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Heroes V · CREATURE PROFILE

Vampire in Heroes V: stats, cost and abilities

Vampire in Heroes V: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 30 base health.

Quick guide: where it fits

Melee core and holding approaches

Vampire should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Vampire — creature appearance in Heroes 5
Source · Game artwork

How to use this creature in practice

Melee core and holding approaches

Vampire should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 6 sets movement reach; Initiative 11 concerns ATB. A movement change is not the same change in action frequency.

  • No Enemy Retaliation: Melee attacks prevent enemy retaliation under the ability’s normal rule.
  • Life Drain: Restores its own stack from half of dealt damage, including lost creatures against eligible targets.
Attack
6
Defense
6
Damage
6–8
Health
30
Speed
6
Shots
0
Base weekly growth
5
Initiative
11
Mana
0
Experience per creature
38

Cost per creature: 250 gold

Abilities and limitations

  • No Enemy Retaliation

    Melee attacks prevent enemy retaliation under the ability’s normal rule.

  • Undead

    Undead have neutral Morale and protection from poison, blindness and mind control under undead rules.

  • Life Drain

    Restores its own stack from half of dealt damage, including lost creatures against eligible targets.

Heroes connected to this creature

Combat specialty for this recruitment line (2)

The 3.1 manual explicitly names this form as a specialty target. Under the relevant hero it gains Attack and Defense every two levels, with the first +1 at level 1. This is not a sourced starting-army count, town-growth bonus or automatic Speed bonus.

Army range in the source profile (2)

The manual gives a stack-size range. A zero minimum does not confirm presence; this is neither a fixed count nor a guaranteed total for every mission.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Vampire · reference values before bonuses
CreaturesTotal costBase health
1
  • 250 gold
30
5
  • 1,250 gold
150
10
  • 2,500 gold
300

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.