
Necropolis · Tier 2
Zombie
How to use this creature in practice
Melee core and holding approaches
Zombie should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 4 sets movement reach; Initiative 6 concerns ATB. A movement change is not the same change in action frequency.
- Enraged: Attack increases when a friendly stack dies. Resurrected and magically summoned stacks are excluded from this trigger.
- Attack
- 1
- Defense
- 2
- Damage
- 1–2
- Health
- 17
- Speed
- 4
- Shots
- 0
- Base weekly growth
- 15
- Initiative
- 6
- Mana
- 0
- Experience per creature
- 10
Cost per creature: 40 gold
Abilities and limitations
Undead
Undead have neutral Morale and protection from poison, blindness and mind control under undead rules.
Enraged
Attack increases when a friendly stack dies. Resurrected and magically summoned stacks are excluded from this trigger.
Heroes connected to this creature
Combat specialty for this recruitment line (1)
The 3.1 manual explicitly names this form as a specialty target. Under the relevant hero it gains Attack and Defense every two levels, with the first +1 at level 1. This is not a sourced starting-army count, town-growth bonus or automatic Speed bonus.
Army range in the source profile (13)
The manual gives a stack-size range. A zero minimum does not confirm presence; this is neither a fixed count nor a guaranteed total for every mission.
Deirdre9–11Manual p. 51
Kaspar9–11Manual p. 51
Lucretia9–11Manual p. 52
Naadir9–11Manual p. 52
OrsonSeparate ranges: 9–11 + 9–11 + 9–11Manual p. 53
Raven9–11Manual p. 53
Vladimir9–11Manual p. 54
Zoltan9–11Manual p. 54
Arantir9–11Manual p. 55
Giovanni9–11Manual p. 55
Markal9–11Manual p. 56
Nicolai9–11Manual p. 56
Ornella9–11Manual p. 57
Example in a tactical plan (1)
The creature is an example in our specific plan; this does not establish ownership or a starting army.