HEROES ATLAS
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Heroes V · Czech and English

Map objects · Heroes V

Answers for adventure-map decisions: mines, weekly rewards, training, portals, recruitment and guarded loot. Similar names retain the rules of their own game.

118 entries

Tribes of the East 3.1, eight towns including Hammers of Fate. Alternative upgrades are absent from the original base game.

118 entries

Resources and income 22

Heroes V · Resources and income · Map objects
NameWhat it doesRefresh and duration
Gold Mine — Map-object icon
Map-object icon
Source · Game artwork
Gold Mine

Produces 1000 gold per day while controlled.

Source ↗
While owned; timing follows the listed effect
Sawmill — Map-object icon
Map-object icon
Source · Game artwork
Sawmill

Produces 2 wood per day while controlled.

Source ↗
While owned; timing follows the listed effect
Ore Mine — Map-object icon
Map-object icon
Source · Game artwork
Ore Mine

Produces 2 ore per day while controlled.

Source ↗
While owned; timing follows the listed effect
Alchemist Lab — Map-object icon
Map-object icon
Source · Game artwork
Alchemist Lab

Produces 1 mercury per day while controlled.

Source ↗
While owned; timing follows the listed effect
Sulfur Mine — Map-object icon
Map-object icon
Source · Game artwork
Sulfur Mine

Produces 1 sulfur per day while controlled.

Source ↗
While owned; timing follows the listed effect
Crystal Mine — Map-object icon
Map-object icon
Source · Game artwork
Crystal Mine

Produces 1 crystals per day while controlled.

Source ↗
While owned; timing follows the listed effect
Gem Mine — Map-object icon
Map-object icon
Source · Game artwork
Gem Mine

Produces 1 gems per day while controlled.

Source ↗
While owned; timing follows the listed effect
Resource pile: gold — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: gold

A one-off supply of gold. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: wood — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: wood

A one-off supply of wood. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: ore — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: ore

A one-off supply of ore. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: mercury — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: mercury

A one-off supply of mercury. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: sulfur — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: sulfur

A one-off supply of sulfur. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: crystals — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: crystals

A one-off supply of crystals. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: gems — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: gems

A one-off supply of gems. The amount is resolved when collected.

Source ↗
Consumed when collected
Treasure Chest — Map-object icon
Map-object icon
Source · Game artwork
Treasure Chest

Choose gold or experience; the rewards are mutually exclusive.

Source ↗
Consumed when collected
Campfire — Map-object icon
Map-object icon
Source · Game artwork
Campfire

A one-off supply of gold and resources.

Source ↗
Consumed when collected
Windmill — Map-object icon
Map-object icon
Source · Game artwork
Windmill

A weekly resource reward that a hero must collect in person.

Source ↗
First visitor each week
Water Wheel — Map-object icon
Map-object icon
Source · Game artwork
Water Wheel

Gives 500 gold in week one and 1,000 gold in later weeks, collected by the first weekly visitor.

Source ↗
First visitor each week
Mystical Garden — Map-object icon
Map-object icon
Source · Game artwork
Mystical GardenAlso listed as: Garden of the Wee Folk

Garden of the Wee Folk: the first weekly visitor receives 500 gold or a few gems.

Source ↗
First visitor each week
Flotsam — Map-object icon
Map-object icon
Source · Game artwork
Flotsam

Floating wood and possibly gold, collected once.

Source ↗
Consumed when collected
Sea Chest — Map-object icon
Map-object icon
Source · Game artwork
Sea Chest

A sea chest with a one-off reward.

Source ↗
Consumed when collected
Shipwreck Survivor — Object variant example
Object variant example
Source · Game artwork
Shipwreck Survivor

Rescuing the survivor provides a reward.

Source ↗
Consumed when collected

Permanent improvements 11

Heroes V · Permanent improvements · Map objects
NameWhat it doesRefresh and duration
Learning Stone — Map-object icon
Map-object icon
Source · Game artwork
Learning Stone

Each hero can receive 1,000 experience once.

Source ↗
Once per hero
Mercenary Camp — Map-object icon
Map-object icon
Source · Game artwork
Mercenary Camp

Permanently adds 1 Attack.

Source ↗
Once per hero
Marletto Tower — Map-object icon
Map-object icon
Source · Game artwork
Marletto Tower

Permanently adds 1 Defense.

Source ↗
Once per hero
Crystal of Revelation — Map-object icon
Map-object icon
Source · Game artwork
Crystal of Revelation

Permanently adds 1 Knowledge once per hero.

