Rune Priest needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Speed 3 sets movement reach; Initiative 8 concerns ATB. A movement change is not the same change in action frequency.
Shooter: Fires at range using ammunition. An adjacent enemy blocks shooting; the normal distance penalty applies.
Caster: Has its own spells and mana, refilled at each battle’s start. Power depends on stack size.
Attack
10
Defense
6
Damage
12–15
Health
60
Speed
3
Shots
5
Base weekly growth
3
Initiative
8
Mana
15
Experience per creature
70
Cost per creature: 470 gold
Abilities and limitations
Shooter
Fires at range using ammunition. An adjacent enemy blocks shooting; the normal distance penalty applies.
Caster
Has its own spells and mana, refilled at each battle’s start. Power depends on stack size.
Fire Proof 50%
Reduces fire spell damage by 50%. This is damage reduction rather than an equal chance to resist completely.
Mark Of Fire
A hit may double the target’s incoming Fire Damage for two turns.
Heroes connected to this creature
Combat specialty for this recruitment line (2)
The 3.1 manual explicitly names this form as a specialty target. Under the relevant hero it gains Attack and Defense every two levels, with the first +1 at level 1. This is not a sourced starting-army count, town-growth bonus or automatic Speed bonus.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Rune Priest · reference values before bonuses
Creatures
Total cost
Base health
1
470 gold
60
5
2,350 gold
300
10
4,700 gold
600
Reading this profile correctly
The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.