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Heroes V · CREATURE PROFILE

Imperial Griffin in Heroes V: stats, cost and abilities

Imperial Griffin in Heroes V: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 35 base health.

Quick guide: where it fits

Melee core and holding approaches

Imperial Griffin should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Imperial Griffin — creature appearance in Heroes 5
Source · Game artwork

How to use this creature in practice

Melee core and holding approaches

Imperial Griffin should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 7 sets movement reach; Initiative 15 concerns ATB. A movement change is not the same change in action frequency.

  • Large Creature: Occupies a 2 × 2 footprint and needs enough space to move or land.
  • Flyer: Crosses obstacles while moving; the destination must be empty.
Attack
9
Defense
8
Damage
5–15
Health
35
Speed
7
Shots
0
Base weekly growth
5
Initiative
15
Mana
0
Experience per creature
58

Cost per creature: 370 gold

Abilities and limitations

  • Large Creature

    Occupies a 2 × 2 footprint and needs enough space to move or land.

  • Flyer

    Crosses obstacles while moving; the destination must be empty.

  • Unlimited Retaliation

    Normal melee retaliation is not limited to once. No Enemy Retaliation and other special rules still matter.

  • Imm. to Blind

    Cannot be blinded. Assess other control effects separately.

  • Battle Dive

    A delayed dive deals double damage to whoever occupies the chosen tile, including an ally.

Heroes connected to this creature

Combat specialty for this recruitment line (3)

The 3.1 manual explicitly names this form as a specialty target. Under the relevant hero it gains Attack and Defense every two levels, with the first +1 at level 1. This is not a sourced starting-army count, town-growth bonus or automatic Speed bonus.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Imperial Griffin · reference values before bonuses
CreaturesTotal costBase health
1
  • 370 gold
35
5
  • 1,850 gold
175
10
  • 3,700 gold
350

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.