Paladin should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 8 sets movement reach; Initiative 12 concerns ATB. A movement change is not the same change in action frequency.
Large Creature: Occupies a 2 × 2 footprint and needs enough space to move or land.
Jousting: Gains 5% damage per tile moved before attacking.
Attack
24
Defense
24
Damage
20–30
Health
100
Speed
8
Shots
0
Base weekly growth
2
Initiative
12
Mana
0
Experience per creature
160
Cost per creature: 1700 gold
Abilities and limitations
Large Creature
Occupies a 2 × 2 footprint and needs enough space to move or land.
Jousting
Gains 5% damage per tile moved before attacking.
Lay Hands
Fully heals one creature in the selected friendly stack and removes its negative magical effects.
Immune to Frenzy
Immune to Frenzy. Assess other damage and effect types separately.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Paladin · reference values before bonuses
Creatures
Total cost
Base health
1
1,700 gold
100
5
8,500 gold
500
10
17,000 gold
1,000
Reading this profile correctly
The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.