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Heroes V · CREATURE PROFILE

Vampire Lord in Heroes V: stats, cost and abilities

Vampire Lord in Heroes V: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 35 base health.

Quick guide: where it fits

Melee core and holding approaches

Before attacking check whether the target can supply Life Drain.

Watch for: Non-living or otherwise ineligible targets do not provide the same recovery as living armies.

Exact dwelling, growth and items →
Vampire Lord — creature appearance in Heroes 5
Source · Game artwork

How to use this creature in practice

Melee core and holding approaches

Before attacking check whether the target can supply Life Drain. Compare recovery with casualties after landing and subsequent enemy ATB actions.

Watch for: Non-living or otherwise ineligible targets do not provide the same recovery as living armies. Higher Initiative does not itself extend movement reach.

Timing, specific abilities and the follow-up plan

Speed 7 sets movement reach; Initiative 11 concerns ATB. A movement change is not the same change in action frequency.

  • Flyer: Crosses obstacles while moving; the destination must be empty.
  • No Enemy Retaliation: Melee attacks prevent enemy retaliation under the ability’s normal rule.
Attack
9
Defense
9
Damage
7–11
Health
35
Speed
7
Shots
0
Base weekly growth
5
Initiative
11
Mana
0
Experience per creature
60

Cost per creature: 380 gold

Abilities and limitations

  • Flyer

    Crosses obstacles while moving; the destination must be empty.

  • No Enemy Retaliation

    Melee attacks prevent enemy retaliation under the ability’s normal rule.

  • Undead

    Undead have neutral Morale and protection from poison, blindness and mind control under undead rules.

  • Life Drain

    Restores its own stack from half of dealt damage, including lost creatures against eligible targets.

Heroes connected to this creature

Combat specialty for this recruitment line (2)

The 3.1 manual explicitly names this form as a specialty target. Under the relevant hero it gains Attack and Defense every two levels, with the first +1 at level 1. This is not a sourced starting-army count, town-growth bonus or automatic Speed bonus.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Vampire Lord · reference values before bonuses
CreaturesTotal costBase health
1
  • 380 gold
35
5
  • 1,900 gold
175
10
  • 3,800 gold
350

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.