HEROES ATLAS
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Heroes V · CREATURE PROFILE

Shadow Mistress in Heroes V: stats, cost and abilities

Shadow Mistress in Heroes V: Stack spellcasting or active support. Practical use, abilities, weaknesses, recruitment and 100 base health.

Quick guide: where it fits

Stack spellcasting or active support

Shadow Mistress: before activating, compare immediate damage with support or control from its actual ability pool.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Shadow Mistress — creature appearance in Heroes 5
Source · Game artwork

How to use this creature in practice

Stack spellcasting or active support

Shadow Mistress: before activating, compare immediate damage with support or control from its actual ability pool. Choose an eligible target and an opportunity to exploit the effect in subsequent actions.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 5 sets movement reach; Initiative 11 concerns ATB. A movement change is not the same change in action frequency.

  • Caster: Has its own spells and mana, refilled at each battle’s start. Power depends on stack size.
  • Whip Strike: A melee hit may add Slow, Weakness or Frenzy. Undead, elemental and mechanical targets are exempt.
Attack
20
Defense
20
Damage
20–30
Health
100
Speed
5
Shots
0
Base weekly growth
2
Initiative
11
Mana
14
Experience per creature
156

Cost per creature: 1700 gold

Abilities and limitations

  • Caster

    Has its own spells and mana, refilled at each battle’s start. Power depends on stack size.

  • Whip Strike

    A melee hit may add Slow, Weakness or Frenzy. Undead, elemental and mechanical targets are exempt.

  • Invisibility

    Once per battle, becomes invisible for three turns. Attacking or close contact reveals it; area effects can still hit.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Shadow Mistress · reference values before bonuses
CreaturesTotal costBase health
1
  • 1,700 gold
100
5
  • 8,500 gold
500
10
  • 17,000 gold
1,000

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.