
How to use this creature in practice
Melee core and holding approaches
Imp should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 5 sets movement reach; Initiative 13 concerns ATB. A movement change is not the same change in action frequency.
- Demonic: Demonic type is skipped by Succubus Chain Shot and follows the relevant Holy Word vulnerability.
- Mana Destroyer: Destroys enemy hero mana at its first action, according to stack size.
- Attack
- 2
- Defense
- 1
- Damage
- 1–2
- Health
- 4
- Speed
- 5
- Shots
- 0
- Base weekly growth
- 16
- Initiative
- 13
- Mana
- 0
- Experience per creature
- 7
Cost per creature: 25 gold
Abilities and limitations
Demonic
Demonic type is skipped by Succubus Chain Shot and follows the relevant Holy Word vulnerability.
Mana Destroyer
Destroys enemy hero mana at its first action, according to stack size.
Heroes connected to this creature
Army range in the source profile (13)
The manual gives a stack-size range. A zero minimum does not confirm presence; this is neither a fixed count nor a guaranteed total for every mission.
Alastor16–23Manual p. 44
Deleb16–23Manual p. 44
Grok16–23Manual p. 45
Jezebeth16–23Manual p. 46
Marbas16–23Manual p. 46
Nebiros16–23Manual p. 47
Nymus16–23Manual p. 47
Agrael16–23Manual p. 48
Biara16–23Manual p. 48
Guarg16–23Manual p. 49
Orlando16–23Manual p. 49
Sovereign16–23Manual p. 50
Veyer16–23Manual p. 50
Example in a tactical plan (1)
The creature is an example in our specific plan; this does not establish ownership or a starting army.