Gargoyle and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Iron Golem and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Supports higher-tier creature growth for its faction and offers external recruitment. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Defender and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Spearwielder and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Bear Rider and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Supports higher-tier creature growth for its faction and offers external recruitment. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Goblin and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Centaur and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers Warrior and supports their growth in your towns. External recruitment is separate from the town dwelling. Source ↗ | First visitor each week |
![]() Source · Game artwork | Supports higher-tier creature growth for its faction and offers external recruitment. Source ↗ | First visitor each week |
Reading the table
Daily income requires ownership. “First visitor each week” shares a reward with other players; “once per hero” lets another hero claim a separate visit. A next-battle bonus expires in combat; an end-of-week bonus expires with the calendar.
Edition and sources
Tribes of the East 3.1, eight towns including Hammers of Fate. Alternative upgrades are absent from the original base game.
Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.
Current database coverage: 118 map objects, 292 town buildings, 8 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.










































































































































