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Heroes V · CREATURE PROFILE

Fire Dragon in Heroes V: stats, cost and abilities

Fire Dragon in Heroes V: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 230 base health.

Quick guide: where it fits

Melee core and holding approaches

Fire Dragon should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Fire Dragon — creature appearance in Heroes 5
Source · Game artwork

How to use this creature in practice

Melee core and holding approaches

Fire Dragon should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 5 sets movement reach; Initiative 9 concerns ATB. A movement change is not the same change in action frequency.

  • Large Creature: Occupies a 2 × 2 footprint and needs enough space to move or land.
  • Immune to Fire: Immune to Fire. Assess other damage and effect types separately.
Attack
25
Defense
32
Damage
40–50
Health
230
Speed
5
Shots
0
Base weekly growth
1
Initiative
9
Mana
0
Experience per creature
212

Cost per creature: 2700 gold + 1 crystals

Abilities and limitations

  • Large Creature

    Occupies a 2 × 2 footprint and needs enough space to move or land.

  • Elemental

    An elemental resists poison, blindness and mind control. Normal resurrection and First Aid Tent do not apply.

  • Immune to Fire

    Immune to Fire. Assess other damage and effect types separately.

  • Fire Shield

    A melee attacker takes 20% of dealt damage back as Fire Damage, even when the target cannot retaliate.

  • Fire Breath

    Also hits the stack directly behind the target. Firehound secondary targets take 75% damage.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (3)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Fire Dragon · reference values before bonuses
CreaturesTotal costBase health
1
  • 2,700 gold
  • 1 crystals
230
5
  • 13,500 gold
  • 5 crystals
1,150
10
  • 27,000 gold
  • 10 crystals
2,300

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.