Source ↗
Once per hero
Planetarium — Map-object icon
Map-object icon
Source · Game artwork
Planetarium

Permanently adds 1 Spellpower once per hero.

Source ↗
Once per hero
Arena — Map-object icon
Map-object icon
Source · Game artwork
Arena

Choose a permanent +2 Attack or +2 Defense.

Source ↗
Once per hero
Military School — Map-object icon
Map-object icon
Source · Game artwork
Military SchoolAlso listed as: War Academy

War Academy: choose a permanent +1 Attack or +1 Defense. Each hero can use this academy once.

Source ↗
Once per hero
School of Magic — Map-object icon
Map-object icon
Source · Game artwork
School of Magic

Choose a permanent +1 Spellpower or +1 Knowledge, once per hero at this school.

Source ↗
Once per hero
Library of Enlightenment — Map-object icon
Map-object icon
Source · Game artwork
Library of Enlightenment

A hero of level 10 or higher gains a permanent +2 Knowledge and +2 Spellpower once.

Source ↗
Once per hero
Witch Hut — Map-object icon
Map-object icon
Source · Game artwork
Witch Hut

Offers a secondary skill, subject to free slots and class restrictions.

Source ↗
Once per hero
Sylanna’s Ancients — Map-object icon
Map-object icon
Source · Game artwork
Sylanna’s Ancients

Grants another level for its required payment; value depends on the visitor’s current level.

Source ↗
Once per hero

Temporary bonuses 8

Heroes V · Temporary bonuses · Map objects
NameWhat it doesRefresh and duration
Rally Flag — Map-object icon
Map-object icon
Source · Game artwork
Rally FlagAlso listed as: Tattered Flag

Tattered Flag grants 400 movement points and +1 Morale and +1 Luck until the next battle.

Source ↗
Bonus until the next battle
Temple — Map-object icon
Map-object icon
Source · Game artwork
Temple

Grants +1 Morale until the next battle when visited on days 1–6, or +2 Morale on day 7.

Source ↗
Bonus until the next battle
Faerie Ring — Map-object icon
Map-object icon
Source · Game artwork
Faerie Ring

Grants +1 Luck until the next battle.

Source ↗
Bonus until the next battle
Fountain of Fortune — Map-object icon
Map-object icon
Source · Game artwork
Fountain of Fortune

Changes luck for the next battle rather than a permanent attribute.

Source ↗
Bonus until the next battle
Idol of Fortune — Map-object icon
Map-object icon
Source · Game artwork
Idol of Fortune

Provides a temporary bonus depending on the day visited.

Source ↗
Bonus until the next battle
Swan Pond — Map-object icon
Map-object icon
Source · Game artwork
Swan PondAlso listed as: Lake of the Scarlet Swan

Lake of the Scarlet Swan grants +2 Luck until the next battle but consumes all remaining movement for the day.

Source ↗
Bonus until the next battle
Buoy — Map-object icon
Map-object icon
Source · Game artwork
Buoy

Improves morale in the next battle.

Source ↗
Bonus until the next battle
Mermaid — Map-object icon
Map-object icon
Source · Game artwork
Mermaid

Improves luck in the next battle.

Source ↗
Bonus until the next battle

Magic and mana 5

Heroes V · Magic and mana · Map objects
NameWhat it doesRefresh and duration
Magic Well — Map-object icon
Map-object icon
Source · Game artwork
Magic WellAlso listed as: Eldritch Well

Eldritch Well fully replenishes mana to its normal maximum, once per hero per day.

Source ↗
Once per hero per day
Arcane Library — Map-object icon
Map-object icon
Source · Game artwork
Arcane Library

Trades resources for level-4 and level-5 spells, subject to the hero meeting their learning requirements.

Source ↗
Repeatable service
Shrine of Magic Incantation — Map-object icon
Map-object icon
Source · Game artwork
Shrine of Magic Incantation

Teaches a level-1 spell. A Barbarian learns no spell and instead receives 1,000 experience once.

Source ↗
Once per hero
Shrine of Magic Gesture — Map-object icon
Map-object icon
Source · Game artwork
Shrine of Magic Gesture

Teaches a level-2 spell. A Barbarian learns no spell and instead receives 2,000 experience once.

