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Heroes V · CREATURE PROFILE

Archlich in Heroes V: stats, cost and abilities

Archlich in Heroes V: Stack spellcasting or active support. Practical use, abilities, weaknesses, recruitment and 55 base health.

Quick guide: where it fits

Stack spellcasting or active support

Archlich needs line of sight to an important target.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions.

Exact dwelling, growth and items →
Archlich — creature appearance in Heroes 5
Source · Game artwork

How to use this creature in practice

Stack spellcasting or active support

Archlich needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.

Timing, specific abilities and the follow-up plan

Speed 3 sets movement reach; Initiative 10 concerns ATB. A movement change is not the same change in action frequency.

  • Large Creature: Occupies a 2 × 2 footprint and needs enough space to move or land.
  • Shooter: Fires at range using ammunition. An adjacent enemy blocks shooting; the normal distance penalty applies.
Attack
19
Defense
19
Damage
17–20
Health
55
Speed
3
Shots
6
Base weekly growth
3
Initiative
10
Mana
16
Experience per creature
100

Cost per creature: 850 gold

Abilities and limitations

  • Large Creature

    Occupies a 2 × 2 footprint and needs enough space to move or land.

  • Shooter

    Fires at range using ammunition. An adjacent enemy blocks shooting; the normal distance penalty applies.

  • Caster

    Has its own spells and mana, refilled at each battle’s start. Power depends on stack size.

  • Undead

    Undead have neutral Morale and protection from poison, blindness and mind control under undead rules.

  • Death Cloud

    A shot creates a 3 × 3 cloud. Main target takes normal damage; surrounding undead are exempt and other stacks take half.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Archlich · reference values before bonuses
CreaturesTotal costBase health
1
  • 850 gold
55
5
  • 4,250 gold
275
10
  • 8,500 gold
550

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.