Skeleton Warrior should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 5 sets movement reach; Initiative 10 concerns ATB. A movement change is not the same change in action frequency.
Large Shield: Non-magical ranged attacks deal only 50% normal damage.
Magic-proof 25%: Reduces magical spell damage by 25%. This is damage reduction rather than an equal chance to resist completely.
Attack
2
Defense
6
Damage
1–3
Health
5
Speed
5
Shots
0
Base weekly growth
20
Initiative
10
Mana
0
Experience per creature
10
Cost per creature: 30 gold
Abilities and limitations
Undead
Undead have neutral Morale and protection from poison, blindness and mind control under undead rules.
Large Shield
Non-magical ranged attacks deal only 50% normal damage.
Magic-proof 25%
Reduces magical spell damage by 25%. This is damage reduction rather than an equal chance to resist completely.
Bash
May stun the target, prevent retaliation and reset its ATB. Mechanical creatures are unaffected.
Shield Allies
Adjacent friendly stacks take half non-magical ranged damage.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Skeleton Warrior · reference values before bonuses
Creatures
Total cost
Base health
1
30 gold
5
5
150 gold
25
10
300 gold
50
Reading this profile correctly
The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.