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Heroes V · CREATURE PROFILE

Druid Elder in Heroes V: stats, cost and abilities

Druid Elder in Heroes V: Stack spellcasting or active support. Practical use, abilities, weaknesses, recruitment and 33 base health.

Quick guide: where it fits

Stack spellcasting or active support

Druid Elder needs line of sight to an important target.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions.

Exact dwelling, growth and items →
Druid Elder — creature appearance in Heroes 5
Source · Game artwork

How to use this creature in practice

Stack spellcasting or active support

Druid Elder needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.

Timing, specific abilities and the follow-up plan

Speed 4 sets movement reach; Initiative 10 concerns ATB. A movement change is not the same change in action frequency.

  • Shooter: Fires at range using ammunition. An adjacent enemy blocks shooting; the normal distance penalty applies.
  • Caster: Has its own spells and mana, refilled at each battle’s start. Power depends on stack size.
Attack
12
Defense
9
Damage
9–14
Health
33
Speed
4
Shots
7
Base weekly growth
4
Initiative
10
Mana
15
Experience per creature
62

Cost per creature: 440 gold

Abilities and limitations

  • Shooter

    Fires at range using ammunition. An adjacent enemy blocks shooting; the normal distance penalty applies.

  • Caster

    Has its own spells and mana, refilled at each battle’s start. Power depends on stack size.

  • Mana Feed

    Transfers its own mana reserve to the hero.

Heroes connected to this creature

Specific specialty effect (2)

This is a specific ability or stat change for this creature under the listed hero. Each entry names its effect; the hero profile explains exact conditions and upgrade differences.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Druid Elder · reference values before bonuses
CreaturesTotal costBase health
1
  • 440 gold
33
5
  • 2,200 gold
165
10
  • 4,400 gold
330

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.