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Heroes V · CREATURE PROFILE

Mage in Heroes V: stats, cost and abilities

Mage in Heroes V: Stack spellcasting or active support. Practical use, abilities, weaknesses, recruitment and 18 base health.

Quick guide: where it fits

Stack spellcasting or active support

Mage needs line of sight to an important target.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions.

Exact dwelling, growth and items →
Mage — creature appearance in Heroes 5
Source · Game artwork

Academy · Tier 4

Mage

How to use this creature in practice

Stack spellcasting or active support

Mage needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.

Timing, specific abilities and the follow-up plan

Speed 4 sets movement reach; Initiative 10 concerns ATB. A movement change is not the same change in action frequency.

  • Shooter: Fires at range using ammunition. An adjacent enemy blocks shooting; the normal distance penalty applies.
  • Caster: Has its own spells and mana, refilled at each battle’s start. Power depends on stack size.
Attack
10
Defense
10
Damage
7–7
Health
18
Speed
4
Shots
3
Base weekly growth
5
Initiative
10
Mana
10
Experience per creature
36

Cost per creature: 250 gold

Abilities and limitations

  • Shooter

    Fires at range using ammunition. An adjacent enemy blocks shooting; the normal distance penalty applies.

  • Caster

    Has its own spells and mana, refilled at each battle’s start. Power depends on stack size.

  • No Range Penalty

    Ranged attacks have no normal penalty for distances beyond half the battlefield.

  • Magic Attack

    A shot hits all stacks in a straight line, including allies.

Heroes connected to this creature

Combat specialty for this recruitment line (1)

The 3.1 manual explicitly names this form as a specialty target. Under the relevant hero it gains Attack and Defense every two levels, with the first +1 at level 1. This is not a sourced starting-army count, town-growth bonus or automatic Speed bonus.

Army range in the source profile (1)

The manual gives a stack-size range. A zero minimum does not confirm presence; this is neither a fixed count nor a guaranteed total for every mission.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (3)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Arcane Forge · a stack mini-artifact →

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Mage · reference values before bonuses
CreaturesTotal costBase health
1
  • 250 gold
18
5
  • 1,250 gold
90
10
  • 2,500 gold
180

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.