Source ↗
Once per hero
Shrine of Magic Thought — Map-object icon
Map-object icon
Source · Game artwork
Shrine of Magic Thought

Teaches a level-3 spell if its school requirements are met. A Barbarian instead receives 3,000 experience once.

Source ↗
Once per hero

Travel and scouting 11

Heroes V · Travel and scouting · Map objects
NameWhat it doesRefresh and duration
Stables — Map-object icon
Map-object icon
Source · Game artwork
Stables

Add 600 movement points each day until the current week ends.

Source ↗
Bonus until the end of the week
Oasis — Map-object icon
Map-object icon
Source · Game artwork
Oasis

Grants 800 movement points and +1 Morale until the next battle.

Source ↗
Bonus until the next battle
Fountain of Youth — Map-object icon
Map-object icon
Source · Game artwork
Fountain of Youth

Supports further movement and morale in the next battle.

Source ↗
Bonus until the next battle
Lighthouse — Map-object icon
Map-object icon
Source · Game artwork
Lighthouse

Each controlled lighthouse adds 500 movement points to your sailing heroes; multiple lighthouses stack.

Source ↗
While owned; timing follows the listed effect
Two-Way Monolith — Map-object icon
Map-object icon
Source · Game artwork
Two-Way Monolith

Provides two-way travel between linked monoliths.

Source ↗
Repeatable service
Subterranean Gate — Object variant example
Object variant example
Source · Game artwork
Subterranean Gate

Connects the surface and underground.

Source ↗
Repeatable service
Redwood Observatory — Map-object icon
Map-object icon
Source · Game artwork
Redwood Observatory

Reveals terrain within a radius of 30 tiles.

Source ↗
Conditions depend on the map
Hut of the Magi — Map-object icon
Map-object icon
Source · Game artwork
Hut of the Magi

Reveals the areas surrounding linked Eyes of the Magi.

Source ↗
Conditions depend on the map
Eye of the Magi — Map-object icon
Map-object icon
Source · Game artwork
Eye of the Magi

A viewpoint linked to the Hut of the Magi.

Source ↗
Conditions depend on the map
Cartographer — Map-object icon
Map-object icon
Source · Game artwork
Cartographer

Reveals its assigned map region for a fee.

Source ↗
Repeatable service
Whirlpool — Map-object icon
Map-object icon
Source · Game artwork
Whirlpool

Transports a ship elsewhere and can cause creature losses.

Source ↗
Repeatable service

Guarded rewards 11

Heroes V · Guarded rewards · Map objects
NameWhat it doesRefresh and duration
Dragon Utopia — Map-object icon
Map-object icon
Source · Game artwork
Dragon Utopia

Dragons guard gold and artifacts.

Source ↗
Once per game, shared by all visitors
Crypt — Map-object icon
Map-object icon
Source · Game artwork
Crypt

Undead guard a one-off reward.

Source ↗
Once per game, shared by all visitors
Dwarven Treasury — Map-object icon
Map-object icon
Source · Game artwork
Dwarven Treasury

Guards protect a cache of gold and resources.

Source ↗
Once per game, shared by all visitors
Gargoyle Stonevault — Map-object icon
Map-object icon
Source · Game artwork
Gargoyle Stonevault

Gargoyles guard resources; this is separate from their recruitment dwelling.

Source ↗
Once per game, shared by all visitors
Elemental Stockpile — Map-object icon
Map-object icon
Source · Game artwork
Elemental Stockpile

Elementals guard a resource reward.

Source ↗
Once per game, shared by all visitors
Blood Temple — Map-object icon
Map-object icon
Source · Game artwork
Blood Temple

A guarded reward whose tier depends on the defenders.

Source ↗
Once per game, shared by all visitors
Mage Vault — Map-object icon
Map-object icon
Source · Game artwork
Mage Vault

Magical defenders guard gold and artifacts.

Source ↗
Once per game, shared by all visitors
Treant Thicket — Map-object icon
Map-object icon
Source · Game artwork
Treant Thicket

Treants guard the reward.

Source ↗
Once per game, shared by all visitors
Pyramid — Map-object icon
Map-object icon
Source · Game artwork
Pyramid

Fight for a magical reward; check whether the hero can learn the offered spell.

Source ↗
Once per game, shared by all visitors
Warrior’s Tomb — Map-object icon
Map-object icon
Source · Game artwork
Warrior’s Tomb

An artifact reward can come with a morale penalty.

Source ↗
Once per game, shared by all visitors
Shipwreck

Fight at sea for gold and other loot.

