Vermin should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 6 sets movement reach; Initiative 13 concerns ATB. A movement change is not the same change in action frequency.
Demonic: Demonic type is skipped by Succubus Chain Shot and follows the relevant Holy Word vulnerability.
Siphon Mana: Steals enemy hero mana and distributes it among friendly creature casters.
Attack
3
Defense
3
Damage
1–4
Health
6
Speed
6
Shots
0
Base weekly growth
16
Initiative
13
Mana
0
Experience per creature
13
Cost per creature: 45 gold
Abilities and limitations
Demonic
Demonic type is skipped by Succubus Chain Shot and follows the relevant Holy Word vulnerability.
Siphon Mana
Steals enemy hero mana and distributes it among friendly creature casters.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Vermin · reference values before bonuses
Creatures
Total cost
Base health
1
45 gold
6
5
225 gold
30
10
450 gold
60
Reading this profile correctly
The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.