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Heroes V · CREATURE PROFILE

Colossus in Heroes V: stats, cost and abilities

Colossus in Heroes V: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 175 base health.

Quick guide: where it fits

Melee core and holding approaches

Colossus should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Colossus — creature appearance in Heroes 5
Source · Game artwork

Academy · Tier 7

Colossus

How to use this creature in practice

Melee core and holding approaches

Colossus should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 6 sets movement reach; Initiative 10 concerns ATB. A movement change is not the same change in action frequency.

  • Large Creature: Occupies a 2 × 2 footprint and needs enough space to move or land.
  • Immune to Mind Control: Immune to Mind Control. Assess other damage and effect types separately.
Attack
27
Defense
27
Damage
40–70
Health
175
Speed
6
Shots
0
Base weekly growth
1
Initiative
10
Mana
0
Experience per creature
242

Cost per creature: 2700 gold + 1 gems

Abilities and limitations

  • Large Creature

    Occupies a 2 × 2 footprint and needs enough space to move or land.

  • Immune to Mind Control

    Immune to Mind Control. Assess other damage and effect types separately.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (3)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Arcane Forge · a stack mini-artifact →

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Colossus · reference values before bonuses
CreaturesTotal costBase health
1
  • 2,700 gold
  • 1 gems
175
5
  • 13,500 gold
  • 5 gems
875
10
  • 27,000 gold
  • 10 gems
1,750

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.