Goblin Witch-Doctor should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 5 sets movement reach; Initiative 9 concerns ATB. A movement change is not the same change in action frequency.
Raging Blood: Uses Blood Rage, temporarily improving combat stats and absorbing damage according to its current state.
Cowardice: Attempts to flee to an empty tile after a melee hit. Retaliates if escape is impossible.
Attack
2
Defense
1
Damage
1–2
Health
5
Speed
5
Shots
0
Base weekly growth
25
Initiative
9
Mana
0
Experience per creature
8
Cost per creature: 20 gold
Abilities and limitations
Raging Blood
Uses Blood Rage, temporarily improving combat stats and absorbing damage according to its current state.
Cowardice
Attempts to flee to an empty tile after a melee hit. Retaliates if escape is impossible.
Defile Magic
May weaken, increase the cost of, or cancel the chosen caster’s spells. Failure may backfire on the Goblins.
Heroes connected to this creature
Recurring army reinforcements (1)
Reinforcements join the hero’s army under the relevant timing and creature conditions. The forms are choices that depend on army composition; do not count three simultaneous rewards.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Goblin Witch-Doctor · reference values before bonuses
Creatures
Total cost
Base health
1
20 gold
5
5
100 gold
25
10
200 gold
50
Reading this profile correctly
The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.