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Heroes V · CREATURE PROFILE

Steel Golem in Heroes V: stats, cost and abilities

Steel Golem in Heroes V: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 24 base health.

Quick guide: where it fits

Melee core and holding approaches

Steel Golem should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Steel Golem — creature appearance in Heroes 5
Source · Game artwork

How to use this creature in practice

Melee core and holding approaches

Steel Golem should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 4 sets movement reach; Initiative 7 concerns ATB. A movement change is not the same change in action frequency.

  • Unlimited Retaliation: Normal melee retaliation is not limited to once. No Enemy Retaliation and other special rules still matter.
  • Immune to Slow: Immune to Slow. Assess other damage and effect types separately.
Attack
6
Defense
6
Damage
5–7
Health
24
Speed
4
Shots
0
Base weekly growth
9
Initiative
7
Mana
0
Experience per creature
34

Cost per creature: 150 gold

Abilities and limitations

  • Unlimited Retaliation

    Normal melee retaliation is not limited to once. No Enemy Retaliation and other special rules still matter.

  • Mechanical

    Mechanical creature has neutral Morale and resists poison, blindness and mind control. Normal resurrection and First Aid Tent do not work.

  • Immune to Slow

    Immune to Slow. Assess other damage and effect types separately.

  • Magic-proof 75%

    Reduces magical spell damage by 75%. This is damage reduction rather than an equal chance to resist completely.

Heroes connected to this creature

Combat specialty for this recruitment line (1)

The 3.1 manual explicitly names this form as a specialty target. Under the relevant hero it gains Attack and Defense every two levels, with the first +1 at level 1. This is not a sourced starting-army count, town-growth bonus or automatic Speed bonus.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Arcane Forge · a stack mini-artifact →

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Steel Golem · reference values before bonuses
CreaturesTotal costBase health
1
  • 150 gold
24
5
  • 750 gold
120
10
  • 1,500 gold
240

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.