Source ↗
Once per game, shared by all visitors

Services and trade 10

Heroes V · Services and trade · Map objects
NameWhat it doesRefresh and duration
Memory Mentor — Map-object icon
Map-object icon
Source · Game artwork
Memory Mentor

Lets you retrain skills for gold under Tribes of the East rules.

Source ↗
Repeatable service
Trading Post — Map-object icon
Map-object icon
Source · Game artwork
Trading Post

Trades resources away from towns at the rates for owning three Marketplaces.

Source ↗
Repeatable service
Artifact Merchant — Map-object icon
Map-object icon
Source · Game artwork
Artifact Merchant

Buys and sells artifacts at its offered prices.

Source ↗
Repeatable service
Hill Fort — Map-object icon
Map-object icon
Source · Game artwork
Hill Fort

Upgrades and retrains army creatures; check the price and selected upgrade alternative.

Source ↗
Repeatable service
Tavern — Map-object icon
Map-object icon
Source · Game artwork
Tavern

Hires heroes outside your towns.

Source ↗
Repeatable service
Thieves’ Den — Map-object icon
Map-object icon
Source · Game artwork
Thieves’ Den

Provides paid intelligence about opponents.

Source ↗
Repeatable service
Sacrificial Altar — Map-object icon
Map-object icon
Source · Game artwork
Sacrificial Altar

Sacrifices creatures for experience; the sacrificed troops are lost.

Source ↗
Repeatable service
Shipyard — Map-object icon
Map-object icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood if its launch tile is clear.

Source ↗
Repeatable service
Sanctuary — Map-object icon
Map-object icon
Source · Game artwork
Sanctuary

Shelters a hero from attack.

Source ↗
Repeatable service
War Machine Factory — Map-object icon
Map-object icon
Source · Game artwork
War Machine FactoryAlso listed as: Továrna na válečné stroje

Buy a Ballista for 1500 Gold, First Aid Tent for 500 and Ammo Cart for 750 at the standard factory prices. Catapults are not purchased here. Each type uses its own place outside the seven creature stacks.

Source ↗
Repeatable service

Quests and passages 8

Heroes V · Quests and passages · Map objects
NameWhat it doesRefresh and duration
Prison — Map-object icon
Map-object icon
Source · Game artwork
Prison

Releases the hero assigned by the map.

Source ↗
Once per game, shared by all visitors
Keymaster’s Tent

Grants access through its matching coloured guard.

Source ↗
Conditions depend on the map
Border Guard

Allows passage after the matching coloured tent has been visited.

Source ↗
Conditions depend on the map
Garrison — Map-object icon
Map-object icon
Source · Game artwork
Garrison

A garrison blocks passage; inspect its guards and special rules before attacking.

Source ↗
Conditions depend on the map
Obelisk — Map-object icon
Map-object icon
Source · Game artwork
Obelisk

Reveals part of the puzzle locating the Tear of Asha.

Source ↗
Conditions depend on the map
Seer’s Hut — Map-object icon
Map-object icon
Source · Game artwork
Seer’s Hut

The scenario defines its quest and reward.

Source ↗
Conditions depend on the map
Sphinx — Map-object icon
Map-object icon
Source · Game artwork
Sphinx

A riddle with a reward for a correct answer and a risk for failure.

Source ↗
Conditions depend on the map
Sign — Map-object icon
Map-object icon
Source · Game artwork
Sign

Displays a scenario message.

Source ↗
Repeatable service

External recruitment 32

Heroes V · External recruitment · Map objects
NameWhat it doesRefresh and duration
Peasant Huts — Map-object icon
Map-object icon
Source · Game artwork
Peasant HutsPeasant

Offers Peasant and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Archer Tower — Map-object icon
Map-object icon
Source · Game artwork
Archer TowerArcher

Offers Archer and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Barracks — Map-object icon
Map-object icon
Source · Game artwork
BarracksFootman

Offers Footman and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Haven Military Post — Map-object icon
Map-object icon
Source · Game artwork
Haven Military Post

Supports higher-tier creature growth for its faction and offers external recruitment.

Source ↗
First visitor each week
Imp Crucible — Map-object icon
Map-object icon
Source · Game artwork
Imp CrucibleImp

Offers Imp and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Demon Tower — Map-object icon
Map-object icon
Source · Game artwork
Demon TowerHorned Demon

Offers Horned Demon and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Howling Kennels — Map-object icon
Map-object icon
Source · Game artwork
Howling KennelsHell Hound

Offers Hell Hound and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Inferno Military Post — Map-object icon
Map-object icon
Source · Game artwork
Inferno Military Post

Supports higher-tier creature growth for its faction and offers external recruitment.

