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Heroes V · CREATURE PROFILE

Skeleton Warrior in Heroes V: stats, cost and abilities

Skeleton Warrior in Heroes V: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 5 base health.

Quick guide: where it fits

Melee core and holding approaches

Skeleton Warrior should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Skeleton Warrior — creature appearance in Heroes 5
Source · Game artwork

How to use this creature in practice

Melee core and holding approaches

Skeleton Warrior should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 5 sets movement reach; Initiative 10 concerns ATB. A movement change is not the same change in action frequency.

  • Large Shield: Non-magical ranged attacks deal only 50% normal damage.
  • Magic-proof 25%: Reduces magical spell damage by 25%. This is damage reduction rather than an equal chance to resist completely.
Attack
2
Defense
6
Damage
1–3
Health
5
Speed
5
Shots
0
Base weekly growth
20
Initiative
10
Mana
0
Experience per creature
10

Cost per creature: 30 gold

Abilities and limitations

  • Undead

    Undead have neutral Morale and protection from poison, blindness and mind control under undead rules.

  • Large Shield

    Non-magical ranged attacks deal only 50% normal damage.

  • Magic-proof 25%

    Reduces magical spell damage by 25%. This is damage reduction rather than an equal chance to resist completely.

  • Bash

    May stun the target, prevent retaliation and reset its ATB. Mechanical creatures are unaffected.

  • Shield Allies

    Adjacent friendly stacks take half non-magical ranged damage.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (5)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Skeleton Warrior · reference values before bonuses
CreaturesTotal costBase health
1
  • 30 gold
5
5
  • 150 gold
25
10
  • 300 gold
50

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.