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Heroes V · CREATURE PROFILE

Goblin in Heroes V: stats, cost and abilities

Goblin in Heroes V: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 3 base health.

Quick guide: where it fits

Melee core and holding approaches

Goblin should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Goblin — creature appearance in Heroes 5
Source · Game artwork

How to use this creature in practice

Melee core and holding approaches

Goblin should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 4 sets movement reach; Initiative 12 concerns ATB. A movement change is not the same change in action frequency.

  • Raging Blood: Uses Blood Rage, temporarily improving combat stats and absorbing damage according to its current state.
  • Cowardice: Attempts to flee to an empty tile after a melee hit. Retaliates if escape is impossible.
Attack
1
Defense
1
Damage
1–1
Health
3
Speed
4
Shots
0
Base weekly growth
25
Initiative
12
Mana
0
Experience per creature
4

Cost per creature: 10 gold

Abilities and limitations

  • Raging Blood

    Uses Blood Rage, temporarily improving combat stats and absorbing damage according to its current state.

  • Cowardice

    Attempts to flee to an empty tile after a melee hit. Retaliates if escape is impossible.

  • Treachery

    Changes sides below 30% of its original count. Can betray once per battle.

Heroes connected to this creature

Recurring army reinforcements (1)

Reinforcements join the hero’s army under the relevant timing and creature conditions. The forms are choices that depend on army composition; do not count three simultaneous rewards.

Army range in the source profile (10)

The manual gives a stack-size range. A zero minimum does not confirm presence; this is neither a fixed count nor a guaranteed total for every mission.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Goblin · reference values before bonuses
CreaturesTotal costBase health
1
  • 10 gold
3
5
  • 50 gold
15
10
  • 100 gold
30

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.