Shaman: before activating, compare immediate damage with support or control from its actual ability pool. Choose an eligible target and an opportunity to exploit the effect in subsequent actions.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 5 sets movement reach; Initiative 11 concerns ATB. A movement change is not the same change in action frequency.
Caster: Has its own spells and mana, refilled at each battle’s start. Power depends on stack size.
Raging Blood: Uses Blood Rage, temporarily improving combat stats and absorbing damage according to its current state.
Attack
5
Defense
5
Damage
6–9
Health
30
Speed
5
Shots
0
Base weekly growth
5
Initiative
11
Mana
8
Experience per creature
35
Cost per creature: 260 gold
Abilities and limitations
Caster
Has its own spells and mana, refilled at each battle’s start. Power depends on stack size.
Raging Blood
Uses Blood Rage, temporarily improving combat stats and absorbing damage according to its current state.
Heroes connected to this creature
Army range in the source profile (1)
The manual gives a stack-size range. A zero minimum does not confirm presence; this is neither a fixed count nor a guaranteed total for every mission.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Shaman · reference values before bonuses
Creatures
Total cost
Base health
1
260 gold
30
5
1,300 gold
150
10
2,600 gold
300
Reading this profile correctly
The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.