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Heroes V · CREATURE PROFILE

Pit Lord in Heroes V: stats, cost and abilities

Pit Lord in Heroes V: Stack spellcasting or active support. Practical use, abilities, weaknesses, recruitment and 120 base health.

Quick guide: where it fits

Stack spellcasting or active support

Pit Lord: before activating, compare immediate damage with support or control from its actual ability pool.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Pit Lord — creature appearance in Heroes 5
Source · Game artwork

Inferno · Tier 6

Pit Lord

How to use this creature in practice

Stack spellcasting or active support

Pit Lord: before activating, compare immediate damage with support or control from its actual ability pool. Choose an eligible target and an opportunity to exploit the effect in subsequent actions.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 4 sets movement reach; Initiative 8 concerns ATB. A movement change is not the same change in action frequency.

  • Large Creature: Occupies a 2 × 2 footprint and needs enough space to move or land.
  • Caster: Has its own spells and mana, refilled at each battle’s start. Power depends on stack size.
Attack
22
Defense
21
Damage
13–31
Health
120
Speed
4
Shots
0
Base weekly growth
2
Initiative
8
Mana
20
Experience per creature
150

Cost per creature: 1666 gold

Abilities and limitations

  • Large Creature

    Occupies a 2 × 2 footprint and needs enough space to move or land.

  • Caster

    Has its own spells and mana, refilled at each battle’s start. Power depends on stack size.

  • Demonic

    Demonic type is skipped by Succubus Chain Shot and follows the relevant Holy Word vulnerability.

  • Vorpal Sword

    Attacks and retaliations add damage equal to one target creature’s health.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Pit Lord · reference values before bonuses
CreaturesTotal costBase health
1
  • 1,666 gold
120
5
  • 8,330 gold
600
10
  • 16,660 gold
1,200

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.