Thunder Thane should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 8 sets movement reach; Initiative 10 concerns ATB. A movement change is not the same change in action frequency.
Large Creature: Occupies a 2 × 2 footprint and needs enough space to move or land.
Flyer: Crosses obstacles while moving; the destination must be empty.
Attack
16
Defense
23
Damage
9–13
Health
145
Speed
8
Shots
0
Base weekly growth
2
Initiative
10
Mana
0
Experience per creature
161
Cost per creature: 1700 gold
Abilities and limitations
Large Creature
Occupies a 2 × 2 footprint and needs enough space to move or land.
Flyer
Crosses obstacles while moving; the destination must be empty.
Storm Strike
Chains hits through adjacent enemies. Despite its lightning appearance, this damage is physical rather than magical.
Immune to Air
Immune to Air. Assess other damage and effect types separately.
Storm Bolt
Once per battle, actively uses Storm Strike against a chosen target.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Thunder Thane · reference values before bonuses
Creatures
Total cost
Base health
1
1,700 gold
145
5
8,500 gold
725
10
17,000 gold
1,450
Reading this profile correctly
The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.