Colossus should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 6 sets movement reach; Initiative 10 concerns ATB. A movement change is not the same change in action frequency.
Large Creature: Occupies a 2 × 2 footprint and needs enough space to move or land.
Immune to Mind Control: Immune to Mind Control. Assess other damage and effect types separately.
Attack
27
Defense
27
Damage
40–70
Health
175
Speed
6
Shots
0
Base weekly growth
1
Initiative
10
Mana
0
Experience per creature
242
Cost per creature: 2700 gold + 1 gems
Abilities and limitations
Large Creature
Occupies a 2 × 2 footprint and needs enough space to move or land.
Immune to Mind Control
Immune to Mind Control. Assess other damage and effect types separately.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Colossus · reference values before bonuses
Creatures
Total cost
Base health
1
2,700 gold
1 gems
175
5
13,500 gold
5 gems
875
10
27,000 gold
10 gems
1,750
Reading this profile correctly
The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.