Source ↗
First visitor each week
Graveyard — Map-object icon
Map-object icon
Source · Game artwork
GraveyardSkeleton

Offers Skeleton and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Forgotten Mound — Map-object icon
Map-object icon
Source · Game artwork
Forgotten MoundZombie

Offers Zombie and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Ruined Tower — Map-object icon
Map-object icon
Source · Game artwork
Ruined TowerGhost

Offers Ghost and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Necropolis Military Post — Map-object icon
Map-object icon
Source · Game artwork
Necropolis Military Post

Supports higher-tier creature growth for its faction and offers external recruitment.

Source ↗
First visitor each week
School of the Unseen Hand — Map-object icon
Map-object icon
Source · Game artwork
School of the Unseen HandScout

Offers Scout and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Blood Arena — Map-object icon
Map-object icon
Source · Game artwork
Blood ArenaBlood Maiden

Offers Blood Maiden and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Labyrinth — Map-object icon
Map-object icon
Source · Game artwork
LabyrinthMinotaur

Offers Minotaur and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Dungeon Military Post — Map-object icon
Map-object icon
Source · Game artwork
Dungeon Military Post

Supports higher-tier creature growth for its faction and offers external recruitment.

Source ↗
First visitor each week
Faerie Tree — Map-object icon
Map-object icon
Source · Game artwork
Faerie TreePixie

Offers Pixie and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Battledance Arena — Map-object icon
Map-object icon
Source · Game artwork
Battledance ArenaBlade Dancer

Offers Blade Dancer and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Hunters Cabins — Map-object icon
Map-object icon
Source · Game artwork
Hunters CabinsHunter

Offers Hunter and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Sylvan Military Post — Map-object icon
Map-object icon
Source · Game artwork
Sylvan Military Post

Supports higher-tier creature growth for its faction and offers external recruitment.

Source ↗
First visitor each week
Gremlin Workshop — Map-object icon
Map-object icon
Source · Game artwork
Gremlin WorkshopGremlin

Offers Gremlin and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Stone Parapet — Map-object icon
Map-object icon
Source · Game artwork
Stone ParapetStone Gargoyle

Offers Stone Gargoyle and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Golem Forge — Map-object icon
Map-object icon
Source · Game artwork
Golem ForgeIron Golem

Offers Iron Golem and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Academy Military Post — Map-object icon
Map-object icon
Source · Game artwork
Academy Military Post

Supports higher-tier creature growth for its faction and offers external recruitment.

Source ↗
First visitor each week
Shield Barracks — Map-object icon
Map-object icon
Source · Game artwork
Shield BarracksDefender

Offers Defender and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Blade Barracks — Map-object icon
Map-object icon
Source · Game artwork
Blade BarracksSpearwielder

Offers Spearwielder and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Bear Pens — Map-object icon
Map-object icon
Source · Game artwork
Bear PensBear Rider

Offers Bear Rider and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Fortress Military Post — Map-object icon
Map-object icon
Source · Game artwork
Fortress Military Post

Supports higher-tier creature growth for its faction and offers external recruitment.

Source ↗
First visitor each week
Goblin Slum — Map-object icon
Map-object icon
Source · Game artwork
Goblin SlumGoblin

Offers Goblin and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Centaur Outpost — Map-object icon
Map-object icon
Source · Game artwork
Centaur OutpostCentaur

Offers Centaur and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Warrior Tents — Map-object icon
Map-object icon
Source · Game artwork
Warrior TentsWarrior

Offers Warrior and supports their growth in your towns. External recruitment is separate from the town dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Stronghold Military Post — Map-object icon
Map-object icon
Source · Game artwork
Stronghold Military Post

Supports higher-tier creature growth for its faction and offers external recruitment.

Source ↗
First visitor each week

Reading the table

Daily income requires ownership. “First visitor each week” shares a reward with other players; “once per hero” lets another hero claim a separate visit. A next-battle bonus expires in combat; an end-of-week bonus expires with the calendar.

Edition and sources

Tribes of the East 3.1, eight towns including Hammers of Fate. Alternative upgrades are absent from the original base game.

Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.

Current database coverage: 118 map objects, 292 town buildings, 8 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.