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Heroes V · CREATURE PROFILE

Djinn Vizier in Heroes V: stats, cost and abilities

Djinn Vizier in Heroes V: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 50 base health.

Quick guide: where it fits

Melee core and holding approaches

Djinn Vizier should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Djinn Vizier — creature appearance in Heroes 5
Source · Game artwork

How to use this creature in practice

Melee core and holding approaches

Djinn Vizier should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 8 sets movement reach; Initiative 12 concerns ATB. A movement change is not the same change in action frequency.

  • Large Creature: Occupies a 2 × 2 footprint and needs enough space to move or land.
  • Flyer: Crosses obstacles while moving; the destination must be empty.
Attack
13
Defense
13
Damage
14–19
Health
50
Speed
8
Shots
0
Base weekly growth
3
Initiative
12
Mana
0
Experience per creature
81

Cost per creature: 630 gold

Abilities and limitations

  • Large Creature

    Occupies a 2 × 2 footprint and needs enough space to move or land.

  • Flyer

    Crosses obstacles while moving; the destination must be empty.

  • Wheel of Fortune

    Three times per battle, randomly changes selected target Luck by 1–3. Matching bonuses do not stack.

  • Magic-proof 75%

    Reduces magical spell damage by 75%. This is damage reduction rather than an equal chance to resist completely.

  • Immune to Air

    Immune to Air. Assess other damage and effect types separately.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (5)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Arcane Forge · a stack mini-artifact →

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Djinn Vizier · reference values before bonuses
CreaturesTotal costBase health
1
  • 630 gold
50
5
  • 3,150 gold
250
10
  • 6,300 gold
500

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.